Thought it would be useful to post a list of moves that beat out :en Shake since they vary from character to character. This way Smoke players will know what moves to look out for in each matchup, since nothing sucks more than making a successful read and trying to shake it, only to discover that that particular move just happens to beat out :en Shake. (Of course, having a list of this nature works both ways, but that's the way it goes.)
Oh, and I'm also pretty sure the same moves (plus projectiles) will beat out Liu Kang's parry and Cyber-Sub's ice statue parry.
D1, D3, and D4 are universal counters for each character. These crouching pokes will always beat :en Shake. Sweep is almost a universal counter. Only Jade, Kano, Stryker, Baraka, Sheeva, Quan Chi, and Smoke himself are unable to beat :en Shake with a sweep. is also almost a universal counter. Projectile X-rays cannot beat :en Shake, or normal shake for that matter (Kitana, Sektor, and Kenshi). Obviously, since Johnny Cage has a parry for an X-ray, his won't beat :en shake, nor will it lose to it.
Baraka
Normals: D1, D3, D4 (Note: Baraka's sweep loses to :en Shake)
Specials: Chop Chop Blades
:en Specials: :en Chop Chop Blades, :en Blade Charge,
Cyber Sub-Zero
Normals: D1, D3, D4, Sweep
Specials: Slide, Close/Mid/Far Ice Bomb
:en Specials: :en Slide, :en Ice Bomb, :en Teleport,
Cyrax
Normals: D1, D3, D4, Sweep, Last hit of 1,1,1 Second and third hits of 2,2,F1
Specials: Close/Mid/Far Bomb, Chest Saw
:en Specials: :en Rag Doll, :en Chest Saw (if close, will lose as projectile), :en Teleport,
Ermac
Normals: D1, D3, D4, Sweep, B2 (charged)
Specials: TK Slam, TK Push, Airblast, Hover Slam
:en Specials: :en TK Slam, :en TK Push, :en Airblast, :en Hover Slam,
Freddy Kreuger
Normals: D1, D3, D4, Sweep, B3
Specials: Close/Mid/Far Hell Spike
:en Specials: :en Hell Spike,
Jade
Normals: D1, D3, D4 (Note: Jade's sweep loses to :en Shake)
Specials: None
:en Specials: :en Shadow Kick, :en Staff Overhead, :en Glow (any move will beat :en Shake while :en Glow is active),
Jax
Normals: D1, D3, D4, Sweep
Specials: Dash Punch, Close/Mid/Far Ground Pound, Gotcha Grab
:en Specials: :en Dash Punch, :en Ground Pound, :en Gotcha Grab,
Johnny Cage
Normals: D1, D3, D4, Sweep, B2 (charged), Last hit of 2,1,B4
Specials: None
:en Specials: :en Shadow Kick
Kabal
Normals: D1, D3, D4, Sweep
Specials: None
:en Specials:
Kano
Normals: D1, D3, D4 (Note: Kano's sweep loses to :en Shake)
Specials: None
:en Specials:
Kenshi
Normals: D1, D3, D4, Sweep
Specials: Rising Karma, Spirit Charge, Close/Mid/Far TK Slash, TK Flurry
:en Specials: :en Rising Karma, :en Spirit Charge, :en Close/Mid/Far TK Slash, :en TK Flurry
Kitana
Normals: D1, D3, D4, Sweep
Specials: Cutter, Fan Lift, Square Boost
:en Specials: :en Cutter, :en Fan Lift, :en Square Boost
Kung Lao
Normals: D1, D3, D4, Sweep, B3, Second hit of 2,4,1+2 and 2,4,1+3
Specials: Teleport~1
:en Specials: :en Teleport~1 or ~2 or ~3 or ~4,
Liu Kang
Normals: D1, D3, D4, Sweep (Note: Liu Kang's sweep will lose to :en Shake if done from Dragon Stance)
Specials: None
:en Specials: :en Flying Kick, :en Bike Kick,
Mileena
Normals: D1, D3, D4, Sweep, Last hit of B3,B4
Specials: Roll
:en Specials: :en Roll (loses during overhead hits, wins once it's on the ground),
Nightwolf
Normals: D1, D3, D4, Sweep, F3, Second hit of B1,1,1 Both hits of F3,B4
Specials: Choke, Hatchet, Lightning
:en Specials: :en Choke, :en Hatchet, :en Shoulder, :en Lightning,
Noob Saibot
Normals: D1, D3, D4, Sweep
Specials: Up Shadow, Teleslam
:en Specials: :en Up Shadow, :en Teleslam, :en Shadow Tackle, :en Shadow Slide,
Quan Chi
Normals: D1, D3, D4 (Note: Quan Chi's sweep loses to :en Shake), Last hit of 2,1,4
Specials: Trance, Close/Mid/Far Ground Burst
:en Specials: :en Trance, :en Close/Mid/Far Ground Burst,
Raiden
Normals: D1, D3, D4, Sweep, Last hit of 2,2,B4
Specials: Superman, Shocker, Vicinity Blast
:en Specials: :en Superman, :en Shocker, :en Vicinity Blast,
Rain
Normals: D1, D3, D4, Sweep, B1
Specials: Lightning
:en Specials: :en Lightning, :en Teleport, :en Geyser Kick, :en Roundhouse (Note: only beats :en Shake if not charged. Will lose to :en Shake if charged at all.),
Reptile
Normals: D1, D3, D4, Sweep, B1, Last hit of 1,2,B1 Last hit of 3,2,B4
Specials: Slide
:en Specials: :en Slide,
Scorpion
Normals: D1, D3, D4, Sweep
Specials: Takedown, Hellfire
:en Specials: :en Takedown, :en Hellfire,
Sektor
Normals: D1, D3, D4, Sweep, B3, B1, Leg Lift~4, Last hit of 1,1,B1 Last hit of 1,2,2
Specials: Flamethrower, Teleport Uppercut
:en Specials: :en Flamethrower, :en Teleport Uppercut
Shang Tsung
Normals: D1, D3, D4, Sweep
Specials: Soul Steal
:en Specials: :en Soul Steal,
Sheeva
Normals: D1, D3, D4 (Note: Sheeva's sweep will lose to :en Shake)
Specials: Grab N Punch, Ground Pound, Jump Stomp
:en Specials: :en Grab N Punch, :en Ground Pound, :en Jump Stomp,
Sindel
Normals: D1, D3, D4, Sweep
Specials: Hair Whip
:en Specials: :en Hair Whip,
Skarlet
Normals: D1, D3, D4, Sweep
Specials: None
:en Specials: :en Red Dash~Red Slide, :en Red Dash~Up Slash, :en Red Dash~ Down Slash,
Smoke
Normals: D1, D3, D4 (Note: Smoke's sweep will lose to :en Shake)
Specials: Smoke Bomb
:en Specials: :en Smoke Bomb,
Sonya
Normals: D1, D3, D4, Sweep (Note: Sonya's sweep will lose to :en Shake if done from Military Stance)
Specials: Leg Grab, Kiss, Arc Kick
:en Specials: :en Leg Grab, :en Kiss, :en Arc Kick,
Stryker
Normals: D1, D3, D4 (Note: Stryker's sweep will lose to :en Shake)
Specials: Baton Trip
:en Specials: :en Baton Trip,
Sub-Zero
Normals: D1, D3, D4, Sweep, Last hit of 1,3,B4 Second hit of 2,1,2 and 2,1,4 Last hit of F4,1+2
Specials: Ground Freeze, Slide
:en Specials: :en Ground Freeze, :en Slide,
Oh, and I'm also pretty sure the same moves (plus projectiles) will beat out Liu Kang's parry and Cyber-Sub's ice statue parry.
D1, D3, and D4 are universal counters for each character. These crouching pokes will always beat :en Shake. Sweep is almost a universal counter. Only Jade, Kano, Stryker, Baraka, Sheeva, Quan Chi, and Smoke himself are unable to beat :en Shake with a sweep. is also almost a universal counter. Projectile X-rays cannot beat :en Shake, or normal shake for that matter (Kitana, Sektor, and Kenshi). Obviously, since Johnny Cage has a parry for an X-ray, his won't beat :en shake, nor will it lose to it.
Baraka
Normals: D1, D3, D4 (Note: Baraka's sweep loses to :en Shake)
Specials: Chop Chop Blades
:en Specials: :en Chop Chop Blades, :en Blade Charge,
Cyber Sub-Zero
Normals: D1, D3, D4, Sweep
Specials: Slide, Close/Mid/Far Ice Bomb
:en Specials: :en Slide, :en Ice Bomb, :en Teleport,
Cyrax
Normals: D1, D3, D4, Sweep, Last hit of 1,1,1 Second and third hits of 2,2,F1
Specials: Close/Mid/Far Bomb, Chest Saw
:en Specials: :en Rag Doll, :en Chest Saw (if close, will lose as projectile), :en Teleport,
Ermac
Normals: D1, D3, D4, Sweep, B2 (charged)
Specials: TK Slam, TK Push, Airblast, Hover Slam
:en Specials: :en TK Slam, :en TK Push, :en Airblast, :en Hover Slam,
Freddy Kreuger
Normals: D1, D3, D4, Sweep, B3
Specials: Close/Mid/Far Hell Spike
:en Specials: :en Hell Spike,
Jade
Normals: D1, D3, D4 (Note: Jade's sweep loses to :en Shake)
Specials: None
:en Specials: :en Shadow Kick, :en Staff Overhead, :en Glow (any move will beat :en Shake while :en Glow is active),
Jax
Normals: D1, D3, D4, Sweep
Specials: Dash Punch, Close/Mid/Far Ground Pound, Gotcha Grab
:en Specials: :en Dash Punch, :en Ground Pound, :en Gotcha Grab,
Johnny Cage
Normals: D1, D3, D4, Sweep, B2 (charged), Last hit of 2,1,B4
Specials: None
:en Specials: :en Shadow Kick
Kabal
Normals: D1, D3, D4, Sweep
Specials: None
:en Specials:
Kano
Normals: D1, D3, D4 (Note: Kano's sweep loses to :en Shake)
Specials: None
:en Specials:
Kenshi
Normals: D1, D3, D4, Sweep
Specials: Rising Karma, Spirit Charge, Close/Mid/Far TK Slash, TK Flurry
:en Specials: :en Rising Karma, :en Spirit Charge, :en Close/Mid/Far TK Slash, :en TK Flurry
Kitana
Normals: D1, D3, D4, Sweep
Specials: Cutter, Fan Lift, Square Boost
:en Specials: :en Cutter, :en Fan Lift, :en Square Boost
Kung Lao
Normals: D1, D3, D4, Sweep, B3, Second hit of 2,4,1+2 and 2,4,1+3
Specials: Teleport~1
:en Specials: :en Teleport~1 or ~2 or ~3 or ~4,
Liu Kang
Normals: D1, D3, D4, Sweep (Note: Liu Kang's sweep will lose to :en Shake if done from Dragon Stance)
Specials: None
:en Specials: :en Flying Kick, :en Bike Kick,
Mileena
Normals: D1, D3, D4, Sweep, Last hit of B3,B4
Specials: Roll
:en Specials: :en Roll (loses during overhead hits, wins once it's on the ground),
Nightwolf
Normals: D1, D3, D4, Sweep, F3, Second hit of B1,1,1 Both hits of F3,B4
Specials: Choke, Hatchet, Lightning
:en Specials: :en Choke, :en Hatchet, :en Shoulder, :en Lightning,
Noob Saibot
Normals: D1, D3, D4, Sweep
Specials: Up Shadow, Teleslam
:en Specials: :en Up Shadow, :en Teleslam, :en Shadow Tackle, :en Shadow Slide,
Quan Chi
Normals: D1, D3, D4 (Note: Quan Chi's sweep loses to :en Shake), Last hit of 2,1,4
Specials: Trance, Close/Mid/Far Ground Burst
:en Specials: :en Trance, :en Close/Mid/Far Ground Burst,
Raiden
Normals: D1, D3, D4, Sweep, Last hit of 2,2,B4
Specials: Superman, Shocker, Vicinity Blast
:en Specials: :en Superman, :en Shocker, :en Vicinity Blast,
Rain
Normals: D1, D3, D4, Sweep, B1
Specials: Lightning
:en Specials: :en Lightning, :en Teleport, :en Geyser Kick, :en Roundhouse (Note: only beats :en Shake if not charged. Will lose to :en Shake if charged at all.),
Reptile
Normals: D1, D3, D4, Sweep, B1, Last hit of 1,2,B1 Last hit of 3,2,B4
Specials: Slide
:en Specials: :en Slide,
Scorpion
Normals: D1, D3, D4, Sweep
Specials: Takedown, Hellfire
:en Specials: :en Takedown, :en Hellfire,
Sektor
Normals: D1, D3, D4, Sweep, B3, B1, Leg Lift~4, Last hit of 1,1,B1 Last hit of 1,2,2
Specials: Flamethrower, Teleport Uppercut
:en Specials: :en Flamethrower, :en Teleport Uppercut
Shang Tsung
Normals: D1, D3, D4, Sweep
Specials: Soul Steal
:en Specials: :en Soul Steal,
Sheeva
Normals: D1, D3, D4 (Note: Sheeva's sweep will lose to :en Shake)
Specials: Grab N Punch, Ground Pound, Jump Stomp
:en Specials: :en Grab N Punch, :en Ground Pound, :en Jump Stomp,
Sindel
Normals: D1, D3, D4, Sweep
Specials: Hair Whip
:en Specials: :en Hair Whip,
Skarlet
Normals: D1, D3, D4, Sweep
Specials: None
:en Specials: :en Red Dash~Red Slide, :en Red Dash~Up Slash, :en Red Dash~ Down Slash,
Smoke
Normals: D1, D3, D4 (Note: Smoke's sweep will lose to :en Shake)
Specials: Smoke Bomb
:en Specials: :en Smoke Bomb,
Sonya
Normals: D1, D3, D4, Sweep (Note: Sonya's sweep will lose to :en Shake if done from Military Stance)
Specials: Leg Grab, Kiss, Arc Kick
:en Specials: :en Leg Grab, :en Kiss, :en Arc Kick,
Stryker
Normals: D1, D3, D4 (Note: Stryker's sweep will lose to :en Shake)
Specials: Baton Trip
:en Specials: :en Baton Trip,
Sub-Zero
Normals: D1, D3, D4, Sweep, Last hit of 1,3,B4 Second hit of 2,1,2 and 2,1,4 Last hit of F4,1+2
Specials: Ground Freeze, Slide
:en Specials: :en Ground Freeze, :en Slide,