This one might be old but I stumbled on it when I was experimenting last night:
114 MSB2 21xxArc Kick (7hit, 22%)
It's not huge damage but it does have the benefit of leaving you beside your opponent at D1 range.
I was also messing around a little with 114 MSB2 4xxMS. It seemed like the MS is a dead end tho so I'm not sure what's a good option. I mean, there's 1+2 for damage or F1 for the cancel or a safe Shoulder Charge, but either way, the kombo ends there. I was also messing around with 114 MSB2 Special, but Kiss is too slow (I couldn't land it. Maybe someone with better execution can) and the effed-up corner properties constantly caused Kartwheel to whiff.