hkriderz
Lin Kuei Scum, yellow robot enthusiast
Hello, This is my first official thread on TYM and I really wanted to discuss Acidic changes. The best variation in the game most certainly will be hit in the upcoming patch (if there is one) and I think my changes won't kill the character, but will make him less of a juggernaut against the cast.
REMINDER- This is only Universal and Acidic. I haven't played /played against the others to make a fair judgement.
- Overhead flip is now -8 on block.
This is not a big deal but I have found that in some ranges, The supposed "guranteed" Lao spin can't punish the flip. Yeah, shocking. It seems at max range Alien might be -6 or -5. So i think -8 should get rid of that.
- Crawl and EX Crawl have wider punish windows.
For a 9 frame mid that switches sides and is plus on hit, it sounds like an unarmored version of subs slide. But unlike sub's slide it activates quick but feels like it recovers too fast. If you abolutely expect it, you will punish it, but there should be time for reaction. Not like Quan's Trance reaction though
- Pounce and EX pounce have wider punish windows
Same thing above, slower than crawl, but still recovers seemingly fast (AT LEAST TO ME)
- Slight Acid Damage Tick Nerf
This is the most requested one, and I do have to agree. At some points with certain ticks, Alien's grab could go up to 27% O_O. That's a little too much and slight toning is much needed.
- B3 does not Jail into specials anymore
The one thing that made me laugh about Alien is that besides the overused f134, b3 and f4, everything else has a gap in it that you can armor. They made all his 50 50s jail, but left the other strings free. I feel that since it has the longest range, b3 should not jail from anywhere in the screen to a special. Its a 50 50 to another 50 50. If you guess right, you should have the gap to punish.
- Hitbox on Low tail Increased
This low profiling low that says -15 but feels -1 is not fun to mess with. Its punish window depends on if you see it coming, and his lowered hitbox makes it harder for people with "meh" mids or just highs to punish him. That should be addressed.
- 1% more damage to alien on his puddles.
He barely hurts himself to put on a puddle that counts as a hit and chips shitloads of life away from you, he should at least dig deeper in to his head for the damage huh?
- D4 slightly less plus on hit
- Range Nerf to Jumping in 2
This move is probably why I realized Alien needs a strong normalization. Its absolutely sickening how far it goes and how deep it hits, with a slightly disjointed hitbox. It looks like it should be tarkatan exclusive, but it would be still too broken. Nerf.
- No armor on Air EX Flip
Correct me if I'm wrong, but I don't think Takeda's ex air flip has armor. Why should Alien get a hit of armor on an air move while people try to AA him and get hit for succeeding. Flip should have armor on the one place it needs it, on the ground.
Those are my ideas. Let me know what you think! Hopefully I didn't make him the next Triborg
REMINDER- This is only Universal and Acidic. I haven't played /played against the others to make a fair judgement.
- Overhead flip is now -8 on block.
This is not a big deal but I have found that in some ranges, The supposed "guranteed" Lao spin can't punish the flip. Yeah, shocking. It seems at max range Alien might be -6 or -5. So i think -8 should get rid of that.
- Crawl and EX Crawl have wider punish windows.
For a 9 frame mid that switches sides and is plus on hit, it sounds like an unarmored version of subs slide. But unlike sub's slide it activates quick but feels like it recovers too fast. If you abolutely expect it, you will punish it, but there should be time for reaction. Not like Quan's Trance reaction though
- Pounce and EX pounce have wider punish windows
Same thing above, slower than crawl, but still recovers seemingly fast (AT LEAST TO ME)
- Slight Acid Damage Tick Nerf
This is the most requested one, and I do have to agree. At some points with certain ticks, Alien's grab could go up to 27% O_O. That's a little too much and slight toning is much needed.
- B3 does not Jail into specials anymore
The one thing that made me laugh about Alien is that besides the overused f134, b3 and f4, everything else has a gap in it that you can armor. They made all his 50 50s jail, but left the other strings free. I feel that since it has the longest range, b3 should not jail from anywhere in the screen to a special. Its a 50 50 to another 50 50. If you guess right, you should have the gap to punish.
- Hitbox on Low tail Increased
This low profiling low that says -15 but feels -1 is not fun to mess with. Its punish window depends on if you see it coming, and his lowered hitbox makes it harder for people with "meh" mids or just highs to punish him. That should be addressed.
- 1% more damage to alien on his puddles.
He barely hurts himself to put on a puddle that counts as a hit and chips shitloads of life away from you, he should at least dig deeper in to his head for the damage huh?
- D4 slightly less plus on hit
- Range Nerf to Jumping in 2
This move is probably why I realized Alien needs a strong normalization. Its absolutely sickening how far it goes and how deep it hits, with a slightly disjointed hitbox. It looks like it should be tarkatan exclusive, but it would be still too broken. Nerf.
- No armor on Air EX Flip
Correct me if I'm wrong, but I don't think Takeda's ex air flip has armor. Why should Alien get a hit of armor on an air move while people try to AA him and get hit for succeeding. Flip should have armor on the one place it needs it, on the ground.
Those are my ideas. Let me know what you think! Hopefully I didn't make him the next Triborg
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