KRYS9984
Noob
The purpose of this video is to highlight Ermacs' B3,4 "disoriented" string.
B3 - 4 is not one of his best tool because it is highly punishable; A half string B3 is -6 on block and the full string wiffs on a crouching opponent.
However, there is a very good use for disoriented after all, Ermacs corner game.
It has a good start up / recovery and can be used to increase damage without sacrificing your corner advantage. A reverse JK - Teleport / double teleport - D1 - TKP are ideal in this situation, but can be somewhat execution heavy. The combo could drop and you are open to be punished.
My focus was to land meterless combos exceeding 35% with the use of standard b'n'b combo starters, maintain corner advantage and were EASY to execute.
Descriptions on all 8 demonstrations will follow.
Demo #1: Mid-screen b'n'b used to punish a "balled up" opponent.
- B3,4 - teleport - 2,2 - TKS - B1,2,F1 - TKP or can be ended with 2,2 - TKP. 35%
Demo #2: Corner combos using Ermacs' 3,1 starter.
- JIP - 3,1 - TKS - B3,4 - B3,4 - TKP. 36%
- JIP - 3.1 - TKS - B3,4 - 2,2 - TKP. 38%
- JIP - 3.1 - TKS - B3,4 - 3,1 - 3,1,2 - TKP. 40%
Demo #3: Corner combos using F2 and B1,1,4 starters.
- JIP - F2 - TKS - B3,4 - 2,2 - TKP. 36%
- JIP - B1,1,4 - TKS - B3,4 - 2,2 - TKP. 45%
Demo #4: Corner Combo using F1,1,4 starter.
- JIP - F1,1,4 - B3,4 - B3,4 - B3,4 - TKS - B1,1,4 - 2,2 - TKP. 42%
Demo #5: Corner combo using B3, 4 starter.
- JIP - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - 2,2 - TKP. 40%
Demo #6: Same as demo 5 but with an U4 knock down. Semi OTG / Anti Wake-up. Credit goes to STORMS for this one.
- U4 - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - 2,2 - TKP. 9% + 37% = 46%
Demo #7: Same combos in demo 2 and 3 but with a F4 standing reset. I chose to follow up with a grab for this video.
- JIP - 3,1 - TKS - B3,4 - F4 - Grab. 29% + 11% = 40%
- JIP - B1,1,4 - TKS - B3,4 - F4 - Grab. 37% + 11% = 48%
Demo #8: Same combos in demo 4 and 5 but with a F4 standing reset. I chose to follow up with a grab for this video.
- JIP - F1,1,4 - B3,4 - B3,4 - B3,4 - TKS - B1,1,4 - F4 - Grab 39% + 11% = 50%
- JIP - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - F4 - Grab 37% + 11% = 48%
B3 - 4 is not one of his best tool because it is highly punishable; A half string B3 is -6 on block and the full string wiffs on a crouching opponent.
However, there is a very good use for disoriented after all, Ermacs corner game.
It has a good start up / recovery and can be used to increase damage without sacrificing your corner advantage. A reverse JK - Teleport / double teleport - D1 - TKP are ideal in this situation, but can be somewhat execution heavy. The combo could drop and you are open to be punished.
My focus was to land meterless combos exceeding 35% with the use of standard b'n'b combo starters, maintain corner advantage and were EASY to execute.
Descriptions on all 8 demonstrations will follow.
Demo #1: Mid-screen b'n'b used to punish a "balled up" opponent.
- B3,4 - teleport - 2,2 - TKS - B1,2,F1 - TKP or can be ended with 2,2 - TKP. 35%
Demo #2: Corner combos using Ermacs' 3,1 starter.
- JIP - 3,1 - TKS - B3,4 - B3,4 - TKP. 36%
- JIP - 3.1 - TKS - B3,4 - 2,2 - TKP. 38%
- JIP - 3.1 - TKS - B3,4 - 3,1 - 3,1,2 - TKP. 40%
Demo #3: Corner combos using F2 and B1,1,4 starters.
- JIP - F2 - TKS - B3,4 - 2,2 - TKP. 36%
- JIP - B1,1,4 - TKS - B3,4 - 2,2 - TKP. 45%
Demo #4: Corner Combo using F1,1,4 starter.
- JIP - F1,1,4 - B3,4 - B3,4 - B3,4 - TKS - B1,1,4 - 2,2 - TKP. 42%
Demo #5: Corner combo using B3, 4 starter.
- JIP - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - 2,2 - TKP. 40%
Demo #6: Same as demo 5 but with an U4 knock down. Semi OTG / Anti Wake-up. Credit goes to STORMS for this one.
- U4 - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - 2,2 - TKP. 9% + 37% = 46%
Demo #7: Same combos in demo 2 and 3 but with a F4 standing reset. I chose to follow up with a grab for this video.
- JIP - 3,1 - TKS - B3,4 - F4 - Grab. 29% + 11% = 40%
- JIP - B1,1,4 - TKS - B3,4 - F4 - Grab. 37% + 11% = 48%
Demo #8: Same combos in demo 4 and 5 but with a F4 standing reset. I chose to follow up with a grab for this video.
- JIP - F1,1,4 - B3,4 - B3,4 - B3,4 - TKS - B1,1,4 - F4 - Grab 39% + 11% = 50%
- JIP - B3,4 - B3,4 - B3,4 - B3 - TKS - B1,1,4 - F4 - Grab 37% + 11% = 48%