Montanx
Thats why they call this thing bloodsport, kid.
That means cancel the normal into the special.Ok..so noob question, what does the xx mean in the combo strings here?
That means cancel the normal into the special.Ok..so noob question, what does the xx mean in the combo strings here?
Thank you for that. Another noob question if I may, how do you cancel exactly? I can't seem to get the combo to work.That means cancel the normal into the special.
It's just inputting the special while the normal animation is happening. It takes a bit of practice but it's not hard. Wich combo exactly is the one giving you trouble?Thank you for that. Another noob question if I may, how do you cancel exactly? I can't seem to get the combo to work.
Poifect. I'll use that as an example for anyone else maybe having trouble. It's as simple as inputting each command in order regardless of what's happening on screen. If you wait for the 1 animation to finish, the bf2 won't come out. you need to just put all the inputs in. Even if they are early the move will come out, since you dialed it up.B21 xx bf2.
I seem to be getting the hang of it now, thank you
A combo's damage in an actual fight is really just (% Damage * % Chance of Success). Landing the nj1 after an EX Whip Trip seems like it needs to be done within 3-5 frames resulting in a high margin for error. I've been fairly successful doing it a few frames right after the animation for Whip Trip ends.Having a hard time connecting his neutral jump 1 after ex whip trip. Any pointers?? Timing seems extremely tight
Wouldnt advise 37% with two bars. One bar is probably 32ish%??? Bars are extremely important here. Unless you can kill the guy it may not be worth itOn my first practice run I came across a not so safe 37% with the Lasher variation. This is my first time spelling out a combo so I hope it's clear:
44 exDB2 33 exBF2 D2
It's kinda hard to connect the initial kicks and it does use up 2 bars, but it is a lovely power house if you catch the opponent off guard (especially if they can't break).
Both SR and lasher are good variations. I feel the issue with takeda is that he's so slow once you get to know him and his combos you can block them and punish accordingly. His recovery times are ridiculously slow on almost all of his strings. I don't know about lasher, but in Shirai Ryu, unless you end in kunai you're screwed against someone who knows what they're doing. There's a million takedas out there so im already running into people blocking all my strings. They'll take the kunai hit sometimes but I'm having a hard time starting combos and doing real damage as well.I've been maining lasher and I have a hard time finding real damage. I don't want to spend more than one bar since Takeda's so meter dependent - two in one combo feels like a waste unless it'll kill. I've been doing (starter) EXdb2 44 bf2 for my B&B. Or just (starter)db2 and that's that.
I feel like this will just be a low damage variation. The tradeoff is that the amount of mixup is GODLIKE. Takeda has so many overhead strings and you can throw a Whip Trip anywhere in them. It's great.
Maybe your "negative edge" is on???? or after 44 give it a beat then start your BF2. BF2 after 44 I i fnd is one of the easier combos to pull off online.Is anyone else having issues connecting after 44? I press 44 and then bf2 and takeda performs a tornado strike. The game thinks im doing bf4....
Neutral jump punch is the same regardless of which punch button you use, so try drumming, or "plinking" across both buttons to give yourself an extra chance to nail the timing.Having a hard time connecting his neutral jump 1 after ex whip trip. Any pointers?? Timing seems extremely tight
njp 44 whip assault (meterless, don't remember how much damage)Hey fellow Lashers, I am playing Lasher as one of my characters right now and have a question
I am finding I use his NJ Punch to be a decent amount of my game as far as just throwing it out naked not in a combo to control space as thats a big part of his game.
My question is, what are some good/decent damage combos/set-ups out of a non-combo neutral jump punch?
Sorry if this has been discussed elsewhere or has another thread it is being discussed in, I did search, I just assumed this was the best place and my question specifically pertains to Lasher. I guess I could post this in the BnB thread too since I assume thats for all variations but again I am only asking about Lasher. Thanks
Nothing out of like xx ~ EX Low Toss into something else (maybe combo ~ whip assault) ?njp 44 whip assault (meterless, don't remember how much damage)
njp 44 EX whip assault f3 27% (hard knockdown)
njp 44 EX whip assault 4 whip assault 29%
Might have to walk forward a bit after the njp depending on where you hit it