coolwhip
Noob
D1 beats 21 after a delayed tele 3 on block though, which is why I said in my earlier post that d1 beats anything with the exception of spin after a delayed 3. I believe it was Pig Of The Hut who tested this extensively on his stream.if they respect your delay 3 because they arent sure whether they can beat your tele 3 fast enough and they dont want to risk losing 43% they will block the tele delay 3. some players like to wait for your 1121 follow up and uppercut you in between strings because that is sometimes possible in that situation, dont know why. I always go for tele 3 21 combo since you cant uppercut in between 21 and it is faster and more damaging, havent seen anyone else use 21 after tele delay 3 and dont know why.
after tele 3 on block you can still go for safe chip damage against most characters because youre still a little at + after tele delay 3. so what I like to do is after the tele delay 3 is a jumpkick divekick over the opponent for free chip against most characters.
there is no need to go for teleport unless its a tele 3 or tele 2 into combo in most situations though, instant teleport doesnt give you the reward for the risk youre taking.