ESP-_BLACK
best proclaimed hellfire scorpion
the timing is not too bad but you could easily lose the game if you fuck up
after block this - Run, s1 - welcome to game with runWith the tech I'm doing, there's no gap. its just a true block string and you're not going to punish it unless you have a 12 frame advancing move with fast travel time.
wtf where's my tag
it will work, ive tried it with sub, erron, cassie, jax, kitana, tremor, quan chi, and a few others. Run up standing 1 or 2 works.thats not going to work
Where exactly are you delaying?goign be hard with all that block stun let me test it out
What he said.wtf where's my tag
In that case I agree with Vak. It's been known. Just for everyone's clarity, it's a tiny delay where you actually have gaps but such gaps might as well be respected as they would seem to be around 3 frames. The opponent actually can start his reversal but doesn't have enough frames to even trade.im delaying all the rekkas while keeping it a true block string
they can start a several you say?In that case I agree with Vak. It's been known. Just for everyone's clarity, it's a tiny delay where you actually have gaps but such gaps might as well be respected as they would seem to be around 3 frames. The opponent actually can start his reversal but doesn't have enough frames to even trade.
Thanks for the reply though, for a second I thought this was new tech and I was about to apply it to my newly adquired Tanya
I'm assuming you mean a reversal. Yeah, but as they start it they get hit so you don't even see the animation.they can start a several you say?
its weird but it works if you can get the first delay down the rest is easyMaybe someone can go into the minutiae of this to me, because if I set lao to reverse in training mode any kinda delay leads to the spin breaking the rekka no matter how small I try to make it.
Yea its a true block stingI'm assuming you mean a reversal. Yeah, but as they start it they get hit so you don't even see the animation.
I found this ages ago, I told MIT in the chat that this made Tanya OD and made me change my mind about how good Tanya isI've found tech that makes tanya whole rekka string safer while being a true block strong. Its about -12 with huge push back,. so far only reptile and kung lao can punish it with ex moves, Moves like Mileena's ball roll will fail to punish due to traveling frames.
EDIT: sub can punish with any slide
It looked like +7 at least fully delayed, try to mash backdash after doing all of the delayed rekkas string. You'll see how long you have to wait, I suppose the active frames of the last rekka doesn't allow her to continue her pressure but it's at least plus 7 after last rekka hits youYou have to do max stagger and MB the last hit of it to be plus 2. Without MB it is around neutral when fully delayed.
there is a big difference from +7 after chip to +27, shinnoks sparks where obnoxious as fuck, hes a zoner not a chipu to death champI honestly don't think NRS did this intentionally otherwise why the fuck did they nerf KL hat spin from being +27, Shinnok hellsparks, Scorpion cancels just to create something 5 times worst, I hope KP2 brings characters that requires skills to the game and not just timing or a few days practice I really do
There is zero difference when you consider all it did was make KL 112124, hat spin a blockstring, I'm not saying those nerfs weren't necessary I even suggested his hat spin needed to be +13 at most in the Yomi chat. What I'm saying is KL block string did like maybe 20% and he actually lost his turn afterwards, Shinnok did more than 35% but he also lost his turn after that string. Tanya is now just another level of BS, her rekkas didn't need to be safe at all even delayed. She doesn't need it, that's a move that should be use after a hit confirmthere is a big difference from +7 after chip to +27, shinnoks sparks where obnoxious as fuck, hes a zoner not a chipu to death champ
i think rep can armor through it ?? right? seems his is fast enough to get through somehow. if it really is 3 frames i doubt uit, but ive had several use on me and i can armor through after DF2 with reps Slippery slideThere is zero difference when you consider all it did was make KL 112124, hat spin a blockstring, I'm not saying those nerfs weren't necessary I even suggested his hat spin needed to be +13 at most in the Yomi chat. What I'm saying is KL block string did like maybe 20% and he actually lost his turn afterwards, Shinnok did more than 35% but he also lost his turn after that string. Tanya is now just another level of BS, her rekkas didn't need to be safe at all even delayed. She doesn't need it, that's a move that should be use after a hit confirm