cHAncEman1292
Noob
I love this game, and I agree with most of the changes ya'll recommended- especially practice mode.
But I think they should change ExMoves to add more variety...for instance not just adding armor or damage but change moves entirely. Characters like Jade are a good example- all of her ExMoves do something different from the standard version of the move Flash goes from evasion to invulnerability, rangs change their directions but other characters like Liu Kang just gets "powered-up" versions of their normal moves. What if instead ExBicycleKick went vertically or something like that, perhaps what if ExLowFireball left a persistant fireball on the group.
I kind of wish ExMoves offered something completely different from the standard move for EVERY character
Also I think it would be interesting if they changed the effect of X Ray Attacks...what if instead of assured damage they gave you a unique way to debuff or disable the opponent for a period of time. For instance dash happy rundown characters would have their movement speed slowed down for a time upon getting hit by Sindel's leg breaking X Ray or what if likewise Liu Kang's skull crushing X Ray would disable Sindel's fireballs/ Kung's Hat/ Reptile's spit for a time (headbased projectiles). These moves could be implemented in different ways but I feel like you could get more out of spilling out 3 bars.
But I think they should change ExMoves to add more variety...for instance not just adding armor or damage but change moves entirely. Characters like Jade are a good example- all of her ExMoves do something different from the standard version of the move Flash goes from evasion to invulnerability, rangs change their directions but other characters like Liu Kang just gets "powered-up" versions of their normal moves. What if instead ExBicycleKick went vertically or something like that, perhaps what if ExLowFireball left a persistant fireball on the group.
I kind of wish ExMoves offered something completely different from the standard move for EVERY character
Also I think it would be interesting if they changed the effect of X Ray Attacks...what if instead of assured damage they gave you a unique way to debuff or disable the opponent for a period of time. For instance dash happy rundown characters would have their movement speed slowed down for a time upon getting hit by Sindel's leg breaking X Ray or what if likewise Liu Kang's skull crushing X Ray would disable Sindel's fireballs/ Kung's Hat/ Reptile's spit for a time (headbased projectiles). These moves could be implemented in different ways but I feel like you could get more out of spilling out 3 bars.