Yeah, you're right. The duration of the breaker for every character is what's needed to be known.It would totally be dependent on the character and the attack used to figure out the exact advantage. For example, Jade's breaker animation is 75 frames but all breakers aren't created equally. 1,2 recovers 10 frames faster than overhead after it hits (and the breaker starts) so that is the other factor.
You mean start-up, which is execution - 1 frame?Chaosphere has being using the startup value for the gaps. I think it makes more sense that way as you don't have a case where there is a 1 frame gap and yet you can't do anything but switch block positions. It doesn't truly matter.. If only I just did away with execution numbers, which you labelled as startup. And shadow flash/glow is 0 duration, I just put it in that section because there is no active frame category.
Nice job though.
Yeah, you're right. It's kinda crappy, but the strings have weird properties in themselves. For example, no matter how much I tried I couldn't poke her out of the b32 and 23f2, although jumping away is possible. I'll test them more.Prinzmetal, I applaud you on your work...Unfortunately I hate you at the same time. More people are going to be aware of just how ass her strings are. I believe jumps are 5 frames...look at her strings. B3-2 has an 8 frame empty area...23f2 has a 7 frame between the 3 and the f2. When this becomes common knowledge, Jade users are going to be going to the F4,3 string a lot more...I have already tried implementing it in my game more.
I put flash/glow in there because they are active through all of their duration, except first frame I guess. I'll change the name from Start-up to Execution so it's more correct.Chaosphere has being using the startup value for the gaps. I think it makes more sense that way as you don't have a case where there is a 1 frame gap and yet you can't do anything but switch block positions. It doesn't truly matter.. If only I just did away with execution numbers, which you labelled as startup. And shadow flash/glow is 0 duration, I just put it in that section because there is no active frame category.
Nice job though.
That's the highest special I can cancel into with her. But, it should be 35 as I don't know what I was thinking. Changed a few other characters who had the same issue... that I could.Somberness what's with the hit cancel of some moves being >=34?
If only one move was useless...oh my fucking lord her 1,2,2 is completely useless
Just curious, what other moves do you find useless for Jade?If only one move was useless...
122
342
b1f1
Jade's only useless normals.
Of all the characters in the game, Jade has one of the best useful-to-useless move ratios.
you sure? Stryker, Jax, kenshi, Ermac and Sindel all don't have more than one useless string or move. And thats just off the top of my head122
342
b1f1
Jade's only useless normals.
Of all the characters in the game, Jade has one of the best useful-to-useless move ratios.
For some odd reason...I actually really like 342. I know it's useless but I love the way it just flings them, the opponent almost never sees it coming, and it gives me some nice breathing room. I'm really liking Jade and do not believe this "she's not tournament viable" rubbish.122
342
b1f1
Jade's only useless normals.
Of all the characters in the game, Jade has one of the best useful-to-useless move ratios.
Jax 2,2, and 2,1 are useless. Ermac's b3,4 and 3,3 are useless.you sure? Stryker, Jax, kenshi, Ermac and Sindel all don't have more than one useless string or move. And thats just off the top of my head
She has here place in MUs if you already know how to play her, plus she alot of funFor some odd reason...I actually really like 342. I know it's useless but I love the way it just flings them, the opponent almost never sees it coming, and it gives me some nice breathing room. I'm really liking Jade and do not believe this "she's not tournament viable" rubbish.
i forgot about Ermac's 33 and his B34 has interesting propertiesJax 2,2, and 2,1 are useless. Ermac's b3,4 and 3,3 are useless.