Big Pampering
Noob
I haven’t seen anyone use some of these corner BnB’s I use yet and no one has made a post about it yet either. These Bnb’s are easy to use, do more damage and are more consistent.
- Starter: divekick, 21spin, jumpkick tele 3, 1121, 24.
The reason 21 people should use 21 instead of spin is because first of all it does more damage, second: sometimes it is hard to see whether you’re really in the corner and sometimes you whiff a spin because you weren’t. the spin is full combo punished on whiff. 21 is safe on whiff, the spin won’t come out unless the 21 connected.
Also if you use spin instead of 21 spin in the left corner, you will kick your opponent out of the corner if you do it too fast, 21 is the same for both sides of the screen.
- Starter : dive kick, 21 spin, jumpkick tele 3, standing 3 Ex Hat, jumpkick tele 3, 24.
Same combo as above, 1 meter for more damage
- Starter: jumpkick dive kick, jumpkick tele 3, 1121, 24 spin, 24.
More damage and easy to use, very consistent
- Starter: tele 2, jumpkick dive kick, jumpkick tele 3, 24spin, 1, 24.
More damage and easy to use, very consistent
- Starter: (tele 3) 21 spin, backdash Ex hat, jumpkick dive kick, jumpkick tele 3, 1121, 24.
Does 55% , does 1% more than the standing 3 ex hat version, this one is easier to pull off imo.
- Starter: (tele 3) 21 spin, backdash Ex hat, jumpkick dive kick, jumpkick tele 3, standing 3 Ex Hat, jumpkick tele 3, 24.
Does 61/62% I believe, uses 2 meters so it is not the recommended corner BnB and I’ve only used it 3 times myself in a real match. But if the opponent doesn’t have meter, you can use this to get the win.
Combo's I have found midscreen:
- Starter divekick, f3 spin, 1,1,1, 24.
- Starter dive kick f3 spin, dive kick, 1,24.
- Starter 21212spin, dash, jumpkick dive kick, f3spin, 24.
This combo seems to be very consistent if you start with 21212, it does slightly more damage and builds more meter because of the extra spin in the combo.
- Starter: divekick, 21spin, jumpkick tele 3, 1121, 24.
The reason 21 people should use 21 instead of spin is because first of all it does more damage, second: sometimes it is hard to see whether you’re really in the corner and sometimes you whiff a spin because you weren’t. the spin is full combo punished on whiff. 21 is safe on whiff, the spin won’t come out unless the 21 connected.
Also if you use spin instead of 21 spin in the left corner, you will kick your opponent out of the corner if you do it too fast, 21 is the same for both sides of the screen.
- Starter : dive kick, 21 spin, jumpkick tele 3, standing 3 Ex Hat, jumpkick tele 3, 24.
Same combo as above, 1 meter for more damage
- Starter: jumpkick dive kick, jumpkick tele 3, 1121, 24 spin, 24.
More damage and easy to use, very consistent
- Starter: tele 2, jumpkick dive kick, jumpkick tele 3, 24spin, 1, 24.
More damage and easy to use, very consistent
- Starter: (tele 3) 21 spin, backdash Ex hat, jumpkick dive kick, jumpkick tele 3, 1121, 24.
Does 55% , does 1% more than the standing 3 ex hat version, this one is easier to pull off imo.
- Starter: (tele 3) 21 spin, backdash Ex hat, jumpkick dive kick, jumpkick tele 3, standing 3 Ex Hat, jumpkick tele 3, 24.
Does 61/62% I believe, uses 2 meters so it is not the recommended corner BnB and I’ve only used it 3 times myself in a real match. But if the opponent doesn’t have meter, you can use this to get the win.
Combo's I have found midscreen:
- Starter divekick, f3 spin, 1,1,1, 24.
- Starter dive kick f3 spin, dive kick, 1,24.
- Starter 21212spin, dash, jumpkick dive kick, f3spin, 24.
This combo seems to be very consistent if you start with 21212, it does slightly more damage and builds more meter because of the extra spin in the combo.