I don't agree with your method or the phrasing of your issues, you didn't really clarify what EXACTLY is an issue, but instead you created/linked a 2 second video showing almost nothing. NRS does us a great service of patching the game to the best of their ability, and this is to be expected with a DLC character that I ASSUME did not go through the complete testing phase.
However, with that aside, I do believe there are issues here.
Correcting these inconsistencies I feel are really important especially when fighting characters like cassie who have a very tiny hit box.
IF anyone goes into training room vs cassie, and sets the AI to ALWAYS block while ducking, you can see how the following miss or dont hit consistently:
back 1 (MID) Will always miss, I feel this is an important tool to apply pressure or to use for a tick throw/choke mix up
back 2 (MID) Will always miss, I feel this is an important tool to apply pressure or to use for a tick throw/choke mix up
DBF 2 Which is a command grab that is SUPPOSE to hit while crouching or standing, blocking or not blocking. This move misses every other time when you attempt it on cassie crouching
I feel like these corrections need to be addressed before we see jason's unstopable or relentless variations get to the highest level of play.
@colt <3 You've done great in the past and I hope you address these corrections in a future patch for us. I would love to see more jason, and Im sure the general public would love it too!