NoDoubt
nasty
I apologize if this is old news but i never realized some characters get some combo damage boosts off mid-screen jab-cancels. You know when you jab your opponent and when they let go of block you cancel into a combo? If you cancel 2 jabs into a combo, a few characters get some nice damage buffs aside from their regular combo damage. Even more than jump-punch starters. I havent tested every single one, but a big majority dont have this feature...but the ones who do for the most part, it helps them a lot. Except kabal lol.
JAX
regular mid-screen 7 hitter: 37%
2-jab cancel: 47%
MILEENA
regular mid-screen 6 hitter: 30%
jump-punch starter: 30%
2-jab cancel: 40%
regular mid-screen POP UP: 36%
jump-punch starter: 40%
2-jab cancel: 46%
JADE
regular mid-screen 5 hitter: 28%
2-jab cancel: 37%
regular mid-screen 7 hitter: 25%
2-jab cancel: 34%
LUI KANG:
regular mid-screen KICK combo: 22%
jump-punch starter: 30%
2-jab cancel: 32%
^ - mid-screen 6 hitter with flying kick does same damage as above for all areas
regular mid-screen 7 hitter: 29%
jump-punch starter: 37%
2-jab cancel: 39%
KABAL
regular mid-screen 7 hitter: 30%
jump punch starter: 37%
2-jab cancel: 39%
regular mid-screen 6 hitter: 18%
2-jab cancel: 28%
^ - Whats cool is most of the characters that can dish out heavy, heavy damage mid-screen (sindel, nightwolf, sheeva) do not have this feature at all. The 2 jab cancel will remain as its original mid-screen damage. Although some of the characters above dish out the same damage with the jab cancel as their jump-punch starters, its pretty convenient to be able to dish out a lot more damage mid-screen than having to only connect off jump punches for more damage. Although as seen, some do even more than the jump punches. Mileena is getting her act together it seems.
JAX
regular mid-screen 7 hitter: 37%
2-jab cancel: 47%
MILEENA
regular mid-screen 6 hitter: 30%
jump-punch starter: 30%
2-jab cancel: 40%
regular mid-screen POP UP: 36%
jump-punch starter: 40%
2-jab cancel: 46%
JADE
regular mid-screen 5 hitter: 28%
2-jab cancel: 37%
regular mid-screen 7 hitter: 25%
2-jab cancel: 34%
LUI KANG:
regular mid-screen KICK combo: 22%
jump-punch starter: 30%
2-jab cancel: 32%
^ - mid-screen 6 hitter with flying kick does same damage as above for all areas
regular mid-screen 7 hitter: 29%
jump-punch starter: 37%
2-jab cancel: 39%
KABAL
regular mid-screen 7 hitter: 30%
jump punch starter: 37%
2-jab cancel: 39%
regular mid-screen 6 hitter: 18%
2-jab cancel: 28%
^ - Whats cool is most of the characters that can dish out heavy, heavy damage mid-screen (sindel, nightwolf, sheeva) do not have this feature at all. The 2 jab cancel will remain as its original mid-screen damage. Although some of the characters above dish out the same damage with the jab cancel as their jump-punch starters, its pretty convenient to be able to dish out a lot more damage mid-screen than having to only connect off jump punches for more damage. Although as seen, some do even more than the jump punches. Mileena is getting her act together it seems.