Like Doomsday, there's nothing wrong with having a character that is fairly simple in their design but also effective and much more than suitable for smart players to use smartly. Which is why many foolish online warriors, paladins and online lag lords accused Doomsday players of not being able to/not knowing combos.
While in certain isolated cases it is very true, and the Doomsday player does in fact not know combos like with
@Eldriken , the statement is disingenuous. Simple yet effective isn't a foreign fighting game concept, nor is anything wrong with it outside of maybe wanting variety.
In fact people should feel hashtag blessed to have a simple character. I myself struggle on a daily basis to muster the mental fortitude to play a technical enigma like Sub zero. I have to do combos into clone and mentally count the seconds in my head as to when I will be able to make another one due to the cool down. The cool down is not on a visible on screen timer, so while playing footsies, comboing and defending myself from my adversary I have to
actively count seconds in my head and then calculate the timing of my combo IN TIME with when I have another Ice Clone available. I was mistaken when I thought this was a fighting game, as I didn't see anything on the back of the case that said an understanding of pre-calculus was required to play Sub Zero. But yet I do.
So be happy your gameplay amounts to punch walk grabs and pokes. Life's too short for grey hairs at such a young age.