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DF2+R2
Due to the original gen discussion thread being dead and the game completely changing tomorrow, I wanted to start a fresh Ermac discussion thread.
Here are the patch changes to Ermac:
Witholding thoughts on the forceport armor, while it was clutch a lot of armored launchers were hit.
Here are the patch changes to Ermac:
- Ermac - Force Port when done as a wakeup attack no longer has armor
- Ermac - Towards+BK now has 16 startup frames (up from 12), is -25 on block (down from -22), and does 5 damage (down from 7)
- Ermac - increased combo damage scaling on Force Lift & Tele-Lift
- Ermac - reduced the blockstun of Air Soul Blast by 10 frames and reduced the pushback
- Ermac - Up Soul Blast is now +22 on hit (down from +27)
- Ermac - Away+FP,BP is now +15 on hit (down from +23)
- Ermac (Mystic) - reduced the pushback on Levitate
- Ermac (Mystic) - fixed a bug where if Ermac was hit on a certain frame after connecting with Levitate, the life gain and meter drain could be active longer than intended
- Ermac (Mystic) - increased combo damage scaling on Tele-Hang, Tele-Hold, Tele-Choke, & Levitate
- Ermac (Master of Souls) - increased combo damage scaling on Soul Ball & Soul Trap
- Ermac (Spectral) - Spectral Charge now has 2 hits of armor
- Ermac (Spectral) - Force Port & Soul Blast while hovering no longer has armor
Witholding thoughts on the forceport armor, while it was clutch a lot of armored launchers were hit.