crosshair271
Sub-Xerox
Cryomancer needs a buff. I say he should be able to run cancel the Ice Hammer so he can do more block string pressure and 50/50 pressure. This idea came from Scorpion's fireball run cancel strings. His sword attacks need to have a good use like poking or higher damage. They are completely useless aside from his uppercut. This is suppose to be his "offensive" variation yet all he does is F4, 2, 1+2 and MB Hammer. I wish he had Ice shower for this variation to lay more pressure. Maybe have the Shower hit overhead to create unblockables.
Unbreakable needs to have the Ice Aura input changed to a D, D, 1. It is still easy to input and it allows him to have the Ice Burst. Ice Burst is in 2/3 of his variations and that makes no sense. Also Ice Barrier does not stop jumping attacks so he needs Ice Burst to anti air. This style is still lacking and I wish he would get back Ice Shower or Ice Puddle. Since this is a defensive style I think Puddle suits it better. If he did get Puddle make it like MK2/UMK3 Puddle where they slip if they don't jump off it.
Grandmaster is tricky. The Ice Klone collisions need to be fixed because projectiles and jumping attacks connect correctly but not all ground normals. A lot of limbs pass through. I think this has to do with the hurtbox being behind the hitbox of the characters limb. Not the actual Klone collision. Something like this.
As far as the go away on block, I feel that needs to leave because it doesn't help ALL characters equally. It mostly makes his bad matchups worse such as Kenshi, Ermac, Scorpion, Raiden. It does help for when he moves in front of the Klone and people try to open him up so if it stays then fine. Lastly I'd like an enhanced Klone Toss. Give him an armor when he tosses it, maybe faster startup too. Although I would like it to be Klone Push where the Klone slides across the ground and freezes the opponent on hit/touch, on block a little bit of chip damage. This idea came from the movie 14 Blades where Donnie Yen was pushing the statues around to fight. At :29 seconds.
Some General Gameplay Changes.
Why is it MKX has no hitbox viewer like MK9? They put all these other great tools for competitive use but not the hitboxes. They should definitely put that back.
I'd prefer variation switch to replace the useless stance switch button. Theoretically the first person to win a game wins the match. My theory. A beats B, B beats C, C beats A. So P1A beats P2B. P2 counterpicks with P2C. It's now 1 to 1. But now P1 gets to counterpick and chooses P1B. P1 wins. This would be fixed if we could change variations in game instead of being locked to a variation and potentially lose by a landslide. You could do a double blind pick but I feel this would add more depth and intense technical play.
If you have ideas to add to this or explanations I'm all ears. I know some of my requests are a little out there but I tried to be reasonable.
Unbreakable needs to have the Ice Aura input changed to a D, D, 1. It is still easy to input and it allows him to have the Ice Burst. Ice Burst is in 2/3 of his variations and that makes no sense. Also Ice Barrier does not stop jumping attacks so he needs Ice Burst to anti air. This style is still lacking and I wish he would get back Ice Shower or Ice Puddle. Since this is a defensive style I think Puddle suits it better. If he did get Puddle make it like MK2/UMK3 Puddle where they slip if they don't jump off it.
Grandmaster is tricky. The Ice Klone collisions need to be fixed because projectiles and jumping attacks connect correctly but not all ground normals. A lot of limbs pass through. I think this has to do with the hurtbox being behind the hitbox of the characters limb. Not the actual Klone collision. Something like this.
As far as the go away on block, I feel that needs to leave because it doesn't help ALL characters equally. It mostly makes his bad matchups worse such as Kenshi, Ermac, Scorpion, Raiden. It does help for when he moves in front of the Klone and people try to open him up so if it stays then fine. Lastly I'd like an enhanced Klone Toss. Give him an armor when he tosses it, maybe faster startup too. Although I would like it to be Klone Push where the Klone slides across the ground and freezes the opponent on hit/touch, on block a little bit of chip damage. This idea came from the movie 14 Blades where Donnie Yen was pushing the statues around to fight. At :29 seconds.
Some General Gameplay Changes.
Why is it MKX has no hitbox viewer like MK9? They put all these other great tools for competitive use but not the hitboxes. They should definitely put that back.
I'd prefer variation switch to replace the useless stance switch button. Theoretically the first person to win a game wins the match. My theory. A beats B, B beats C, C beats A. So P1A beats P2B. P2 counterpicks with P2C. It's now 1 to 1. But now P1 gets to counterpick and chooses P1B. P1 wins. This would be fixed if we could change variations in game instead of being locked to a variation and potentially lose by a landslide. You could do a double blind pick but I feel this would add more depth and intense technical play.
If you have ideas to add to this or explanations I'm all ears. I know some of my requests are a little out there but I tried to be reasonable.