UsedForGlue
"Strength isn't everything"
Hi Guys.
I have put together a couple of videos of some findings, some of it is known, most of it is not.
This character takes allot of breaking down, and allot of conditioning. The more your opponent understands and respects, the more you can exploit. He boarders on very simple to very specific.
REGULAR ARROW - DASH TRAP:
The standing arrow has a ridiculous amount of hit advantage, its stated at +84 in the menu, although I can't trust it entirely, it has a huge hit stun. Its very simple, you cannot dash between low arrow on block at full screen, and if you follow it up with a straight arrow, you get enough dashes into F2, and it can't be blocked, it may be able to be back dash mashed, depending on the character.
BASIC LOW ARROW PRESSURE ON BLOCK: How to understand it
REVERSE THROW PRESSURE GAME:
HARD KNOCKDOWN - BACK DASH KILLER - FLAME ARROW
COME BACK FACTOR / D2 ICE ARROW RELAUNCH INTO STANDING RESET:
This combo ends with 114 on hit, to which the opponent cannot do a back dash, they either have to push block or take the string.
JUMPING ARROW SET UP: (Still being tested)
STAGE IDEAS:
D1 ARROW ON HIT: Disrespecting the advantage
After green arrow hits you with a low arrow, certain opponents don't have to respect every option you have, so it is best to know what your options are to defeating opponents who decide to back dash out of all your low arrows on hit.
So...this is a list of what you can hit the opponent with if they don't respect your advantage and decide to back dash out of your follow ups, because of various dash backs, certain characters get away with allot of disrespecting, but others have to deal with more than they would like.
The options are: F3, B3, F2, JI2, JI1, JI3 - Obviously the characters that cannot dash back from your F2 or J2 suffer the most, so hopefully this list helps.
D1 ARROW ON HIT - DASH BACK PUNISHES: (I scribbled some of this down, so please test it further and help me out if I have got anything wrong)
Batman - Hit with JI2, Blocks a JI3
Flash - Hit with a B3, Blocks a JI3
Nightwing - Blocks a JI2 - Hit by JI3, B3, F2(D1)
Cyborg - Hit by JI3 and B3
Arrow - Hit by every option, but blocks a JI2
Superman - Hit by JI2, Blocks a JI3
Raven - HIT BY EVERYTHING
Aquaman - Hit by F2, B3, F3, But blocks a JI2 and JI3
Wonder Woman - Hit by only JI2 and JI3
Hawk Girl - Hit by B3, JI3 and JI2
Shazam - Backdashes all pressure on block - but not if you dash forward into F2
Joker - Hit by F2, B3 and JI2
Harley - Hit by B3, JI3 and JI2
Grundy - Hit by B3, F3, F2(d1), But can block JI2 and JI3
Lex - Hit by everything except F3
Catwoman - Hit by B3, F3, JI3, F2D1
Deathstroke - Hit by F2(d1), F3 & B3, But he can block a JI2 and JI3
Ares - HIT BY EVERYTHING
Killer Frost - Hit by only JI2 and JI3
Doomsday - Hit by only JI3 and JI1
Sinestro - Hit by B3, JI2 and JI3
Black Adam - If forces to only block a JI2 and JI3
Bane - ESCAPES EVERYTHING WITH A BACKDASH
Hope this helps.
Thanks
I have put together a couple of videos of some findings, some of it is known, most of it is not.
This character takes allot of breaking down, and allot of conditioning. The more your opponent understands and respects, the more you can exploit. He boarders on very simple to very specific.
REGULAR ARROW - DASH TRAP:
The standing arrow has a ridiculous amount of hit advantage, its stated at +84 in the menu, although I can't trust it entirely, it has a huge hit stun. Its very simple, you cannot dash between low arrow on block at full screen, and if you follow it up with a straight arrow, you get enough dashes into F2, and it can't be blocked, it may be able to be back dash mashed, depending on the character.
BASIC LOW ARROW PRESSURE ON BLOCK: How to understand it
REVERSE THROW PRESSURE GAME:
HARD KNOCKDOWN - BACK DASH KILLER - FLAME ARROW
COME BACK FACTOR / D2 ICE ARROW RELAUNCH INTO STANDING RESET:
This combo ends with 114 on hit, to which the opponent cannot do a back dash, they either have to push block or take the string.
JUMPING ARROW SET UP: (Still being tested)
STAGE IDEAS:
D1 ARROW ON HIT: Disrespecting the advantage
After green arrow hits you with a low arrow, certain opponents don't have to respect every option you have, so it is best to know what your options are to defeating opponents who decide to back dash out of all your low arrows on hit.
So...this is a list of what you can hit the opponent with if they don't respect your advantage and decide to back dash out of your follow ups, because of various dash backs, certain characters get away with allot of disrespecting, but others have to deal with more than they would like.
The options are: F3, B3, F2, JI2, JI1, JI3 - Obviously the characters that cannot dash back from your F2 or J2 suffer the most, so hopefully this list helps.
D1 ARROW ON HIT - DASH BACK PUNISHES: (I scribbled some of this down, so please test it further and help me out if I have got anything wrong)
Batman - Hit with JI2, Blocks a JI3
Flash - Hit with a B3, Blocks a JI3
Nightwing - Blocks a JI2 - Hit by JI3, B3, F2(D1)
Cyborg - Hit by JI3 and B3
Arrow - Hit by every option, but blocks a JI2
Superman - Hit by JI2, Blocks a JI3
Raven - HIT BY EVERYTHING
Aquaman - Hit by F2, B3, F3, But blocks a JI2 and JI3
Wonder Woman - Hit by only JI2 and JI3
Hawk Girl - Hit by B3, JI3 and JI2
Shazam - Backdashes all pressure on block - but not if you dash forward into F2
Joker - Hit by F2, B3 and JI2
Harley - Hit by B3, JI3 and JI2
Grundy - Hit by B3, F3, F2(d1), But can block JI2 and JI3
Lex - Hit by everything except F3
Catwoman - Hit by B3, F3, JI3, F2D1
Deathstroke - Hit by F2(d1), F3 & B3, But he can block a JI2 and JI3
Ares - HIT BY EVERYTHING
Killer Frost - Hit by only JI2 and JI3
Doomsday - Hit by only JI3 and JI1
Sinestro - Hit by B3, JI2 and JI3
Black Adam - If forces to only block a JI2 and JI3
Bane - ESCAPES EVERYTHING WITH A BACKDASH
Hope this helps.
Thanks