TakeAChance
TYM White Knight
This was probably my worst video ever. I am battling a cold and my throat was killing me so please excuse my voice.
I also recorded the footage on a digital cam and got my wife to film certain sections, so please excuse the awful video!
Here are the stats to go with the video.
The purpose of this video was to update Jade's BNB's to toasty boost worthy versions without her losing any damage. I succeeded in that respect as most of these are very easy. The hardest version is the 4 shadow kick sweet spot, but that can be replaced with 23 shadowkick to make it the same damage as the previous BNB. I show all of her standard combo starters and how ending in an uppercut is worthwhile since you do not lose ANY damage. While exploring these combos I found an interesting setup that works very well in Jade's favour. It is a vortex of sorts. If the opponent guesses right, Jade gets punished, if the opponent guesses wrong, Jade gets another free combo. It's tricky and ambiguous and I urge all of you Jade players to give it a try.
Here is the notation for the video.
OLD BNB's
JIP, B1~db2, B2, 12, 23f2~shadow kick x2 (or staff slam) -38% and 37% respectively.
DB2, B2, 12, 23f2~Shadowkicks x2 (or staff slam) 30%
B2, 12, 23f2~shadowkicks x2 (or staff slam) 25%
NEW BNB's (TOASTY BNB'S)
JIP, B1~db2, B2, 4~DF4, 12, Uppercut = 39%
Easier version: JIP, B1~db2, B2, 23~DF4, Uppercut = 38%
Db2, B2, 23~df4, Uppercut = 30%
B2, 23~df4, Uppercut = 25%
TaC Trap (haha clap trap)
***This takes place within the corner.
I am sure the video is going to confuse more than educate and I appologize for that. Basically, anytime Jade ends a combo that gives the roll animation (seen after the d1 shadowkick at the end of the bnb) she can throw a EX boomerang. Now, Normally, the opponent can punish this with a wakeup...everytime. However, Jade can actually choose what side she throws the boomerang on depending how far she dashes. She can make it VERY hard to tell what side she throws the rang on. If the opponent mashes a wakeup, and she does it so she is on the other side of the opponent, more often than not that boomerang will come back and hit the opponent giving her another 41% combo and reset into the same situation. (Kenshi is very succeptible to this. Every one of his wakeups leave him in this situation)
If they anticipate the rang coming from behind them, She can make it come from the front. Their wakeup will fall to come out and they will get hit by the boomerang and will be forced to block the return rang giving Jade a block string, mixup, or throw.
If they try to jump out of a front boomerang, they WILL get hit by the rang and jade can put them back into the corner with staff grab. If they jump straight up, the rang will pass under their feet, but Jade recovers in time to anti air combo them.
If they jump backwards when a front rang is thrown, They get hit by the rang coming out.
If they jump backwards during a front rang, they have to block the returning rang. If they jump backwards when the rang is thrown behind them, they jump back into the corner and have to block the rang coming back.
This sounds confusing, but I reccomend trying it out.
Do not use this against Kung Lao. Spin will blow it up no matter which side you pick. Same with Baraka's spin.