Blewdew
PSN: MaxKayX3
Because cyrax's the bombHoly shit that is beyond ridiculous LOL.
Why am I using cyrax again who's 20x harder to use and has a weaker neutral game and less utility than CSZ >_>
Because cyrax's the bombHoly shit that is beyond ridiculous LOL.
Why am I using cyrax again who's 20x harder to use and has a weaker neutral game and less utility than CSZ >_>
It is +2 on block only when Enhanced by a drone. It is negative on block by itself, the in game frame data got it all reversed)))its also plus 2 on block
wat. I mean it's really early to tell either way but...watHoly shit that is beyond ridiculous LOL.
Why am I using cyrax again who's 20x harder to use and has a weaker neutral game and less utility than CSZ >_>
The timing is difficult sometimes, but anything becomes easier with practice so I still think this thread could become a great resource. Also keep in mind that one simply could use armor to blow through these as well, but it's nice to know what you can punish for freeI'm a little skeptical. B2 is a great move, but some of these gaps are 2f wide, and this isn't an easy reversal like Bo's version. Timing them correctly is like... Well, it's like blocking our own corner set-ups. Am I missing something?
Nope, when I backdash her leg would hit me without the invinc frames. The gap is too tight.Kitana's f33(4) has a gap. B2 might punish that.
Cyrax: F21 xx bf1, dash, df2, f43, df2, f43, dd2, uppercut, dd2, db1, 4 db4 =38%No it isn't? His combos are way harder, way more strict.
And less utility is very apparent. Cyrax has no reversal, divekick is a much better neutral tool than anything Cyrax has. Doesn't take much to see that.
Yeah Cyrax combos are monotonous and overly long but not necessarily high execution. They also work regardless of carry and the gravity and hitbox on the bombs is incredibly generous.Cyrax: F21 xx bf1, dash, df2, f43, df2, f43, dd2, uppercut, dd2, db1, 4 db4 =38%
Cyber Sub-Zero: F13 xx ice ball, DS, jip, b3u4 xx FDK, NJP, jik xx CDK, f43 xx CDK, 21, 1114 = ... ~33%
Cyrax has ample time to set up after a net, and his repeated use of simple f43 strings and one-hit normals that hit an opponent into large bomb hitbox don't really seem all that difficult.
Cyber Sub-Zero however, having to manage drones that alter normals/ specials, consider stamina for b2 routes, input and cancel awkward b3u4 strings with dive kick, tailor dive kick cancels (near or far) depending on which combo we need, land instant NJP's, input micro run cancels, stagger 21 strings for proper 1114 height, and do it all for less damage that our kindergarten counterparts?
You're out of your mind thinking Cyrax combos are harder.
This is with corner assist. You can end after f43 xx CDK with f2 or slide though.Yeah Cyrax combos are monotonous and overly long but not necessarily high execution. They also work regardless of carry and the gravity and hitbox on the bombs is incredibly generous.
I picked up XL, so I can take a look.Does anyone have the Bo Rai Cho or Leatherface DLC? I haven't purchased them but it would be great to find out what we can punish.
I use both characters. Cyrax df2 f43 df2 f43 is relatively strict to get the next series to connect. Your combo isn't the best combo to do, it's easier, but it's not optimal and most cyrax players would opt for more difficult combos to get a better setup.Cyrax: F21 xx bf1, dash, df2, f43, df2, f43, dd2, uppercut, dd2, db1, 4 db4 =38%
Cyber Sub-Zero: F13 xx ice ball, DS, jip, b3u4 xx FDK, NJP, jik xx CDK, f43 xx CDK, 21, 1114 = ... ~33%
Cyrax has ample time to set up after a net, and his repeated use of simple f43 strings and one-hit normals that hit an opponent into large bomb hitbox don't really seem all that difficult.
Cyber Sub-Zero however, having to manage drones that alter normals/ specials, consider stamina for b2 routes, input and cancel awkward b3u4 strings with dive kick, tailor dive kick cancels (near or far) depending on which combo we need, land instant NJP's, input micro run cancels, stagger 21 strings for proper 1114 height, and do it all for less damage that our kindergarten counterparts?
You're out of your mind thinking Cyrax combos are harder.
That combo was copy/ pasted from the Cyrax Combo thread. Also, I'm pretty sure dive kick is more punishable than REO made it out to be.I use both characters. Cyrax df2 f43 df2 f43 is relatively strict to get the next series to connect. Your combo isn't the best combo to do, it's easier, but it's not optimal and most cyrax players would opt for more difficult combos to get a better setup.
CSZ combos are easier, his setups are dumb easy, his divekick is braindead and makes neutral way easier than anything Cyrax has.
Cyrax setups midscreen off of net dd3 21 b1xxdb2 run uppercut are incredibly hard to pull off.