A F0xy Grampa
Problem X Promotions
Since the frame data for Kenshi only came out not so long ago. I've found some stuff that may be useful
Kenshi F22B2 string - 0 on block, after this string its not unusual for a Kenshi player to shoulder charge you, usually the threat of the shoulder allows for them to continue their offense in some way. Sonya players have 1 frame to prevent the shoulder from coming out with their standing 1, if the kenshi player attempts a shoulder they eat a full combo.
Once the Kenshi players then start to use armour at the end of the string you have the option to Ex cartwheel, Sonya armour will beat Kenshi armour in this scenario.
Footsies against shoulder charge. If you're just inside the maximum range of Kenshis SC and you block it, Kenshi is -10, this gives Sonya enough time to D4MSF1 Kenshi before another shoulder can come out, again the same armour scenario applies. The MSF1 mixups then give Sonya more block damage than any blocked SC has, as well as potential divekicks/crossovers/cartwheels.
Footsies in general, its not easy but you can stay just outside the SC range, here you have the option to throw rings, occasionally jump, dash in D4 etc. Just have to remember that he can armour SC you which has further range, but if you block this you wont have to block another SC like you would up close
Kenshi F22B2 string - 0 on block, after this string its not unusual for a Kenshi player to shoulder charge you, usually the threat of the shoulder allows for them to continue their offense in some way. Sonya players have 1 frame to prevent the shoulder from coming out with their standing 1, if the kenshi player attempts a shoulder they eat a full combo.
Once the Kenshi players then start to use armour at the end of the string you have the option to Ex cartwheel, Sonya armour will beat Kenshi armour in this scenario.
Footsies against shoulder charge. If you're just inside the maximum range of Kenshis SC and you block it, Kenshi is -10, this gives Sonya enough time to D4MSF1 Kenshi before another shoulder can come out, again the same armour scenario applies. The MSF1 mixups then give Sonya more block damage than any blocked SC has, as well as potential divekicks/crossovers/cartwheels.
Footsies in general, its not easy but you can stay just outside the SC range, here you have the option to throw rings, occasionally jump, dash in D4 etc. Just have to remember that he can armour SC you which has further range, but if you block this you wont have to block another SC like you would up close