Man. . . was saving some of this for Evo. . . but since you already posted I got some good combos for you. So a lot of your setups revolved around your back to corner, but you can do a side swap mid combo. So Metrop(street) corner combo to mb LK neutral 3 interact grab j.3 interact B3 J3 112 LC. Great 48% for one meter invest. I am sure there are better ones, but this was the easiest one I could do consistently and this combo also recorners so that you can repeat it for a kill. Fortress of Solitude you can do a similar combo but instead of juggle interact you can do stage bounce etc.
Side note since you had that trait combo, you should drop your combo and chuck barrels while trait is up. It does sick damage. There are a lot of stages where you want to drop the finisher on trait combos to get a reset combo. This is what lets flash compete with other characters that have a capture move to do resets (batman, grundy, etc.)
Yeah didn't think about that barrel. Good ideaMan. . . was saving some of this for Evo. . . but since you already posted I got some good combos for you. So a lot of your setups revolved around your back to corner, but you can do a side swap mid combo. So Metrop(street) corner combo to mb LK neutral 3 interact grab j.3 interact B3 J3 112 LC. Great 48% for one meter invest. I am sure there are better ones, but this was the easiest one I could do consistently and this combo also recorners so that you can repeat it for a kill. Fortress of Solitude you can do a similar combo but instead of juggle interact you can do stage bounce etc.
Side note since you had that trait combo, you should drop your combo and chuck barrels while trait is up. It does sick damage. There are a lot of stages where you want to drop the finisher on trait combos to get a reset combo. This is what lets flash compete with other characters that have a capture move to do resets (batman, grundy, etc.)
Too hard ^^ I'll keep doing b2, 2, LK MB, 3, interact grab, Ji3, interact, b2, 2, f3, charge for 47% (44% from a d1 and 48% from 112) ^^ This is still decent damage for such an easy executionNo you combo start timing is strict, use j2 after b3 to make it easier, main thing is to keep em cornered to bait the interact punish or recombo sonic pund crossups or whatever corner strategy you want.
Against a cornered opponent (i.e. when Flash is facing the corner), 3~b+interact can reverse an airborne opponent allowing the headsmash interactable to connect. Making use of it will require a dedicated setup as the positioning and gravity are fairly specific. To test, corner a training dummy and perform f3, 3~b+interact.
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Indeed. However I didn't repeat anything Harold wrote. I reiterated his point--albeit unknowingly. Save your sad face for plagiarists.You obviously don't read what is writen here. You just repeating what has been said previewsly by Harold..
How many times kan you use the gun interactable per match?
In training mode I'm only able to use it once and it gets annoying to practice kombos with this limitation.
Yeah I've had this problem as well, you shouldn't use the select reset button or the gun will stop targetting after 1 shot.
and don't forget you can also 3, 2 for full reset before the interact grab.
Guess I gotta get that habit out right now.
By 3 2, you mean after the Lightning Kick to leave them standing?
Yes, it's not garanteed like the 3, grab interact but they aperently have a very short window to do something and it's even better if they don't expect it.
You will smash back dash just once or twice, after eating the charge you will give up that option.It didn't feel like a short window to me.. Seemed like you kould mash backdash...
If they don't expect it then I guess it's good but I wouldn't really use it otherwise. Good to know though.
You will smash back dash just once or twice, after eating the charge you will give up that option.
How practical would you say landing this combo is?
Those combo are 100% viable online.
I can do consistently the metropolis one :
LK MB, 3, interact grab, Ji3, interact, b22f3 charge back to corner for 48% easy execution.
I have hard time with the sonic pound, 11, 11, b22, interact however. :/