Red Reaper
The Hyrax Whisperer
Have you tried it with Arrow or are you just judging without testing?....
You're joking right? Or maybe you mistyped that? Please be joking...
Have you tried it with Arrow or are you just judging without testing?....
You're joking right? Or maybe you mistyped that? Please be joking...
I have actually, when I get bored and play other characters (Like Arrow) for kicks. This is also not specific to GA at all.Have you tried it with Arrow or are you just judging without testing?
How do you punish the torpedo? On block, the only thing I found is acid blossom...Honestly, jump back 2 is what I would usually do in this situation (Well, actually I avoid this situation and always go with OTG resets against Shazam, but yeah...). If you read the teleport, then free full combo. If you guessed wrong and he does another wakeup, then the teeth punish the command grab and you land fast enough to punish the torpedo (Although he does get out of the corner). If he decides not to wake up, then he has to block teeth, leaving you at massive frame advantage and allowing you to pressure him in the corner again. If he wakes up with a jump, land and do a D2.
Jumping back after the teeth essentially allows you to react to what he does.
Depending on where he started from. B1 is 9f and standing1 is 8. I think he's somewhere between -10-12 so either option should workHow do you punish the torpedo? On block, the only thing I found is acid blossom...
B1>Anything you want, I usually cancel into crowbar.How do you punish the torpedo? On block, the only thing I found is acid blossom...
Depends on how he spaces out the torpedo. He can make it completely safe if done correctly, but I think the spacing only allows for a b1 regardless.B1>Anything you want, I usually cancel into crowbar.
I don't remember if 11 hits or not either; I have B1 punish engrained into muscle memory so hard I keep forgetting to test that. If standing 1 does work then you can full combo punish.
Yeah. I'm pretty sure almost full screen torpedo's aren't punishable though (they are less negative on block). @ISF_AWG_Indecisive can you confirm?Well, he has to start the torpedo at point blank range to be safe from the B1 punish.
That said depending on where he is torpedoing from and whether or not he MBs it, punishing with J3 won't always work, though it is another useful option.
Personally I still prefer B1>Crowbar, but if you can consistently J3 him out of it, then that works.
Max range torpedo is basically what i say when im at the farthest point away from you after the torpedo. It is punishable by some of the cast but not all of the cast. Like only a few character can get a punish. If the torpedo ends right next to you punish it the entire cast can.Yeah. I'm pretty sure almost full screen torpedo's aren't punishable though (they are less negative on block). @ISF_AWG_Indecisive can you confirm?
Double B3 after Super is way easier than B3 after Background Bounce... Seriously, try it. (With Arrow, not some other character)I have actually, when I get bored and play other characters (Like Arrow) for kicks. This is also not specific to GA at all.
Did you perhaps mean doing a double B3 after a Super, which isn't that hard either but does actually require a specific timing? If not I don't see where the difficulty lies... You can literally hold back and mash the heavy button.
Ahhhh... Your previous post mentioned Wallbounce into B3, hence why I said that.Double B3 after Super is way easier than B3 after Background Bounce... Seriously, try it. (With Arrow, not some other character)
What kombo??Ahhhh... Your previous post mentioned Wallbounce into B3, hence why I said that.
That said that's a thing several characters have. I will try it with Arrow tomorrow though, if only to satisfy my own curiosity.
That said I honestly doubt it's anywhere near as hard as the combo Gilbagz put up in here.
What kombo??
@Krayzie will love this..
Or you could D2 and get a full combo instead.I like to use parry vs player that always start the game the same way like WW with her B2-3. If you do a set of Bo5 for instance, once you noticed she already started the game twice with the same thing, you can therefore mash parry and you will get the 1st hit.
Agreed, only a handful of characters can punish a D2 at the beginning of the round.Or you could D2 and get a full combo instead.
What's your go to conversion off a grounded d2 at that range? I feel like it's too risky to go for an RLG because you can't hit confirm and that uber punishable. I think I usually just do d2 j2 11 crowbar or something.Or you could D2 and get a full combo instead.
Either J2 32 flower or 2 crowbar. MB RLG is indeed a no go.What's your go to conversion off a grounded d2 at that range? I feel like it's too risky to go for an RLG because you can't hit confirm and that uber punishable. I think I usually just do d2 j2 11 crowbar or something.