EntropicByDesign
It's all so very confusing.
In terms of midscreen for a bar (he doesn't have much meterless midscreen outside starter into special or into trait or into a mine) that's close to optimal with consistent execution (for me anyway) I use:any consensus yet on what his main bnb's are?
Starter x MineEx, B3, J3, 32 x Trait.
End trait however you want. Burn another bar for the restand or if you catch em lower in the air as you're going in to trait you can end with the low or OH. Throw Ender is the most damage, but it'll whiff if you don't have them high enough. Kind of annoying but Ive got it where I mostly don't catch them low any more. My execution is complete shit, so anyone who's even average shouldn't have s ton of trouble with some practice.
I honestly think this is pretty close to optimal midscreen unless there is a combo route I'm unaware of. In terms of pure swag there might be some more damaging stuff but nothing that I know of that's practical outside execution level: Korean Tekken Player.
Some tricks to landing it consistently are to delay the B3. Catch the bounce from the MB mine pretty low. Like a lot of combos you want the J3 to catch them late as they are falling so they juggle higher. Taking a microstep forward as you land after the j3 stops the 32 whiffing as much, this also helps as a frame kill because if you juggle them high enough off the j3 you have to let them fall the *tiniest bit* before the 32 will connect.
Some people use J2 instead of j3 and some people use f23 instead of 32. I think the damage difference between 32 and f23 is like.. 11 or 12 with low or oH ender and 9 or 10 with throw ender, so it's pretty negligent.. but didn't find f23 any easier, though some people do.