Yeah but its still useless. Just use b14 its way better.It used to be like -15 or so on block, now it's a lot safer.
Good start to check wake ups. Can you react to the roll and recover in time from the float? Or are you committed to the Jip after floatingWith the absence of armored launchers, this New/Old setup vs Jason and other character/wakeup attacks is more viable?
What do you think?
They can roll out of this setup because only the first hit of f2 connects. I wonder if something can come of this?
You don't have to commit to the jp, but if he rolls and does choke, you are getting hit unless you do ex ass.Good start to check wake ups. Can you react to the roll and recover in time from the float? Or are you committed to the Jip after floating
I throw it out at times since it's not a very common seen string. It catches people. It all adds up in the end.Yeah but its still useless. Just use b14 its way better.
Be interesting to know if that's useful in some situations.3d4 low profiles under...something....idk I will find out
Sharpen F112>rising fans>exprincess flutter>jip(2)>f112... repeat until out of meter you might loop this 4 times. I was able to do this against kung jin, Sonya and Mileena... I wasn't able to do this against kano but that might have been my execution. It jails the AI wasn't able to backdash. I think the opponent can crouch block and avoid it though.I`m not a Kitana specialist, but I have the execution to the most of her stuff insta ari fans etc.
Would someone please explain to me, what is this 30% chip damage in RS everyone is talking about??
From what I understood its a ground string leading to: Rising Fans>EX Princess Flutter>JIP....to some ground other ground string in a loop. That can`t be right.
A simple AI post block reversal/backdash reaction shows that the opponent can do stuff after the Air EX Princess Flutter before the directional JP connects.
The only string that can actually lead to a something similar to what people are talking about is U2>Air Float>JIP>F 112.... or Deep Jump In Punch/4 >Air Float>F 112 string.
I have no idea about the supposed Assassin 40% chip either.
Haven`t played the game in months.
So, please explain. Thanks in advance
Bruh...,I cannot get over how good Kitana is now. 24 is actually useful now since the damage scaling isn't as bad and is only -1 now. Swaggy combos incoming lol
Plus, 38 meterless in Royal storm is ridiculous. It's like her damage went back to pre patch. Loving all of this. I'm just gonna be salty over the ones who pick her up cuz she's good now.
there's a gap if you crouch block rising fanSharpen F112>rising fans>exprincess flutter>jip(2)>f112... repeat until out of meter you might loop this 4 times. I was able to do this against kung jin, Sonya and Mileena... I wasn't able to do this against kano but that might have been my execution. It jails the AI wasn't able to backdash. I think the opponent can crouch block and avoid it though.
It's only "guaranteed" if person doesn't know how to deal with it. You can crouch block then armor or backdash and punish on whiffI`m not a Kitana specialist, but I have the execution to the most of her stuff insta ari fans etc.
Would someone please explain to me, what is this 30% chip damage in RS everyone is talking about??
From what I understood its a ground string leading to: Rising Fans>EX Princess Flutter>JIP....to some ground other ground string in a loop. That can`t be right.
A simple AI post block reversal/backdash reaction shows that the opponent can do stuff after the Air EX Princess Flutter before the directional JP connects.
The only string that can actually lead to a something similar to what people are talking about is U2>Air Float>JIP>F 112.... or Deep Jump In Punch/4 >Air Float>F 112 string.
I have no idea about the supposed Assassin 40% chip either.
Haven`t played the game in months.
So, please explain. Thanks in advance
Pick Mournful then. Use ji4 not 2 then glaive or exglaive. If either hits ita 30+ damageIt's only "guaranteed" if person doesn't know how to deal with it. You can crouch block then armor or backdash and punish on whiff
Unfortunately that's how it is with all tier whores. They main what's best so they can win, then when a patch comes the character is toned down quite a bit. It's exactly why I didn't want Kitana to get buffed too much, because NRS will eventually nerf her to where she may not be as good as she was before. No one can take away the time and effort the original Kitana mains put into her, nor the experience in dealing with all the BS a lot of characters had that put a serious strain on Kitana's game when up close, or the feeling of seriously outplaying your opponent and getting that victory win. She still has a few bad MUs, but she is definitely a lot stronger than before.the only reason people are picking up kitana now is because they are Tier Whores and thats it. don't let them lie. Happy for the original OG mains of Kitana. Sad that the Tier Whores are gonna take her over and get her nerfed. sucks to be an original Kitana Main She may nopt ven be Top Tier no one found everything yet. and We still have many matchups to grind and tons of tech to discover on many characters. Not saying she is bad either, i think she got much better. Obviously with all the buffs how can she be bad? Which reminds me, how can Kenshi mains get nothing but Buffs and still say Balanced is crap. Litteraly Kenshi Mains are the only loyalists that can make Buffs sound bad. Many other characters last patch and this patch got Many nerfs and Kenshi got nothing but buffs and quality changes and all the Kenshi community can do is bitch about buffs? to me its just WTF. others actually got nerfs and got ruined and Kenshi's complain about Buffs? How do you do that?
I need to practice mournful more and I'll be sure to test that out. With other bad MUs for her, like Liu Kang, mournful seems to help stop / slow down and frustrate the opponent.Pick Mournful then. Use ji4 not 2 then glaive or exglaive. If either hits ita 30+ damage
Any variation for Sorcerer. It depends on the player for me. But mainly I go Mournful so I can shadow kick under nips, out of corners, or under zoningUnfortunately that's how it is with all tier whores. They main what's best so they can win, then when a patch comes the character is toned down quite a bit. It's exactly why I didn't want Kitana to get buffed too much, because NRS will eventually nerf her to where she may not be as good as she was before. No one can take away the time and effort the original Kitana mains put into her, nor the experience in dealing with all the BS a lot of characters had that put a serious strain on Kitana's game when up close, or the feeling of seriously outplaying your opponent and getting that victory win. She still has a few bad MUs, but she is definitely a lot stronger than before.
I need to practice mournful more and I'll be sure to test that out. With other bad MUs for her, like Liu Kang, mournful seems to help stop / slow down and frustrate the opponent.
Any advice for which variation to use against Sorcerer Quan and his spell circles?