ArmedCalf
I guess I play Necromancer now.. PSN: ArmedCalf
So everyone's asking for buffs or nerfs for their character. I figured I'd make a thread for Shinnok. I personally think he's fine right now, I think Necro could use some slight changes such as tracking on flick but that's just me. What do you folks think?
Here are all the proposed changes:
Universal -
Here are all the proposed changes:
Universal -
- (Note: Not necessarily a priority but would help) Startup frames on F3 reduced from 16 to 12 : It has a little more range than F4 and would be more useful for whiff punishing, you never really see it used right now.
- Mimicry (DB1) now steals Ferra Throw (DB2ex) instead of Deep Stab (DBF1) : I mean come on a full guaranteed 19% is ridiculous lol. That way he'd have a fast, launching but unsafe overhead which keeps his mixup game strong but doesn't give him guaranteed damage.
- Fix bug where at max distance the first hit of Scepter Launch (DF2ex) will connect but the second hit will whiff : Bugs are bugs, this one's annoying.
- Increase the damage on the last three hits of F221+3 : This brings up his damage slightly so his meterless and metered damage are still below average but more solid.
- If NRS wanted to throw us a bone, I wouldn't mind being able to NJP on long range EX scoop.
- Decrease the startup on Devil's Flick (BF2)/Devils Backhand (BF2ex) : In its current state BF2 is pretty useless for zoning. A decrease in startup would not only make it worth using but would also sort at least some of its tracking problems, and I WON'T GET FULL COMBO PUNISHED FROM FULL SCREEN FOR USING IT as much.
- Make Summoned Fiend (DF4) safe(r) on block : 21 frames startup and -20 on block is utter garbage for a tool of a zoning variation. This move has the frame data of a move with great reward but its actual reward is pretty terrible. Its only use is as an ender right now, this would also allow Necromancer to have something safe to cancel into from moves that aren't hit-confirmable as well as increase his meter building which he needs to get any sort of damage.
- Summoned Fiend (DF4) now has a MB option : Similar to Takeda and Goro this would allow Necromancer to do something like F4~DF4 so he doesn't have to commit to spending the meter and lose a whole bar on a wrong guess if he wants a combo.
- Startup on Judgment Fist (DB1)/Judgment Smash (DB1ex) reduced from 52 to 38 frames : This would allow Necromancer access to legit OTG setups for a bar similar to Bo. Plus, right now no person with basic Necromancer matchup knowledge and even normal reactions is getting hit by this move. At 38 it's still reactable anyway but at least it's a little more useful.
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