Two First Names
Noob
I don't know how practical this is but in the corner you can do
Instant air db3 s2 s2 s1 123 dbf3 for about 360 damage on superman
Instant air db3 s2 s2 s1 123 dbf3 for about 360 damage on superman
I do not plan on ripping F3 out in the corner point blank tho lol.Dunno if this has been mentioned but in the corner from f3 you can do f3-IAdb3-2-2-2-2-123xxbdf3 for a bit more damage. I'm pretty damn sure that with spot on execution you can squeeze in the 5th s2 for even more damage.
If u do an ex f3 in the corner you get like 600dmg from it. It's high risk high reward.Yeah...F3 is death if it does not connect. Not a good idea.
Managed to fit the 5th s2 to the combo, the ia toxin needs to be crisp af tho. I'm pretty sure that's the max damage from f3 in the corner. @BxA RagnarökDunno if this has been mentioned but in the corner from f3 you can do f3-IAdb3-2-2-2-2-123xxbdf3 for a bit more damage. I'm pretty damn sure that with spot on execution you can squeeze in the 5th s2 for even more damage.
First time I've got credit for anything haha. FeelsSoGoodManhttps://twitter.com/BxA_Ragnarok/status/878627867617370113
Misspelling his name aside, the combo does look nice. Maybe something I'd try in casuals, but probably never in a tournament match.
That's new to meIs this known of a d3 mid screen ?
Ah I didn't see it. I feel there is defiantly something strong here but I was only messing with him.Youph posted something similar on Twitter. He was able to d3 d1 s1 s1 123 command grab Grodd in the corner
Pretty much w/e you want.Not sure if this has been asked yet, but what is the optimal string to follow up MB BF1 restand?
I do get poked out of it sometimes by online randoms dunno if it's my execution or just some wifi-warrior shenenigans but I'm not quite sure what to go for if I wanna be extra sure I'm getting my turn. Maybe s22? F13 seems to beat backdashes constantly at least.Pretty much w/e you want.
Raw command grab.
Walk up d1xxdbf3/db2mb/db1
123
b12
Its ur turn, mix or pressure.
Walk forward Schizo or 123 is my favorite for conditioning. The low hit on 123 catches backdash attempts and people sleeping, and the entire hitstring is hitconfirmable into either command throw or another mb.bf1 with ease, and it's plus 2 on block. The other advantage, especially when your opponent is accustomed to blocking it, is staggering after the 1. Even though it's negative it recovers hella quick and 1 staggered into d1 or Schizo becomes a new layer in the mixup.I do get poked out of it sometimes by online randoms dunno if it's my execution or just some wifi-warrior shenenigans but I'm not quite sure what to go for if I wanna be extra sure I'm getting my turn. Maybe s22? F13 seems to beat backdashes constantly at least.
Is this known of a d3 mid screen ?
That's new to me
Yeah I posted the video in the general discussion and Indecisive shared my video on Twitter but I'll post it here too:Youph posted something similar on Twitter. He was able to d3 d1 s1 s1 123 command grab Grodd in the corner
3 is excellent as an anti-crossup as well. Startup is slowish, but the hitbox is unfuckwithable. It's an underrated button right now for sure.The highest meterless corner damage off of F3 that I have found is F3, 3 > DB3, D1, D1 > DBF3. Could lead to more damage if there are better ways to follow the 3 > DB3. If someone can land 123 after, it should be like 500 meterless.
I feel like standing 3 has more potential in combos.