Crusty
Retired forever; don’t ask for games.
This thread will be updated as the new patches and hotfixes are released. History of patch notes and changes will be saved here for future reference. Changes that hold no relevance to competitive play will be highlighted in red.
Patch Notes:
Version 1.06 (6/30/2017)
Version 1.07 (7/31/2017)
Version 1.08 (9/5/2017)
Version 1.09 (9/25/2017)
Version 1.12 (11/6/2017)
Version 1.14 (12/21/2017)
Version 1.15 (2/7/2018)
Version 1.19 (4/19/2018)
Patch Notes:
Version 1.06 (6/30/2017)
- Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
- Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
- When Low Spin Parry is active Red Hood is now considered to be ducking
- Quick Shot Character Power can now be clashed
- Shrapnel Blast Gear Ability can now be clashed
- Shrapnel Blast damage decreased to 6% base damage (from 10%)
- Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
- Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
- Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
- Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries
Version 1.07 (7/31/2017)
- Fixed bug causing Ground Mine explosion to have interactable properties
- Battle-Chain MB now has 20 advantage on hit (from 39)
- Lethal Lunge now has 9 startup frames (up from 8)
Version 1.08 (9/5/2017)
- Lethal Lunge Meter MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage.
- Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage.
Version 1.09 (9/25/2017)
- Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*
Version 1.12 (11/6/2017)
- Victim region near the head adjusted slightly
- Lethal Lunge Meter Burn base damage reduced by 1
- Lethal Lunge has 5 more recovery frames on block and 5 less block stun frames
- Lethal Lunge Meter Burn has its hit region adjusted, has 5 less recovery frames, 5 less block stun frames with reduced pushback, and 2 less hit advantage
- Ground Mine base damage reduced by 2
- Air Akimbo Blaze & Air Akimbo Blaze Meter Burn can now be clashed
Version 1.14 (12/21/2017)
- Clashing with Ground Mine on screen will now cause it to disappear with a visual effect
- The throwing stars from the "Puncture" Gear Augment will no longer appear during Supermove and Clash cinematics
Version 1.15 (2/7/2018)
- Fixed a bug causing Under the Hood (Hard, Medium, Hard) to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
Version 1.19 (4/19/2018)
- Slightly adjusted Hit Region of Quick Strike (Down + Light)
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