I used both during the beta, and I used p. much the default layout for stick. Didn't have any problems. I found it waaaay harder to play MKX on stick, because of the nature of ex moves instead of amplify. It was impossible to find a layout where I felt comfortable hitting block at the same time as all of my attack buttons. But being able to hit 1+2 after an attack? easy, easy.
I've played MKX, INJ2, and the MK11 Beta both on stick and pad, but mostly pad. Since there is a lot of stick users here please answer me. How do you deal with the hand pain? When I have to stretch my fingers across the board it hurts like a motherfucker! Am I doing something wrong?
I ask this because I love the way stick feels but damn I can't endure the pain! Anyone with tips or advice I would greatly appreciate the help!
Stretching your hand across the board, huh? Sounds like it might be a layout problem? I'm gonna give some general tips on layout, but for all I know you're already following all of them.
1. Use 1+2 for interactables/amplify and 3+4 for stance switch, if you aren't already. This will reduce the number of buttons you need bound in a comfortable position to 5.
2. Even though block in the middle is klassic arcade style MK, I strongly suggest making it so that you don't have to press button combinations that are not adjacent. Less stretching that way. This is usually done by grouping the attack buttons together in a 4 button square with the block button on either side, whatever position is most comfortable for you. Ideally you want block in a position where you can hit 3+4+block for fatal blows easily, but you can also just have stance switch bound in the same column as block if you like. Having a 6th button isn't the worst thing in the world.
EDIT: I forgot to mention, but throw is 1+3. That's an important one! Every other fighting game on the planet uses that input pretty much, so I actually forget that there's a throw button a lot of the time, haha.