I would say the Jade-Smoke match-up is 3-7 at best. Before I continue, I want to say that I'm not pro in any way, shape or form, so if you want to correct me on something, so ahead.
Damage/meter:
To my understanding, match-up charts are based on both characters being played at the highest possible level. When Smoke is played at this level, he can do near 100% combos off of numerous situations (fullscreen off of smoke bomb, off a deep kick, off an anti-air 2/d1, in the corner, etc) as long as he has the meter for it. Jade on the other hand has ~40% meterless combos of a JIP (Jade isn't going to be landing many of those with Smoke's anti-air abilities), mid to high 20% combos off an antiair. This alone makes the match-up bad. Smoke's damage in this game is broken. Even with no meter, Smoke slightly bests Jades damage output midscreen and in the corner. Because of this, Jade is going to have to save meter for breakers, limiting what she can spend meter on.
Positioning (fullscreen/midscreen/upclose):
Jade's obviously pretty helpless at full screen and is forced to dash block smoke bombs to get closer. At 1/4 to 1/2 screen away Jade's footies put her in the best situation, but with smoke away/towards Smoke has more control over positioning in this match than Jade does. If Jade whiffs anything, she can get smoke bombed into massive damage reset combos, while if Smoke whiffs something at midscreen, he will just get a slap on the wrist. Jade can't JIP at smoke at this range because of Smoke's anti-air ability, and Smoke will win air-to-air trades because of jump kick, air grab. Up close, Smoke's pokes and pressure gives him advantage. Smoke can just d3 and d4 all day because if Jade crouch blocks, she opens herself up for b2. If Jade ever tries to cross him over during his pressure, at best she will take ~30%, but if Smoke has meter it's going to hurt. Jade can try to glow out of Smoke's pressure, but she's only wasting precious meter that she needs for breakers. To be honest, if Jade ex-glows Smoke's d1, d3, 2, etc. I don't even know if Jade's 2 and 3 are even fast enough to punish Smoke's attack...they're pretty slow at 14 and 15 frame attacks, respectively. In terms of Jade pressuring Smoke, Jade has holes in her 2 3 f2 and b3 2 string large enough for Smoke to poke out. If Jade uses her glow for pressure, Smoke can just sit there and crouch block. If she throws him, that actually benefits Smoke because Jade just wasted meter that could have been used to break hit resets for a measly 12%, on top of giving Smoke a bit of meter from getting thrown. The real icing on the cake for Smoke is that Jade has small holes (5 frames or less) in all her strings except for 1 2 2. This means if Smoke has X-ray and Jade tries to pressure with any other string, she eats 34%.
Corner:
Let's start this section with Smoke in the corner. Smoke has ex-Smoke towards to escape out of the corner. If Smoke has 2 bars, he can just air teleport out of the corner and break Jade's punish. If Smoke jumps toward Jade and she tries to anti-air 1 him, he can just jump kick throw her into the corner. Jade can of course ex-glow his jump in attack, and I believe if Jade's b2 is spaced properly, there's nothing smoke can do in the air to counter it. If there's space between the two, and Smoke reads that Jade is going to d3/d4, he can teleport out of the corner for free. When Jade gets a corner combo on Smoke, it's a double-edged sword because now Smoke has around 2 bars, and if he catches her, she's dead. Now let's talk about Jade being in the corner. If she glows to escape, Smoke can just use Smoke away to keep her in the corner (albeit at a distance) and Jade just wasted meter. If Jade jumps without ex-glowing, she's dead. If she whiffs anything she's dead. If she blocks low to stop d3/d4 and gets hit by b2, she's dead. If she doesn't block low, she eats all Smoke's d3/d4s and she is constantly at disadvantage. When Smoke combos Jade, Jade has to instantly use her meter to break Smoke's ridiculous damage or she dies. Being in the corner is bad for both characters, but it's much worse for Jade.
Against most Smoke players this may seem like a slight disadvantage for Jade simply because playing Smoke at max level requires not dropping any combos/resets, this is hard enough offline let alone online. But match-up charts are based on the highest level of play. A Smoke player at the highest level will send you into the reset off of virtually anything. With this in mind, I say this match-up is 3-7 at best. Like I said earlier, I'm not a top Smoke player or anything, but I am well aware of what he is capable of.
The Jade-Sektor match-up might be advantage Sektor too.