Tanno
The Fantasy is the Reality of the Mind
Alien's D1 and D4 do go through Ice Klone, so they should go through Barrier of Frost. Tested it a while ago to check the low parts. @DR.Innuendo , include Alien's stuff in.
Clone is way different than Unbreakables Parry, it has different properties. moves are ment to be parried, and now that alien has a hitbox on tail. It does not go through it and is currently frozen.Alien's D1 and D4 do go through Ice Klone, so they should go through Barrier of Frost. Tested it a while ago to check the low parts. @DR.Innuendo , include Alien's stuff in.
Clone and Parry are very different. Projectiles, some of them bounce off Parry and some very few go through it like Jacqui's Hand cannon. but the majority of projectiles reflect off it into the air. and all moves should freeze on clone, Lows Highs Mids and Overheads. there are a couple Jumping moves that go through it for some reason due to the hitbox of that move. which probably should not. there is plenty of air moves that get frozen by it.Does anyone know pimnimjim's tag? He's also the one who worked on SZ.
This is what I hate logically. If it's the weapons, it should be OK, however, that wouldn't be an issue, if it was a living organism that touches Ice Klone and Barrier of Frost.
Please, do something with their hurtboxes. :/
Last time I checked Jason's killing machine had something weird when you parry it. You couldn't combo him because he retains his armor, but you can parry him then run to the other end of the screen which will eat up his armor time and he'll go to sleep after he thaws out.@DR.Innuendo, hey man, looking it over, a few things:
1) Love that you've included regular moves that beat Parry, as I wasn't doing that.
2) It looks like some stuff isn't listed. For example, the first hit of Kotal Kahn Sword Shake (not the shake itself) can't be parried. Certain moves are variation specific (e.g. KL's enhanced Hat Throw only beats Parry if it's Hat Trick). And it looks like KP2 characters aren't here.
3) In the list I'm making, I'm also including moves that you wouldn't expect to Parry, but can, like Jason when he's in Killing Machine mode, as well as certain Teleports.
I think I'll go ahead and keep working on mine, so we can cross reference the two. Using yours as a base, I'll be able to go much faster, so thanks again!
Also, here's mine so far. Let me know what you think.
_________________________________________
Unparryable Special Moves
Due to Barrier of Frost (i.e. Parry) and Barrier of Ice’s (i.e. EN Parry) reduced recovery time in the recent patch, they are now a much more viable tool in the neutral game, as well as when dealing with zoning. The info found here isn’t new per say, but it’s now actually important to know, because of how critical Parry has become to Unbreakable’s game plan.
Most special moves can be parried, but X-Rays, in addition to certain other moves, can’t be. For the most part, these outliers are airborne special moves and weapon based attacks that don't have hurt boxes. In the interest of memorizing them all--so you don’t get caught unawares in a real match--a full list is included below, broken down by variation. If spending a bar changes whether or not a move can be parried, then the enhanced version will be listed. Otherwise, only the original move will be given, meaning both it and the enhanced version can’t be Parried.
So, if it's not in this list, Unbreakable can use Parry! That said, obviously, moves which are not attacks (e.g. Ethereal’s Fade or Blood God’s Totem’s) or moves that only hit aerial opponent’s (e.g. Jason’s AA Grab) can’t be parried and won’t be in this list.
Lastly, as a bonus, if there is a move that can be Parried, which seems surprising, a note will be made (e.g. Ermac’s Teleport). These unique instances are also marked because, for almost all of them, you will need to modify your follow up combo (i.e. airborne versus grounded).
Again though, the majority of this list represents what Unbreakable can’t Parry.
Alien
Tail Flip
Xeno Strike
Acidic
Erosive Blood (enhanced Acid Blood) - Parry will stop the first pool of acid and then you can back dash/armor the second. FYI, any pools that are blocked don’t be become DOT puddles.
Exo Splash (enhanced Exo Sting) - Parry will stop the first splash, but depending on spacing/timing, you can potentially be hit by the second. FYI, any splashes that are blocked don’t become DOT puddles.
Air Exo Splash (enhanced Air Exo Sting) - The two splashes come out faster than the grounded version of this move, so Sub won’t get hit by a second splash after Parry recovers. However, Parry will only block one splash, so the other will create a DOT puddle.
Konjurer
Overmorph - Parry doesn’t stop the creation of the egg, of course, but it will stop the jumping Facehugger.
Drone Drop
Jason
Killing Machine - Despite the infinite armor, Parry will stop Jason. Please note, when this happens, Jason will no longer fall asleep.
Kung Lao
Vortex (enhanced Spin)
Dive Kick
Teleport - Despite KL being airborne, Parry works against all four versions. KL can empty Teleport to counter Parry though.
Tempest
Cyclone (enhanced Tornado)
Hat Trick
Hat-A-Rang (enhanced Hat Throw)
Hat Call Back (Breaks Parry if it goes through Sub’s back. However, if Sub is on top of the Hat when it’s called, Parry absorbs it like a regular projectile)
Jax
Dash Punch/Downward Dash Punch - Despite Jax being airborne, Parry works against it.
Major Pain - Despite Jax being airborne, Parry works against it.
Ground Pound
Heavy Weapons
Machine Fire (enhanced Machine Gun) - Parry will stop the first four projectiles, but not the last two, since at that point Sub will be in recovery.
Pumped Up
Ground Tremor
Air Drill Slam
The Parry actually ends Killing Machine, so you can combo him as normal. That's also why he doesn't fall asleep.Last time I checked Jason's killing machine had something weird when you parry it. You couldn't combo him because he retains his armor, but you can parry him then run to the other end of the screen which will eat up his armor time and he'll go to sleep after he thaws out.
For the most part, I'd agree. Just wish there was a bit more consistency. You can Parry Jax's Dash Punch, but not Kitana's Throat Slice? Bizarre to me.With a few exceptions all of these seem fair to not be parry able. Airborne can't be parried and neither can ground pounds or projectile attacks
Ferra torr had alot of them, all her projectiles and B3 that launches Ferra off went through. ill keep throwing some at ya. called Arieal dash, one for the team, boss toss, ferra toss, bowl girl: any variation but he tested in visious. @Apex Kano helped me find this@DR.Innuendo, hey man, looking it over, a few things:
1) Love that you've included regular moves that beat Parry, as I wasn't doing that.
2) It looks like some stuff isn't listed. For example, the first hit of Kotal Kahn Sword Shake (not the shake itself) can't be parried. Certain moves are variation specific (e.g. KL's enhanced Hat Throw only beats Parry if it's Hat Trick). And it looks like KP2 characters aren't here.
3) In the list I'm making, I'm also including moves that you wouldn't expect to Parry, but can, like Jason when he's in Killing Machine mode, as well as certain Teleports.
I think I'll go ahead and keep working on mine, so we can cross reference the two. Using yours as a base, I'll be able to go much faster, so thanks again!
Also, here's mine so far. Let me know what you think.
_________________________________________
Unparryable Special Moves
Due to Barrier of Frost (i.e. Parry) and Barrier of Ice’s (i.e. EN Parry) reduced recovery time in the recent patch, they are now a much more viable tool in the neutral game, as well as when dealing with zoning. The info found here isn’t new per say, but it’s now actually important to know, because of how critical Parry has become to Unbreakable’s game plan.
Most special moves can be parried, but X-Rays, in addition to certain other moves, can’t be. For the most part, these outliers are airborne special moves and weapon based attacks that don't have hurt boxes. In the interest of memorizing them all--so you don’t get caught unawares in a real match--a full list is included below, broken down by variation. If spending a bar changes whether or not a move can be parried, then the enhanced version will be listed. Otherwise, only the original move will be given, meaning both it and the enhanced version can’t be parried.
So, if it's not in this list, Unbreakable can use Parry! That said, obviously, moves which are not attacks (e.g. Ethereal’s Fade or Blood God’s Totem’s) or moves that only hit aerial opponent’s (e.g. Jason’s AA Grab) can’t be parried and won’t be in this list.
Lastly, as a bonus, if there is a move that can be parried, which seems surprising, a note will be made (e.g. Ermac’s Teleport). These unique instances are also marked because, for almost all of them, you will need to modify your follow up combo (i.e. airborne versus grounded).
Again though, the majority of this list represents what Unbreakable can’t Parry.
Alien
Tail Flip
Xeno Strike
Acidic
Erosive Blood (enhanced Acid Blood) - Parry will stop the first pool of acid and then you can back dash/armor the second. FYI, any pools that are blocked don’t be become DOT puddles.
Exo Splash (enhanced Exo Sting) - Parry will stop the first splash, but depending on spacing/timing, you can potentially be hit by the second. FYI, any splashes that are blocked don’t become DOT puddles.
Air Exo Splash (enhanced Air Exo Sting) - The two splashes come out faster than the grounded version of this move, so Sub won’t get hit by a second splash after Parry recovers. However, Parry will only block one splash, so the other will create a DOT puddle.
Konjurer
Overmorph - Parry doesn’t stop the creation of the egg, of course, but it will stop the jumping Facehugger.
Drone Drop
Jason
Killing Machine - Despite the infinite armor, Parry will stop Jason. Please note, when this happens, Jason will no longer fall asleep.
Kung Lao
Vortex (enhanced Spin)
Dive Kick
Teleport - Despite KL being airborne, Parry works against all four versions. KL can empty Teleport to counter Parry though.
Tempest
Cyclone (enhanced Tornado)
Hat Trick
Hat-A-Rang (enhanced Hat Throw)
Hat Call Back (Breaks Parry if it goes through Sub’s back. However, if Sub is on top of the Hat when it’s called, Parry absorbs it like a regular projectile)
Jax
Dash Punch/Downward Dash Punch - Despite Jax being airborne, Parry works against it.
Major Pain - Despite Jax being airborne, Parry works against it.
Ground Pound
Heavy Weapons
Machine Fire (enhanced Machine Gun) - Parry will stop the first four projectiles, but not the last two, since at that point Sub will be in recovery.
Pumped Up
Ground Tremor
Air Drill Slam
Hollywood:DF1
Salute
Drone Attacks
D+F+1 (Kick Abuse)
D+F+1 (Kick Abuse)
DB1
EX DB1
DF1
EX DF1
Spawning Puddle (DB1)
Vortex Swarm (EX DB1)
Bug Spray (DF1)
Bug Burst (EX DF1)
Krawler ^^
DB1
EX DB1
DF1
EX DF1
Master Of SoulsTele-choke (BF2)
Levitate (EXBF2)
Tele-Hang (DB1)
Tele-Hold (EX DB1)
Soul burst (DB2)
Soul Burst (EXDB2)
Air Teleport (but not ground Teleport)
SpectralSoul Burst & EX version (DB2)
Force Lift (DB1)
Tele Lift (EX DB1)
Air Teleport (but not ground teleport)
OK air teleport foes through but ground teleport get frozen figure that one out. @Jeffrey WolfSoul Ascension
moves that are used while in Soul Ascension
- Soul Strike (1 in air)
- Crushing Fist (2 in air)
- Quick Kick (3 in air)
- Swing Kick (4 in air)
- Ground Slam (D+3 in air)
- Soul burst (DB2 in air)
GunslingerUnload
Sand Shot
F4
OutlawSOS 3 (Does not go through anymore only because timing its hard to block with normal parry)
SOS2 (wiff's)
Unload
Sandshot
F4
unload
Sandshot
F4
Vicious:All projectiles
and normals that send farra by herself
Boss Toss
Lackey:Ferra Toss
any move that involves Ferra along, (since she has no hurt box while in travel but has a hit box to hit opponent with.)
Arieal force
one of a team
BF4
BF3
Stomp
Quake
Dragon Breath
C/F Ground Fire
Ground Smash
ShotgunHand Cannon
Low Rocket
Low Blow & EX version (whiff's)
Single Barrel (used to wiff now it goes through and hits him)
Double Barrel (same as single, Goes through now)
Ground Pound
Ground Tremor
-
Drill Slam
Machine Gun (not anymore can be blocked by ice shield and frost shield and be safe to block after)
Air Ball
Cybernetic:
Air Ball
CutthroatEye Burst (both hit and stun him for full combo.)
Eye Blast
Multi Blades (breaks and hits through)
Air Ball
KenjutsuF4
BF3
BF2
DB4
BF3
DB4
BF2
BF3
DB4
BF2
MournfulRising Fan
Throat Slice & Ex version (go right through and slice)
Upraise but not Fanado
Air ass
BF3 throat Slice
EX BF3
AssassinMB.Glaive
Staff Grab
BF3
EX BF3
Air Flutter
BF3
EX BF3
Air flutter
DB2
BojitsuAir Dive kick
Lung Kick
Cart Wheel Drop
MB.Chakram
AncestrialAir Dive Kick
Cart Wheel Drop
Air Dive Kick
Cart Wheel Drop
Hat Trick - Variation:Dive Kick
Spin
EX Tornado
Buss Saw:MB.Hat Throw
Hat Trap F/L (only from behind)
High Whiffs
Spin
-
-
Ravenous Variation:EX Sai (not anymore) used to but now it last longer
EX Low Sai (EX BF3) (not anymore) same reason as EX Sai
Ethereal Variation:-
-
-
-
-
-
Thunder God:DF4
-unfinished
-
Displacer:-
-unfinished
-
Teleport (DU)
-
-
Hellfire variationMinion Grab/Charge
Teleport
Ninjutsu variationHell Fire
Flame Aura
Teleport
Teleport
Necromancer:Mimicry
Amulet Strike
Air Tele
Bone Shaper:Summoned Fiend
Judgement Fist
Sceptor Slam
Sceptor Strike
Covert Ops:Air Drop
Special Forces:Military Stance Grab
Air Drop
Air Drop
(Drone)1+BLK
Cryomancer:Ice Burst
Ice Burst + clone
Ice Hammer (DB2)
EX Ice Hammer (EX DB2)
Air Hammer (in air)
JIP/JIK
Shuri ryuKunai
Blade Recall
Recall
LasherSpear Ryu
Air Tele
Whip Assault
Whip Trip
--
Kobu Jutsu(Air) Spin kick
(Air) Spin Drop
DF3 (wiffs)
Teleport into JIP
Teleport into JIK/NJP
Dragon NaginataAir Spin Drop
Air Spin Kick
DF3 normal Teleport (wiffs
(Air) Blade Dive
Tanfa Throw (EX DF1)
Teleport into JIP
Teleport - into following options:
JIP
JIK
NJP
Air Spin Drop
Air Spin Kick
CrystallineRock Drop (DB3)
Rock Shower (EX DB3)
Rock Drop (DB3)
Rock Shower (EX DB3)
Rock Drop (DB3)
Rock Shower (EX DB3)
Air DD1
DF2 Far High Bomb
DD2 Mid High Bomb
DB2 Close High Bomb
DF3 Far Low Bomb
DD3 Mid Low Bomb
DB3 Close Low Bomb
All Enhanced bombs (launch's Sub Zero) and ignores Parry!
Note: DB4 (gets frozen even though it seems it would go through naturally since its an air move and overhead) but there you go.Smoke bomb (wiffs)
Flame Burner
Flame Thrower
Up Rocket (last hit because of aura ends to quick=timing)
____________________________________________________________LK-520 Variation:
Air: D+4
F+2
Johnny is finished:
________________________________________________________________
Johnny Cage
________________________________
A-List/Fisticuffs
Rising Kick - Despite Johnny being airborne, Parry works against it.
Stunt Double
Mimics - Parry doesn’t work against Shadow Kick Mimics or Rising Shadow Mimics.
Rising Shadow - Despite Johnny being airborne, Parry works against it. Parry even works against Shadow Dropkick (enhanced Rising Shadow) on the way down.
___________________________________________________________
Kotal Khan
_________________________________
Universal
Sun God
War GodSunstone (DF3)
Burning Sunstone (EX DF3)
That's all for Kotal Khan.Sword Shake (DF3) (only if it's a close combat)
Sword Quake (EX DF3) (only if it's a close combat)
AcidicTail Flip
Xeno Strike
KonjurerErosive Blood (enhanced Acid Blood) - Parry will stop the first pool of acid and then you can back dash/armor the second. FYI, any pools that are blocked don’t be become DOT puddles.
Exo Splash (enhanced Exo Sting) - Parry will stop the first splash, but depending on spacing/timing, you can potentially be hit by the second. FYI, any splashes that are blocked don’t become DOT puddles.
Air Exo Splash (enhanced Air Exo Sting) - The two splashes come out faster than the grounded version of this move, so Sub won’t get hit by a second splash after Parry recovers. However, Parry will only block one splash, so the other will create a DOT puddle.
________________________________________________________________Overmorph - Parry doesn’t stop the creation of the egg, of course, but it will stop the jumping Facehugger.
Drone Drop
_________________________________________________________________Killing Machine - Despite the infinite armor, Parry will stop Jason. Please note, when this happens, Jason will no longer fall asleep.
TempestVortex (enhanced Spin)
Dive Kick
Teleport - Despite KL being airborne, Parry works against all four versions. KL can empty Teleport to counter Parry though.
Hat TrickCyclone (enhanced Tornado)
________________________________________________________________Hat-A-Rang (enhanced Hat Throw)
Hat Call Back (Breaks Parry if it goes through Sub’s back. However, if Sub is on top of the Hat when it’s called, Parry absorbs it like a regular projectile)
Heavy WeaponsDash Punch/Downward Dash Punch - Despite Jax being airborne, Parry works against it.
Major Pain - Despite Jax being airborne, Parry works against it.
Ground Pound
Pumped UpMachine Fire (enhanced Machine Gun) - Parry will stop the first four projectiles, but not the last two, since at that point Sub will be in recovery.
[/QUOTE]Ground Tremor
Air Drill Slam
SummonerSky Drop
Air Sky Drop
Trance
Ground Burst - The 2nd, meter burned attack also can’t be parried.
SorcererDemon Spawn - Unlike some other summoned attack (e.g. Johnny’s Mimics), Parry does work against the Demon. This includes all Demon attack types.
WarlockDark Curse - Despite the armor, Parry will stop a ground based attack made by Quan while he is in the circle, and allow Sub to connect with a hit after the Parry. However, after that hit, if Quan is still in the circle, the combo will drop because of Quan getting armor back. Because of this, use a B2 combo, so Quan is out of the circle for the rest of the hits.
Portal Grab
Hish-Qu-TenSmart Disc - Can be parried from the front, but not if the Disc is behind Sub.
WarriorGround Plasma Shot - Parry works against the shot, but not against the explosion made by the shot on the ground.
HunterYautja Strike
Air Yautja Strike
Self-Detonate
________________________________________________________________Snag - The thrown trap doesn’t interact with Parry and when the trap activates it breaks Parry.
Snag Detonation
Hollywood:DF1
Salute
Drone Attacks
D+F+1 (Kick Abuse)
D+F+1 (Kick Abuse)
DB1
EX DB1
DF1
EX DF1
Spawning Puddle (DB1)
Vortex Swarm (EX DB1)
Bug Spray (DF1)
Bug Burst (EX DF1)
Krawler ^^
DB1
EX DB1
DF1
EX DF1
Master Of SoulsTele-choke (BF2)
Levitate (EXBF2)
Tele-Hang (DB1)
Tele-Hold (EX DB1)
Soul burst (DB2)
Soul Burst (EXDB2)
Air Teleport (but not ground Teleport)
SpectralSoul Burst & EX version (DB2)
Force Lift (DB1)
Tele Lift (EX DB1)
Air Teleport (but not ground teleport)
OK air teleport foes through but ground teleport get frozen figure that one out. @Jeffrey WolfSoul Ascension
moves that are used while in Soul Ascension
- Soul Strike (1 in air)
- Crushing Fist (2 in air)
- Quick Kick (3 in air)
- Swing Kick (4 in air)
- Ground Slam (D+3 in air)
- Soul burst (DB2 in air)
GunslingerUnload
Sand Shot
F4
OutlawSOS 3 (Does not go through anymore only because timing its hard to block with normal parry)
SOS2 (wiff's)
Unload
Sandshot
F4
unload
Sandshot
F4
Vicious:All projectiles
and normals that send farra by herself
Boss Toss
Lackey:Ferra Toss
any move that involves Ferra along, (since she has no hurt box while in travel but has a hit box to hit opponent with.)
Arieal force
one of a team
BF4
BF3
Stomp
Quake
Dragon Breath
C/F Ground Fire
Ground Smash
ShotgunHand Cannon
Low Rocket
Low Blow & EX version (whiff's)
Single Barrel (used to wiff now it goes through and hits him)
Double Barrel (same as single, Goes through now)
Ground Pound
Ground Tremor
-
Drill Slam
Machine Gun (not anymore can be blocked by ice shield and frost shield and be safe to block after)
Air Ball
Cybernetic:
Air Ball
CutthroatEye Burst (both hit and stun him for full combo.)
Eye Blast
Multi Blades (breaks and hits through)
Air Ball
KenjutsuF4
BF3
BF2
DB4
BF3
DB4
BF2
BF3
DB4
BF2
MournfulRising Fan
Throat Slice & Ex version (go right through and slice)
Upraise but not Fanado
Air ass
BF3 throat Slice
EX BF3
AssassinMB.Glaive
Staff Grab
BF3
EX BF3
Air Flutter
BF3
EX BF3
Air flutter
DB2
BojitsuAir Dive kick
Lung Kick
Cart Wheel Drop
MB.Chakram
AncestrialAir Dive Kick
Cart Wheel Drop
Air Dive Kick
Cart Wheel Drop
Hat Trick - Variation:Dive Kick
Spin
EX Tornado
Buss Saw:MB.Hat Throw
Hat Trap F/L (only from behind)
High Whiffs
Spin
-
-
Ravenous Variation:EX Sai (not anymore) used to but now it last longer
EX Low Sai (EX BF3) (not anymore) same reason as EX Sai
Ethereal Variation:-
-
-
-
-
-
Thunder God:DF4
-unfinished
-
Displacer:-
-unfinished
-
Teleport (DU)
-
-
Hellfire variationMinion Grab/Charge
Teleport
Ninjutsu variationHell Fire
Flame Aura
Teleport
Teleport
Necromancer:Mimicry
Amulet Strike
Air Tele
Bone Shaper:Summoned Fiend
Judgement Fist
Sceptor Slam
Sceptor Strike
Covert Ops:Air Drop
Special Forces:Military Stance Grab
Air Drop
Air Drop
(Drone)1+BLK
Cryomancer:Ice Burst
Ice Burst + clone
Ice Hammer (DB2)
EX Ice Hammer (EX DB2)
Air Hammer (in air)
JIP/JIK
Shuri ryuKunai
Blade Recall
Recall
LasherSpear Ryu
Air Tele
Whip Assault
Whip Trip
--
Kobu Jutsu(Air) Spin kick
(Air) Spin Drop
DF3 (wiffs)
Teleport into JIP
Teleport into JIK/NJP
Dragon NaginataAir Spin Drop
Air Spin Kick
DF3 normal Teleport (wiffs
(Air) Blade Dive
Tanfa Throw (EX DF1)
Teleport into JIP
Teleport - into following options:
JIP
JIK
NJP
Air Spin Drop
Air Spin Kick
CrystallineRock Drop (DB3)
Rock Shower (EX DB3)
Rock Drop (DB3)
Rock Shower (EX DB3)
Rock Drop (DB3)
Rock Shower (EX DB3)
Air DD1
DF2 Far High Bomb
DD2 Mid High Bomb
DB2 Close High Bomb
DF3 Far Low Bomb
DD3 Mid Low Bomb
DB3 Close Low Bomb
All Enhanced bombs (launch's Sub Zero) and ignores Parry!
Note: DB4 (gets frozen even though it seems it would go through naturally since its an air move and overhead) but there you go.Smoke bomb (wiffs)
Flame Burner
Flame Thrower
Up Rocket (last hit because of aura ends to quick=timing)
____________________________________________________________LK-520 Variation:
Air: D+4
F+2
Johnny is finished:
________________________________________________________________
Johnny Cage
________________________________
A-List/Fisticuffs
Rising Kick - Despite Johnny being airborne, Parry works against it.
Stunt Double
Mimics - Parry doesn’t work against Shadow Kick Mimics or Rising Shadow Mimics.
Rising Shadow - Despite Johnny being airborne, Parry works against it. Parry even works against Shadow Dropkick (enhanced Rising Shadow) on the way down.
___________________________________________________________
Kotal Khan
_________________________________
Universal
Sun God
War GodSunstone (DF3)
Burning Sunstone (EX DF3)
That's all for Kotal Khan.Sword Shake (DF3) (only if it's a close combat)
Sword Quake (EX DF3) (only if it's a close combat)
AcidicTail Flip
Xeno Strike
KonjurerErosive Blood (enhanced Acid Blood) - Parry will stop the first pool of acid and then you can back dash/armor the second. FYI, any pools that are blocked don’t be become DOT puddles.
Exo Splash (enhanced Exo Sting) - Parry will stop the first splash, but depending on spacing/timing, you can potentially be hit by the second. FYI, any splashes that are blocked don’t become DOT puddles.
Air Exo Splash (enhanced Air Exo Sting) - The two splashes come out faster than the grounded version of this move, so Sub won’t get hit by a second splash after Parry recovers. However, Parry will only block one splash, so the other will create a DOT puddle.
________________________________________________________________Overmorph - Parry doesn’t stop the creation of the egg, of course, but it will stop the jumping Facehugger.
Drone Drop
_________________________________________________________________Killing Machine - Despite the infinite armor, Parry will stop Jason. Please note, when this happens, Jason will no longer fall asleep.
TempestVortex (enhanced Spin)
Dive Kick
Teleport - Despite KL being airborne, Parry works against all four versions. KL can empty Teleport to counter Parry though.
Hat TrickCyclone (enhanced Tornado)
________________________________________________________________Hat-A-Rang (enhanced Hat Throw)
Hat Call Back (Breaks Parry if it goes through Sub’s back. However, if Sub is on top of the Hat when it’s called, Parry absorbs it like a regular projectile)
Heavy WeaponsDash Punch/Downward Dash Punch - Despite Jax being airborne, Parry works against it.
Major Pain - Despite Jax being airborne, Parry works against it.
Ground Pound
Pumped UpMachine Fire (enhanced Machine Gun) - Parry will stop the first four projectiles, but not the last two, since at that point Sub will be in recovery.
[/QUOTE]Ground Tremor
Air Drill Slam
SummonerSky Drop
Air Sky Drop
Trance
Ground Burst - The 2nd, meter burned attack also can’t be parried.
SorcererDemon Spawn - Unlike some other summoned attack (e.g. Johnny’s Mimics), Parry does work against the Demon. This includes all Demon attack types.
WarlockDark Curse - Despite the armor, Parry will stop a ground based attack made by Quan while he is in the circle, and allow Sub to connect with a hit after the Parry. However, after that hit, if Quan is still in the circle, the combo will drop because of Quan getting armor back. Because of this, use a B2 combo, so Quan is out of the circle for the rest of the hits.
Portal Grab
Hish-Qu-TenSmart Disc - Can be parried from the front, but not if the Disc is behind Sub.
WarriorGround Plasma Shot - Parry works against the shot, but not against the explosion made by the shot on the ground.
HunterYautja Strike
Air Yautja Strike
Self-Detonate
________________________________________________________________Snag - The thrown trap doesn’t interact with Parry and when the trap activates it breaks Parry.
Snag Detonation
im too tired pm me it again and ill do it tomorrow. Thanks guys@DR.Innuendo , you forgot to update Raiden's and Kotal's un-parryable moves.
Quoted you to the PM for the updated info.im too tired pm me it again and ill do it tomorrow. Thanks guys
Sorry, but... @who?@MadeOfMetal wtf this isnt your work. You copied everything from this thread:
https://testyourmight.com/threads/incomplete-a-pointless-list-of-unparryable-whiffable-attacks.54872/
and you just changed the colors... You only steal other people's work...
ESG Jagged, MadeOfMetal, and DR.Innuendo are all the same person, and have been bannedSorry, but... @who?