I expect to make AT LEAST top 64 at Winter Brawl
Anyway,
NEW GIMMICKS. IF YOU DO NOT LIKE THEM YOU WILL BE TREATED AS A HOSTILE.
F3 - Ever bothered by trying to do dash 3 or dash d3 and getting f3? Well did you know f3 by itself is +12 on hit and 0 on block? Just like regular pretty kick, it sets up the guessing game of throws or strings. It also has the advantage of being an anti-poke tool like b1 and b3, and I've actually found it to be the most successful against d4's despite its slowness.
Cutter - This move is never used by itself, but its weird hitbox properties are making me rethink that. I've had this accidentally come out sometimes and because of the motion it can make a lot of high attacks whiff. I'll need to test it more to see what it can avoid, but this should be explored.
Also, I have a question for you guys. What do you all do after hitting a cutter with the opponent in the corner? I've found that dashing back and jumping in can give them time to AA or at least lower themselves with d3 or something to avoid it. So you can't jail any cutter strings unless you crossover, which isn't optimal unless it's going to kill because you want to keep them in the corner. So, 33? f4 mixup? Walkup grab?
I expect to make AT LEAST top 64 at Winter Brawl
Anyway,
NEW GIMMICKS. IF YOU DO NOT LIKE THEM YOU WILL BE TREATED AS A HOSTILE.
F3 - Ever bothered by trying to do dash 3 or dash d3 and getting f3? Well did you know f3 by itself is +12 on hit and 0 on block? Just like regular pretty kick, it sets up the guessing game of throws or strings. It also has the advantage of being an anti-poke tool like b1 and b3, and I've actually found it to be the most successful against d4's despite its slowness.
Cutter - This move is never used by itself, but its weird hitbox properties are making me rethink that. I've had this accidentally come out sometimes and because of the motion it can make a lot of high attacks whiff. I'll need to test it more to see what it can avoid, but this should be explored.
Also, I have a question for you guys. What do you all do after hitting a cutter with the opponent in the corner? I've found that dashing back and jumping in can give them time to AA or at least lower themselves with d3 or something to avoid it. So you can't jail any cutter strings unless you crossover, which isn't optimal unless it's going to kill because you want to keep them in the corner. So, 33? f4 mixup? Walkup grab?
You whore.I'm going to say it before he gets to.....
I have a confession to make......... Tonight, I got with a certain other Kitana player while in bed. We messed around a little, hit each other a few times even. His name was GuamoKun.
and.......
He babied me with Cyber Sub.
;_;
your life is disqualified and you need to dismiss yourself from the premisesYO KITANA!
WHAT R U DOIN?!?!?
KITANA FORUMS NEEDS REVIVED
WE NEED TO TALK BAOUT KITANA. HUR FACE. HUR HAIR. HUR ELEGANCE
GET BACK IN HERE
Also......
........
I'm going to say it before he gets to.....
I have a confession to make......... Tonight, I got with a certain other Kitana player while in bed. We messed around a little, hit each other a few times even. His name was GuamoKun.
and.......
He babied me with Cyber Sub.
;_;
don't worry i got him back lolyour life is disqualified and you need to dismiss yourself from the premises
That's actually a good idea. Even though that's like revealing all my secret tech and I can't be original anymore. I have like a kajillion setupsThat being said, I was thinking...should there be a thread for Kitana's counter poking games and what not? With a list of what strings could be used for setups?
Agreed. Also, great job!The princess back in the EVO top 8 were she belongs
ban Kenshi
Fuck youThe princess back in the EVO top 8 were she belongs
ban Kenshi
I... don't see anything unusual in that screen pic.