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help for a new cyrax player(newbie question)

hey guys am fairly new to mk picked it up a few weeks ago and since then i have mainly just been getting use to the way mk plays, and spending time in practice getting a feel for some beginner/intermediate combos aswell as trying out a bit of the online. I have recently decided to pick up cyrax and i heard he can be a difficult character to play(doesn't really matter to me i would rather play someone am interested in than someone easy to use and ive got plenty of time to practice :D). So i thought i would look up some of his BnB combos on various forums, youtube, etc and there seems to be a lot of talk about how some of his combos dont work or have/will be patched, something about a bomb trap? and honestly i know i sound like an idiot but i have no idea what that is, does this mean that you cant use any of his bombs inside of his combos or is it just a particular techique or one certain combo? anyway i was just wondering if someone could clear this up and tell me what it is, aswell as an other patches/changes that may have made some of his combos not work any longer just so i can avoid them so i dont spend hours trying to do combos that can no longer be done. Thanks.
 

Raven3r

Noob
Hey, welcome!

In terms of difficulty I wouldn't say Cyrax has combo's that are any more difficult that other characters, every character has its advanced combos. It's just his playstyle that is quite difficult to get used to because its quite different from the other characters; it involves a lot of setting your opponent up with bombs and your net.

As far as 'the' bomb trap goes, that was started with Cyrax's cyber throwdown move and led to an unavoidable bomb. Anyone that is actually playing their character can avoid it now though. That's the only combo that has been 'removed'. There are plenty of other bomb traps though but none of them are as difficult to avoid as the original one. The only talk of incoming nerfs are to do with cyrax's very high damage reset combo's and again those have only been talked about on the forums and there hasn't been any official word.

So go ahead and learn any combo's you like, there are some great threads and videos around here. If you see any combo that starts with cyber throwdown (b1,1,2,1) and then a medium bomb (f,f,4) that's most likely 'the bomb trap' and theres not much point learning that. Otherwise, enjoy!
 

TheChad_87

Bad Reputation
Bomb Trap doesn;t exist anymore, but Raven covered what it was.

Cyrax Section from a character guide I'm writing. It's far from being a be-all end-all tourney player's guide, but it should help with a newbie looking to get into the character:

Cyrax
Special Moves
Bomb (Close, Medium, Far, 8% - Unblockable)
Stickybomb (8% - Launches)
c. B, B, 4
m. F, F, 4
f. B, B, F, 4

Net (Capture)
Electro-net (Capture and drain 1 bar)
B, B, 3

Teleport
Bangport (8%)
D, B, 1

Buzzsaw (8%)
Saw Blade (15%, 2 Hits)
B, F, 2

Reverse Kick (7%)
Donkey Kick (11%, 2 hits)
D, F, 3

Ragdoll (10%, 2 Hits)
EN Ragdoll (15%, 3 Hits)
D, F, 3, *1+3

Anti-Air (8% - Only on airborne opponent)
Power Anti-Air (10% - only on airborne opponent)
D, F, 1

X-Ray: Cyberdriver (3 hits, 30%)
The range of Cyrax’ X is very lackluster. Not that it matters as Cyrax X-Ray will always be used in combos. The best part about Cyberdriver is that it can be comboed into and out of with proper timing. Being near the corner makes following it up easier. Of note is the fact that Cyrax X can be used as an anti-air if need be.

Basic Combos
Net, njP, B+2, dash, 2, 1, Anti-Air (22%, 8 Hits) or Power Anti-Air (23%, 8 Hits)
Net, Teleport, #m.Bomb, 2, 2, njP, dash, B+2, dash, 2, 1, Net, dash, 3, 3, Anti-Air (40%, 13 Hits) or Power Anti-Air (41%, 13 Hits)
B+2, dash, #2, 1, Net, dash, 3, 3, Anti-Air (21%, 9 Hits) or Power Anti-Air (22%, 9 Hits)
1, 2, 1, *Ragdoll (23%, 5 Hits) or EN Ragdoll (24%, 5 Hits)
3, 3, Net, dash, njP, B+2, dash, 2, 2, F+1 (28%, 9 Hits)
F+2, *c.Bomb, dash, 3, 3, Net, njP, dash, B+2, dash 2, 2, F+1 (33%, 10 Hits)
f.Bomb, F+2, #B+2, Uppercut (34%, 5 Hits)
m.Bomb, 2, 1, 2 (25%, 4 Hits)
m.Bomb, 2, 2, njP, dash, B+2, dash, 2, 1, Net, dash, 3, 3, Anti-Air (40%, 13 Hits) or Power Anti-Air (41%, 13 Hits)

Enhanced Combos
c.Bomb, 2, 1, Anti-Air, njP, dash #B+2, dash, *Sticky Bomb, dash, 3, 3, Net, dash, 3, 3, 4 (43%, 14 Hits – 1 Bar)
2,1, *Sticky Bomb, m.Bomb, Uppercut, B+2, dash, Uppercut (49% 9 Hits – 1 Bar)
3, 3, Net, jP, 1, 1, *Sticky Bomb, m.Bomb,, Uppercut, #B+2, dash, 3, 3, *Ragdoll (50%, 16 Hits – 1 Bar)
[Corner] 2, 1, *Sticky Bomb, c.Bomb. 2, 2, dash back, 2, 1, *Net, dash, 3, 3, Anti-Air (39%, 14 Hits – 1 Bar)
[Unbreakable] Sticky Bomb, #Sticky Bomb, Buzzsaw (24%, 5 Hits – 2 Bars)
[Reset] 3, 3, *Net, dash, 2, 1, *Sticky Bomb, m.Bomb, Step Forward, 3, 3, Buzzsaw (Reset) njP, dash, B+2, dash, 2, 1, *Net, dash, 3, 3, Anti-Air (30%, 10 Hits, 30%, 11 Hits – 1 Bar) [Total: 60%, 21 Hits]

X-Ray Combos
3, 3, Net, njP, dash, B+2, dash, 2, *X (39%, 10 Hits)
f.Bomb, F+2, #B+2, dash, 2, *X (47%, 9 Hits)
m.Bomb, 2, 2, njP, dash, B+2, dash, 2, *X, *dash, *1 *Ragdoll (56%, 13 Hits)

Secret Technique: Unknown as of now

Playing as Cyrax
Preferred Gameplan: Juggle//Mix-Up
Differences between Cyborg and Human Cyrax: (1) Human Cyrax has a safe Teleport, & (2) Human Cyrax has slower Bombs and a slower Net. You will need to adjust the timing on your combos accordingly.
Cyrax is one of the “Grapplers” of MK9. He sports an unblockable command throw in B+1, 2, 1, 2 that causes stagger, has an Anti-Air Throw, and the Ragdoll toss. His standard throw does 12% damage and his B+2 hits medium. This combines to give him deceptively good mix-up. He even has Donkey Kick, an EN move leading into Ragdoll that hits low.
Cyrax functions better when played at a deliberately slow pace. His actions are very stop-and-go, but once he gets going, the momentum is hard to deal with.
Basically, the goal with Cyrax is to land a net and let the explosions begin. Do NOT blindly throw nets. Each one has to be tossed deliberately. It works better if you work it into combos. Once Cyrax nets an opponent, he can trade 1 Bar for 40+% damage. A successful command throw can be followed up with m.Bomb, 2, 2 to force the opponent back onto the bomb. This is not completely safe as teleporters can get out of it easily, and X-Ray attacks will prevent it as well as some uppercuts. The end result will be 40+% with no meter usage. Another way to achieve this is with the net: teleporting behind a captured enemy and then waiting about .5sec before throwing a medium bomb and then performing 2, 2. This is much safer, but requires the opponent be captured. To achieve this goal, Cyrax will need to use his bombs wisely to control space well enough to force the opponent into making a mistake and getting captured. He will also need to manage meter effectively. One way to help build meter is through the use of teleports and by throwing out bombs after safe attacks (1, 2, 1; Uppercuts; Reverse Kick). One string to keep in mind is 1, 2, 1 which you can cancel into a medium bomb and then throw a net. This puts the opponent in a very precarious situation as the bomb is unblockable and jumping would surely mean getting caught in the net.
One thing you don’t want to happen is for Cyrax to get cornered. He has no armored moves making it very difficult for him to fight back. Be aware of your position on the field at all times, and keep his teleport in mind if you start to drift towards the corner.
Teleport, Anti-Air, Buzzsaw, and Reverse Kick are Cyrax’ wake-up options. Keep in mind that Reverse Kick and Buzzsaw both hit high with Reverse Kick being your Wake-Up of choice. In fact, there’s very little reason to use Buzzsaw much at all. Note that Donkey Kick hits low and then high in EN form making it a superb wake-up, but costing meter, which Cyrax needs for his more devastating combos. Cyrax has no armored EN attacks, but Donkey Kick has a few invincible frames on wake-up.
Applying all of this will make Cyrax an explosive force.

Fighting Cyrax
You have to be aware of the presence of bombs and the threat of a net at any time. If you are caught in a net and Cyrax has at least 1 bar of meter, you’re likely to eat >40%. Note that you can take >35% off of a net even if he is without meter. The Net is blockable, but his Bombs are not. This can create some sticky situations as jumping the bomb is often tricky due to the huge vertical space the net encompasses and blocking the net will only insure that you are blasted by the bombs.
Keep in mind that Cyrax’ teleport is unsafe and use this to your advantage. His teleport always puts him close to you meaning within striking distance. Cyrax is an offensive monster with great juggles and good mix-up game to go with it; however, his defenses are frail. Rushdown is the bane of this robot’s programming, so go on the offensive. Be aware that his EN Donkey Kick hits low, so if you dash in on him, duck and block, all the while watching for the start-up animation of B+2. If you can manage to corner him, you should be able to take the match from him. Just don’t get careless with your rushdown as a single Net can spell disaster for anyone with less than ½ health remaining if Cyrax has access to EN attacks.
Basically, you’ll need to employ a guarded rushdown strategy to effectively handle this guy. Use this information wisely and you’ll snuff out Cyrax’ firepower.

Fatalities
Buzz Kill: F, D, F, B, 2 (close)
Nothing but Net: B, D, B, F, 1 (jump)
Stage Fatality: D, U, Block

Babality
D, F, B, 2