My XBL is qwark28, im on most of the time.Oh my bad guys, im on XBL.................... OH AND SOMETHING I FORGOT!!! If you want the j1 to connect after the D2 Into Far teeth, You must only allow 1 of the knife hits to hit. i just remembered that once StevoSuprem0 said that both can connect. i only use one now just because i like doing combos without wall bouncing.
Gotcha, so you have to only allow 1 hit because of scaling. Makes sense. You might be able to optimize some of your strings if you take a look at the new combo thread I put together. You can definitely milk as much as 5% more damage in some situations, especially in the corner, with the enders being equally effective. Just tested a few and it works well.Oh my bad guys, im on XBL.................... OH AND SOMETHING I FORGOT!!! If you want the j1 to connect after the D2 Into Far teeth, You must only allow 1 of the knife hits to hit. i just remembered that once StevoSuprem0 said that both can connect. i only use one now just because i like doing combos without wall bouncing.
This is awesome stuffeverytime i do 3 flower, they reset. doesnt matter how i switch up the timing haha
Cool, will do. we shall do battle! but, after work tomorrow hahaThis is awesome stuff
Add me on xbl
Notez, this is amazing shit.
This is awesome and giving me so many ideas. Just spent quite a bit of time messing with this and while I can't currently record my findings, I found a 47% wallcarry combo (takes you from about midscreen on Insurgency - Lab to about one Joker Backdash distance from the corner) that keeps them on the ground long enough that you can do 2 dashes and a crossover jump before they can wake up:
ji2-32(1st hit)-MB RLG-d2-far teeth-j1-far teeth-21(1st hit)-far teeth-213
Due to the time they spend on the ground, this can also give you free interactible hits on some stages too.
Oh, and if you do j1-far teeth-213 instead of 21, you get about two dashes but slightly less time afterwards, meaning a double dash-j2 now no longer crosses up.
So basically the exact same thing as our normal 213 midscreen ender with just more damage for less wallcarry.
http://testyourmight.com/threads/a-new-bnb-combo-for-oki-set-ups-with-the-joker-by-qwark28.37990/What do you mean? I don't think we have a midscreen wallcarry that puts us directly in the corner, let alone with that much frame advantage and damage, do we?
Yeah that is an option depending on the timing in that combo. Good for catching people off guard. If you delay it a bit though, it will not reset and continue the combo from there.everytime i do 3 flower, they reset. doesnt matter how i switch up the timing haha
Unfortunately, it won't come out fast enough since you can't cancel D2 into B1.After the first combo can't you just b1 instead of mb laughing gas.
oh yeah what of those overheads of his that nobody uses have you found any use for them.Unfortunately, it won't come out fast enough since you can't cancel D2 into B1.
After the first combo can't you just b1 instead of mb laughing gas.
What he said. You CAN cancel d2 into teeth and then follow up with b13 or f21. There is a window for them to react or wakeup, but it's still a fast restand and catches people off guard most of the time. The problem here is if they block the overhead-low that you get off the b13/f21 and teeth (which isn't terribly difficult with a little practice), you are unsafe. Cancelling into MB RLG, however, put you in a pretty significant amount of advantage. If they block, you get a free jump in (I think) or ground pressure. If they don't and it hits, follow up with d2 xx teeth into a corner combo.Unfortunately, it won't come out fast enough since you can't cancel D2 into B1.
Theres quite a few options you have to mix them up. You can jump 2, jump 3 b1 crowbar, f23 since maybe some people might not know it's an overhead, maybe 113 or 11 laughing gas maybe? IDKWhat he said. You CAN cancel d2 into teeth and then follow up with b13 or f21. There is a window for them to react or wakeup, but it's still a fast restand and catches people off guard most of the time. The problem here is if they block the overhead-low that you get off the b13/f21 and teeth (which isn't terribly difficult with a little practice), you are unsafe. Cancelling into MB RLG, however, put you in a pretty significant amount of advantage. If they block, you get a free jump in (I think) or ground pressure. If they don't and it hits, follow up with d2 xx teeth into a corner combo.
yes OPTIONS. Thats what my video was all about. i just wanted to give some jokers out there more options other than standing reset after standing reset. Thanks for the feed back guys and Catnip_Her0 i might hit you up for that. i have more things out there that i just didnt how in the vid.Theres quite a few options you have to mix them up. You can jump 2, jump 3 b1 crowbar, f23 since maybe some people might not know it's an overhead, maybe 113 or 11 laughing gas maybe? IDK
Working on it right now actually. Here's what I have so far:oh yeah what of those overheads of his that nobody uses have you found any use for them.
Then you did what you were trying. Im just wonder if there's any groundbreaking tech to find with this character and who will find it.yes OPTIONS. Thats what my video was all about. i just wanted to give some jokers out there more options other than standing reset after standing reset. Thanks for the feed back guys and Catnip_Her0 i might hit you up for that. i have more things out there that i just didnt how in the vid.