did he get touched in the command grab buff for kp2 ?Con i would like to add is if you try to tick throw your opponent and they make the read so they take the hit, the command grab will whiff and it has a stupid amount of recovery but it makes sense as it does amazing damage
You can make b122 safe by doing air throw can't you? I thought that made him plusanother thing i wanna add is that his main strings, back1,2,2 is punishable, not sure about back1,2. I know back 1 is safe. Back,4 his mixup ) is -8 i think but it can lead into a tick throw
no, only things the air grab makes plus on block is s4 and 114. Doing air throw after b122, b12, b14, etc. doesn't make them safer strings. And in the case of b12 it makes it actually less safe. Be careful, air grab is not a get out of jail free card for offense.You can make b122 safe by doing air throw can't you? I thought that made him plus
Alright, that is good to know for this match up. I keep getting scared shitless of all of kotal and respecting all his strings since I thought air grab made him plusno, only things the air grab makes plus on block is s4 and 114. Doing air throw after b122, b12, b14, etc. doesn't make them safer strings. And in the case of b12 it makes it actually less safe. Be careful, air grab is not a get out of jail free card for offense.
He's mostly smoke and mirrors. Just lab him out and you will see his offense isn't as scary as you might think.Alright, that is good to know for this match up. I keep getting scared shitless of all of kotal and respecting all his strings since I thought air grab made him plus
With the new patch for SG you can EXdb2 (Sun God Choke) and it won't whiff following b1 or b14 if they take the hit. You can also follow with the db2 on b1 or b14 if they block... If that didn't make sense check this thread. YOMI REO posted a video explaining it. http://testyourmight.com/threads/kotal-kahn-general-discussion.50059/page-54#post-2025522Con i would like to add is if you try to tick throw your opponent and they make the read so they take the hit, the command grab will whiff and it has a stupid amount of recovery but it makes sense as it does amazing damage
Whatchu mean? 212 and 114 are both safe on block... And 114 is his main combo string. A lot of people opt to use the b122 because it's an advancing string, but a good Kotal player won't necessarily finish that tring with the opponent blocking unless they're going to make it safe.yea his main combo string is punishable
Welcome to the brotherhood...What are his Pros/Cons. Is he a fun Character?? should i just wait till Triborg or the new d/c characters come out?