itsmemerawr
Noob
I'm having trouble keeping Reptile in the corner, at least when he has meter. Every time I approach Reptile as he's standing there in the corner, he'll all of a sudden do an Ex Slide and get out for free. Any advice?
Armor. Ex dash is barely used in this match.Why is the Reptile doing EX Slide, EX Dash is free escape no?
Ex Dash wont get him around the clone as its not a true wake up attack and therefore has no invincibility frames.Why is the Reptile doing EX Slide, EX Dash is free escape no?
That has cost me so many games against Sub Zero before. It's actually kind of embarrassing.Ex Dash wont get him around the clone as its not a true wake up attack and therefore has no invincibility frames.
lol yeah a lot of reptiles still forget about that.That has cost me so many games against Sub Zero before. It's actually kind of embarrassing.
Yes. One hell of advice: crouch block.I'm having trouble keeping Reptile in the corner, at least when he has meter. Every time I approach Reptile as he's standing there in the corner, he'll all of a sudden do an Ex Slide and get out for free. Any advice?
No.Why is the Reptile doing EX Slide, EX Dash is free escape no?
No worries, I've done this quite a bit myself haha. Though I've stopped doing it now.That has cost me so many games against Sub Zero before. It's actually kind of embarrassing.
EX Ice blast will punish any ball Rep can throw, even uncharged EX fast ball will trade on reaction. As an anti air, sure but jumping in on Rep in the corner is not a good way to go. Rep has no safe way to escape the corner, only unsafe good reads.Armor. Ex dash is barely used in this match.
Charged ex forceball is proabably his safest way to escape the corner though
You're doing it wrong. Gotta learn those jumpkick set ups, and that's where the charged forceball comes into play.The way I see it, Rep will usually just slide or block.Occasionally he will NJP spam but thats laughable. If he blocks, I dash in with d3 pressure back into clone set-up, or my fav B2 > Combo / B2 cancel > 212 Clone / Ice depending on hit confirm.
"As an anti-air, sure but jumping in on Rep in the corner is not a good way to go".You're doing it wrong. Gotta learn those jumpkick set ups, and that's where the charged forceball comes into play.
They completely ignored what I said earlier in the thread.