HonkyKong
What's up with Killer Instinct?
I personally believe in 5.5's and 6.5's, but, for simplicity sake I'll round up
Baraka: 5-5
Once Jade knocks him fullscreen she has complete control over him and can effectively keep him out. Her small damage output vs his decent damage is hard.
CSZ: 5-5
Cyrax: 4-6
The only issue I have ever had with this MU is Jade's damage. She can consistently avoid his bomb/net traps with her glow and her glow is very useful against him, but, I can't get more than 25% without having to risk losing completely.
Ermac: 5-5
This MU never seemed very hard for me. His good damage can be a problem, but, his high hit box makes it hard for him to escape my setups and frame traps.
Freddy: 4-6
If the player can consistently avoid his ground spikes then this match can actually be 5-5 in my opinion
Jax: 3-7 (arguably 4-6)
Jax has a much easier time getting in than Johnny and once he's in his pressure hurts her greatly like Johnny. He can ground pound her if she tries zoning.
Johnny Cage: 4-6
Once he is far away this MU feels 5-5. She has several tools to keep him out or knock him fullscreen again. Once he gets in it feels 4-6, you have to be very good at poking out of his pressure and reading your opponent.
Kano: 5-5
Kenshi: 3-7
Need I say anything. She can't get to him without risky all her health even with Ex. Glow. She has to waste meter on Ex. Kicks. She can't zone him either.
Kitana: 4-6
Her air control is a serious problem, but, a rushdown Kitana isn't as bad as a zoning.
Kung Lao: 3-7
A rushdown Kung Lao is a terrible fight for Jade. She can't zone him and she can't keep him out for long.
Liu kang: 4-6
His zoning is a big problem. Her glow means almost nothing when he is fullscreen. When she starts pressuring him and chasing after him armed with her Ex. Glow his huge hit box becomes a big weakness.
Mileena: 5-5 (arguably 4-6)
I enjoy this matchup, but, I can tell Mileena has advantage. Her mix-ups and her combos are definitely better. But, once she gets contained Jade has total control over her and her risky strategy makes the MU seem even.
Nightwolf: 4-6
Noob: 5-5
Quan chi: 5-5
Raiden: 3-7
His teleport and damage are extremely annoying. She can't zone at all in this MU. If she can contain him then she has to worry about her damage output being too low.
Rain: ? (If anyone his info. on this matchup it would really help)
Reptile: 3-7
Once he gets moving and starts his rushdown she can't contain him, she can't keep him out, and she can't zone him.
Scorpion: 5-5 (arguably 4-6)
Sektor: 4-6
Shang Tsung: 6-4
On paper, Jade has every advantage. Of course when he locks her down her big hit box makes it hard to escape. However, if she is fullscreen he has nothing to hurt her. With her Ex. Glow on he has to run for his life.
Sheeva: 6-4
Jade in Ex. Glow runs through Sheeva since almost all of her specials involve throws.
Sindel: 5-5
When Jade is fullscreen this MU is very fun. Sindel rushdown can be a problem.
Skarlet: ?
Smoke: 3-7
She can't zone him at all and is forced to rush him down, but, he can run away the entire time so you can't rush him down.
Sonya: 5-5 (arguably 4-6)
My favorite MU in the game. Once you knock her fullscreen you can keep her out very well, but, once she gets in it sucks.
Stryker: 6-4
Gun Fakeouts make this match a good challenge, but, from fullscreen distance she has nothing to fear and she can reach him at anytime. The only issue would be his Roll Toss.
Sub-zero: 6-4
He absolutely can't try zoning her and she can pass through his ice clones no problem.
Baraka: 5-5
Once Jade knocks him fullscreen she has complete control over him and can effectively keep him out. Her small damage output vs his decent damage is hard.
CSZ: 5-5
Cyrax: 4-6
The only issue I have ever had with this MU is Jade's damage. She can consistently avoid his bomb/net traps with her glow and her glow is very useful against him, but, I can't get more than 25% without having to risk losing completely.
Ermac: 5-5
This MU never seemed very hard for me. His good damage can be a problem, but, his high hit box makes it hard for him to escape my setups and frame traps.
Freddy: 4-6
If the player can consistently avoid his ground spikes then this match can actually be 5-5 in my opinion
Jax: 3-7 (arguably 4-6)
Jax has a much easier time getting in than Johnny and once he's in his pressure hurts her greatly like Johnny. He can ground pound her if she tries zoning.
Johnny Cage: 4-6
Once he is far away this MU feels 5-5. She has several tools to keep him out or knock him fullscreen again. Once he gets in it feels 4-6, you have to be very good at poking out of his pressure and reading your opponent.
Kano: 5-5
Kenshi: 3-7
Need I say anything. She can't get to him without risky all her health even with Ex. Glow. She has to waste meter on Ex. Kicks. She can't zone him either.
Kitana: 4-6
Her air control is a serious problem, but, a rushdown Kitana isn't as bad as a zoning.
Kung Lao: 3-7
A rushdown Kung Lao is a terrible fight for Jade. She can't zone him and she can't keep him out for long.
Liu kang: 4-6
His zoning is a big problem. Her glow means almost nothing when he is fullscreen. When she starts pressuring him and chasing after him armed with her Ex. Glow his huge hit box becomes a big weakness.
Mileena: 5-5 (arguably 4-6)
I enjoy this matchup, but, I can tell Mileena has advantage. Her mix-ups and her combos are definitely better. But, once she gets contained Jade has total control over her and her risky strategy makes the MU seem even.
Nightwolf: 4-6
Noob: 5-5
Quan chi: 5-5
Raiden: 3-7
His teleport and damage are extremely annoying. She can't zone at all in this MU. If she can contain him then she has to worry about her damage output being too low.
Rain: ? (If anyone his info. on this matchup it would really help)
Reptile: 3-7
Once he gets moving and starts his rushdown she can't contain him, she can't keep him out, and she can't zone him.
Scorpion: 5-5 (arguably 4-6)
Sektor: 4-6
Shang Tsung: 6-4
On paper, Jade has every advantage. Of course when he locks her down her big hit box makes it hard to escape. However, if she is fullscreen he has nothing to hurt her. With her Ex. Glow on he has to run for his life.
Sheeva: 6-4
Jade in Ex. Glow runs through Sheeva since almost all of her specials involve throws.
Sindel: 5-5
When Jade is fullscreen this MU is very fun. Sindel rushdown can be a problem.
Skarlet: ?
Smoke: 3-7
She can't zone him at all and is forced to rush him down, but, he can run away the entire time so you can't rush him down.
Sonya: 5-5 (arguably 4-6)
My favorite MU in the game. Once you knock her fullscreen you can keep her out very well, but, once she gets in it sucks.
Stryker: 6-4
Gun Fakeouts make this match a good challenge, but, from fullscreen distance she has nothing to fear and she can reach him at anytime. The only issue would be his Roll Toss.
Sub-zero: 6-4
He absolutely can't try zoning her and she can pass through his ice clones no problem.