Evil_Riu48
Noob
Use this thread to ask questions about KUNG LAO.
Q: Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use?
A: 112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm.
112 xx spin, j.kick, dk, f+3 xx spin.
112 xx spin, j.kick, dk, dash, 1 xx :en hat throw, dash, 1, dash 1, dash 24, 1+3, 2.
Punish all jump ins with Spin d).
Use his Ground Hat move d) to zone players at a distance and bait jump ins or to punish reckless whiffed normals from a distance.
Punish projectiles with either his Teleport or Dive Kick (DK only works on certain projectile characters such as Smoke and Reptile).
Q: I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit?
A: As soon as the leg touches his hip. The timing is very strict.
Q: Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use?
A: 112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm.
112 xx spin, j.kick, dk, f+3 xx spin.
112 xx spin, j.kick, dk, dash, 1 xx :en hat throw, dash, 1, dash 1, dash 24, 1+3, 2.
Punish all jump ins with Spin d).
Use his Ground Hat move d) to zone players at a distance and bait jump ins or to punish reckless whiffed normals from a distance.
Punish projectiles with either his Teleport or Dive Kick (DK only works on certain projectile characters such as Smoke and Reptile).
Q: I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit?
A: As soon as the leg touches his hip. The timing is very strict.