Surprised I missed that :/
thanks
Rickyraws and others for pointing that out
I hadn't realized Reo made a video on this, though I'm not too surprised
I don't think he did. I was referencing the video Chef posted of his MMH. Solid MMH play, though I can't say I saw him use the string. It's not like he had any reason to, I just noticed that REO used it more often than not.
However I just thought about something: Since, as you displayed in your video, the move has crazy range, implementing it to catch opponents walking away can be a crucial part of a person's playstyle. In theory, you really have no reason to block low when you're far away from Manhunter. His teles don't hit low, and he's got no low attack that can get you from full screen. When you are distanced from your opponent, whatever they see you doing, if they're smart, they'll block high for fear of teleport or you using trait and trying to jump and catch them with a jump in. They may not, again in theory, expect a low attack, and so you might trip them up. If you're too far to combo you can still at least get a bf3 out of it, no?
Someone mentioned having trouble against Batman with MMH. I played one who would pull out Bats and walk back to full screen. He did so because he anticipated a tele. He would keep doing so and occasionally release the Bats and rush you. They can catch you if you tele sometimes. Also, like with Killer Frost's slide (a safe move) overhead tele can be made unsafe sometimes if the opponent releases the Bats and your tele was one of the 3 hit levels that pushes you the furthest away. The person almost never blocked low and that's what made victory simple, albeit annoying. I can see how this tech would have shut down this hit and run tactic of his.