GGA Jeremiah
Sheeva
@GGA N1k0lasss knows how much I love Unstoppable Jason, and he was kind enough to run a tech session with me yesterday which was awesome. We found another Jason bug yesterday, but at least this latest bug helps Jason!
Here is the list of the 4 Jason bugs I have found so far.
1. Unstoppable Jason throw bug.
With Punishment (d,d, 3) buff on Jason gets a 1.3 damage multiplier. So Jason's 12% throw should do 15.6% damage, it does 20%.
With Rampant (d,d, MB 3) buff on Jason gets a 1.5 damage multiplier. So his throw should do 18% damage, it does 27%! This looks similar to the Pyro Tanya throw bug. Either that or it is accidentally getting a 2.25 damage multiplier.
2. Unstoppable Rise and Corpse Walk bug.
Rise is the 5% heal over 6.5 real seconds buff that Jason gets. His ex version Corpse walk heals the same amount of health over the same amount of time. A complete waste of meter.
3. Unstoppable Resurrection bug.
When Jason dies and Resurrects with 1 bar he rez's with 10% health.
With 2 bars that 2nd bar adds 6% health for a total of 16%.
With 3 bars that 3rd bar adds 9.5% health for a total of 25.5%.
What is going on here? Is the first bar correct and each bar is supposed to heal for 10%? Or is the 2 bars scenario correct and each bar is supposed to heal for 8%?
Also Jason mains beware. You get ZERO credit for incomplete meter. So if you have 2 bars and your 3rd bar is 99% full, you still only heal for 16%! So you are basically rezzing spending 3 bars and only getting 16% out of it!
4. Relentless passive damage bug.
Relentless damage stack does not increase to 50% extra damage until you are AT 3% health or Lower. So the 33% extra damage is through the health values of 10%-4%.
Well that is all the bugs I have found so far. I will keep you guys posted if I find anymore. I really, really love the Relentless and Unstoppable design NRS has come up with. I can't wait till the next patch and hopefully we get the fixes and buffs us Jason mains need and deserve.
@colt
@16 Bit
Here is the list of the 4 Jason bugs I have found so far.
1. Unstoppable Jason throw bug.
With Punishment (d,d, 3) buff on Jason gets a 1.3 damage multiplier. So Jason's 12% throw should do 15.6% damage, it does 20%.
With Rampant (d,d, MB 3) buff on Jason gets a 1.5 damage multiplier. So his throw should do 18% damage, it does 27%! This looks similar to the Pyro Tanya throw bug. Either that or it is accidentally getting a 2.25 damage multiplier.
2. Unstoppable Rise and Corpse Walk bug.
Rise is the 5% heal over 6.5 real seconds buff that Jason gets. His ex version Corpse walk heals the same amount of health over the same amount of time. A complete waste of meter.
3. Unstoppable Resurrection bug.
When Jason dies and Resurrects with 1 bar he rez's with 10% health.
With 2 bars that 2nd bar adds 6% health for a total of 16%.
With 3 bars that 3rd bar adds 9.5% health for a total of 25.5%.
What is going on here? Is the first bar correct and each bar is supposed to heal for 10%? Or is the 2 bars scenario correct and each bar is supposed to heal for 8%?
Also Jason mains beware. You get ZERO credit for incomplete meter. So if you have 2 bars and your 3rd bar is 99% full, you still only heal for 16%! So you are basically rezzing spending 3 bars and only getting 16% out of it!
4. Relentless passive damage bug.
Relentless damage stack does not increase to 50% extra damage until you are AT 3% health or Lower. So the 33% extra damage is through the health values of 10%-4%.
Well that is all the bugs I have found so far. I will keep you guys posted if I find anymore. I really, really love the Relentless and Unstoppable design NRS has come up with. I can't wait till the next patch and hopefully we get the fixes and buffs us Jason mains need and deserve.
@colt
@16 Bit
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