make fatals have 15 inputs like old mk games too.
Ummm, what the?? Which old game are you talking about?
MK1
Scorpion - BLK +up, up
Kano - B,D,F, LP
Sonya - F,F,B,B,Blk
I'm pretty sure there are special moves in MKX that are more complicated than some of those fatalities.
There's nothing wrong with the inputs, or spacing requirements. They simply made the time allowed longer so people have more of a chance to pull one off. Because apparently MK is all about the fatalities.
As someone alluded to above, don't be surprised if MK11 has an auto-fatalities option where on the last hit the fatality would be done automatically. Of course it would be a paid feature, so only the true casuals that don't give a shit about the actual game will use.
But as with the OP, i'd like to see it more as a bonus at the end, like it used to be. Rather than an guaranteed expectation as it is now.