2, 1, net, 2, 1, ex bomb, mid bomb, dash 3, 3. Lands on top of the bomb and resets.
If you hit them (with any string) and the bomb explodes before they hit the ground theres no reset, it combos. But if they hit the ground before you hit them it will reset unless they do a fast special, x-ray or tech roll depending on the situation.
2, 1, ex bomb mid bomb, dash 2, 2, net. That only has one net, so it will hit.
I´m pretty sure you cant cancel 2,2 into net, but if you did it will hit and the opp would be suspended above the bomb, on explosion the combo will continue. Theres no reset. As of right now the 2nd net in a combo traps them only for an instant, after which they make contact with the ground before the bomb explodes. This special property of the 2nd net within a combo is what allows for the reset to happen. If you do 2,2 -> net, they touch the ground in between the last 2 and the net and the reset happens, but the opp is able to escape.
Here's the right solution. Make the damage reset timer last longer than it takes for a bomb to explode. Damage isn't reset before the bomb pops em back up. Fixed.
This was discussed before. I´m not sure wether there is a "reset timer" at all (meaning the code takes into account time in relation to the reset) If the reset trigger is tied to the bomb, wouldnt this disrrupt regular play?
For example lets say I land all hits in 1,2,1,ff4, the opp now blocks and I go for 2,2,f1 on block. Since 1,2,1 lifts the opp off the ground, the bomb is put on the screen while the opp is still in the air. Before I get my 2nd 2 out (of the 2,2,f1) the bomb has not exploded yet so I find myself still in the combo but chipping because the reset timer is waiting for the bomb to explode.
Ending combos with bomb setups would be disrrupted in general.
1,2, Ex bomb, mid bomb, uppercut, b2, 1,2,1,ff4 would suffer the same problem. Escapable resets/setups would be affected by severe scaling in this case.
There seems to be a conditional that activates the reset event, that involves the opponent touching the ground after a juggle. If there is no second net special properties there is no reset, as well as if there is no saw in combos. This does limit the characters technology a bit but it seems to be a hard fix from the coding perspective.
EDIT: clarity
EDIT2: 1,2, Ex bomb, mid bomb, uppercut, b2, 1,2,1,ff4 does NOT apply to this example since the bomb wont come out. Didnt want to leave incorrect info out here.