GamerBlake90
Blue Blurs for Life!
I simply cannot wrap my mind around this character's uppercut. It has godlike speed, but clearly doesn't reach very far.
You're probably wondering what I'm talking about, so here's an example of a scenario:
I'm playing Liu Kang against this Kabal player. He has less than 10% health left, I have a plentiful amount. He throws out a naked Nomad Dash, I block it and go for the uppercut for an immediate win...but the uppercut somehow whiffs even though I am clearly in attack range.
This has also happened when I played a Liu Kang mirror match and I tried to punish a Flying Kick with the uppercut. It whiffed again!
It works well as an anti-air, but for some reason it doesn't do well against grounded opponents, especially when you have a clear chance to punish with it just in case you don't have enough faith in your execution ability for a combo and you want to go for a sure win.
Do any of you know what the deal is?
You're probably wondering what I'm talking about, so here's an example of a scenario:
I'm playing Liu Kang against this Kabal player. He has less than 10% health left, I have a plentiful amount. He throws out a naked Nomad Dash, I block it and go for the uppercut for an immediate win...but the uppercut somehow whiffs even though I am clearly in attack range.
This has also happened when I played a Liu Kang mirror match and I tried to punish a Flying Kick with the uppercut. It whiffed again!
It works well as an anti-air, but for some reason it doesn't do well against grounded opponents, especially when you have a clear chance to punish with it just in case you don't have enough faith in your execution ability for a combo and you want to go for a sure win.
Do any of you know what the deal is?