ETC AdmiralAugustus
Grabble Frazzled
In order to help level up our community, I decided to recreate the list of Kano's parry-able strings. I also added miscellaneous and random things that certain characters would try on you in an actual match. This is a LIVING guide. If there are any amendments, or additions, etc that need to be added let me know. If you do have something to add or fix please TAG ME IN YOUR POST SO I KNOW I NEED TO FIX/UPDATE IT.
This was all tested with the computer set to crouch block, reversal mode on, and ex or regular low or high parry as a reversal. If somethings looks a bit suspect, I recorded the computer doing the string or situation and parried it myself. As you will notice, there are a fair amount of strings that start as highs that are not listed. These can usually be parried by ducking the high and parrying the following attack, so I decided not to include them. Hopefully, as people play and lab some more we can get a comprehensive list. Most normals can be parried as long as they are not considered airborne or a projectile (i.e. Erron Black's gunshot normals are considered projectiles, thus can't be parried, while Bone Shaper Shinnok's staff moves can.) Some of these strings are useless strings that you might never see in a match, but it provides a base of when you can or can not parry. Again, if I missed anything please TAG ME IN THE POST WITH YOUR CORRECTION/UPDATE I hope this helps everyone in their pursuit of perfection with the Australian grappler.
Legend:
F = Forward
B = Back
D = Down
U = Up
1 = Square on PS4/X on Xbox One
2 = Triangle on PS4/Y on Xbox One
3 = X on PS4/A on Xbox One
4 =Circle on PS4/B on Xbox One
xx = Cancel
EX = Enhanced version of a special or meter burned
* = EX parry only
# = Ex or Regular parry
All normal throws can be parried (EX or Regular)
Jason
Kung Lao
Jax
Sonya Blade
Kenshi
Kitana
Scorpion
Sub-Zero
Mileena
Takeda
Cassie Cage
Jacqui Briggs
Kung Jin
Tanya
Tremor
Goro
Quan Chi
Raiden
D'Vorah
Ferra/Torr
Reptile
Kotal Kahn
Ermac
Liu Kang
Erron Black
Johnny Cage
Kano
Shinnok
Predator
This was all tested with the computer set to crouch block, reversal mode on, and ex or regular low or high parry as a reversal. If somethings looks a bit suspect, I recorded the computer doing the string or situation and parried it myself. As you will notice, there are a fair amount of strings that start as highs that are not listed. These can usually be parried by ducking the high and parrying the following attack, so I decided not to include them. Hopefully, as people play and lab some more we can get a comprehensive list. Most normals can be parried as long as they are not considered airborne or a projectile (i.e. Erron Black's gunshot normals are considered projectiles, thus can't be parried, while Bone Shaper Shinnok's staff moves can.) Some of these strings are useless strings that you might never see in a match, but it provides a base of when you can or can not parry. Again, if I missed anything please TAG ME IN THE POST WITH YOUR CORRECTION/UPDATE I hope this helps everyone in their pursuit of perfection with the Australian grappler.
Legend:
F = Forward
B = Back
D = Down
U = Up
1 = Square on PS4/X on Xbox One
2 = Triangle on PS4/Y on Xbox One
3 = X on PS4/A on Xbox One
4 =Circle on PS4/B on Xbox One
xx = Cancel
EX = Enhanced version of a special or meter burned
* = EX parry only
# = Ex or Regular parry
All normal throws can be parried (EX or Regular)
Jason
Slasher
Strings
2 * 3
Misc/Random
1,1,1 xx Ex or Regular Psycho Slash can be parried at "xx" (EX Only)
Relentless/Unstoppable
Strings
2 * 3 (Killing Blow)
F2 * 1+3 (Camp Killer)
Misc/Random
B1 xx Tight Squeeze can be parried at "xx" (EX Only)
D1 xx Tight Squeeze can be parried at "xx" (Ex and Regular)
D3 xx Tight Squeeze can be parried at "xx" (Ex and Regular)
D4 xx Tight Squeeze can be parried at "xx" (EX and Regular)
1 xx Tight Squeeze can be parried at "xx" (EX Only)
Parry-ability: ???
Strings
2 * 3
Misc/Random
1,1,1 xx Ex or Regular Psycho Slash can be parried at "xx" (EX Only)
Relentless/Unstoppable
Strings
2 * 3 (Killing Blow)
F2 * 1+3 (Camp Killer)
Misc/Random
B1 xx Tight Squeeze can be parried at "xx" (EX Only)
D1 xx Tight Squeeze can be parried at "xx" (Ex and Regular)
D3 xx Tight Squeeze can be parried at "xx" (Ex and Regular)
D4 xx Tight Squeeze can be parried at "xx" (EX and Regular)
1 xx Tight Squeeze can be parried at "xx" (EX Only)
Parry-ability: ???
Kung Lao
Strings
Universal
1,1,2,1 # 4
F2 * 3
4 # 4
Misc/Random
All of Kung Lao's Teleport follow up can be parried (EX or Regular)
Parry-ability: ???
Universal
1,1,2,1 # 4
F2 * 3
4 # 4
Misc/Random
All of Kung Lao's Teleport follow up can be parried (EX or Regular)
Parry-ability: ???
Jax
Strings
Universal
1,2 * B4
D1 * D2
B3 * 4
B3 * D2
Wrestler Specific Strings
F3 # 1+3
F4 # 1+3
Misc/Random
D1 xx Gotcha Grab can be parried at "xx" (EX Only)
232 (Universal) Has a gap at 23 * 2, but the parry will be stuffed before it becomes active.
Parry-ability: ???
Universal
1,2 * B4
D1 * D2
B3 * 4
B3 * D2
Wrestler Specific Strings
F3 # 1+3
F4 # 1+3
Misc/Random
D1 xx Gotcha Grab can be parried at "xx" (EX Only)
232 (Universal) Has a gap at 23 * 2, but the parry will be stuffed before it becomes active.
Parry-ability: ???
Sonya Blade
Strings
Universal
B1 * 4
2 * 2
Misc/Random
(Covert Ops) Military Stance 4 can be parried (EX or Regular) off a blockstring.
Parry-ability: ???
Universal
B1 * 4
2 * 2
Misc/Random
(Covert Ops) Military Stance 4 can be parried (EX or Regular) off a blockstring.
Parry-ability: ???
Kenshi
Strings
Universal
1,1 * 4
4,4 # 1
4,4,1 * 2
Kenjutsu Specific Strings
1 * 1
3,2 * 2
Misc/Random
Kenshi's sword is dumb
Parry-ability: ???
Universal
1,1 * 4
4,4 # 1
4,4,1 * 2
Kenjutsu Specific Strings
1 * 1
3,2 * 2
Misc/Random
Kenshi's sword is dumb
Parry-ability: ???
Kitana
Strings
Universal
Nothing... This bitch is air tight.
Misc/Random
Assassin Strike can be parried (Regular or EX)
Parry-ability: ???
Universal
Nothing... This bitch is air tight.
Misc/Random
Assassin Strike can be parried (Regular or EX)
Parry-ability: ???
Scorpion
Strings
Universal
This demon's strings are air tight
Misc/Random
All of Ninjutsu's varation specific normals can be parried (EX or Regular)
In Inferno you can parry between Scorpions FBRC's (EX or Regular)
Parry-Ability: ???
Universal
This demon's strings are air tight
Misc/Random
All of Ninjutsu's varation specific normals can be parried (EX or Regular)
In Inferno you can parry between Scorpions FBRC's (EX or Regular)
Parry-Ability: ???
Sub-Zero
Strings
Universal
*see Misc/Random section
Misc/Random
1,1,2 can be parried at 1,1 # 2 but you have to duck the second hit.
1,1,4 has a gap at 1,1 # 4 but parry is not active long enough.
1,1,1 has a gap at 1,1 # 1 but you have to duck the second hit.
Parry-ability: ???
Universal
*see Misc/Random section
Misc/Random
1,1,2 can be parried at 1,1 # 2 but you have to duck the second hit.
1,1,4 has a gap at 1,1 # 4 but parry is not active long enough.
1,1,1 has a gap at 1,1 # 1 but you have to duck the second hit.
Parry-ability: ???
Mileena
Strings
Universal
F1 * 4
2,1 * U4
B3 * 4
F4 # 4
Piercing Specific Strings
B1.2 * 1+3
Ravenous Specific Strings
B1,2 # 1+3
Misc/Random
Most strings cancelled to Ball or EX Ball can be parried at the Ball cancel (Regular Ball is faster)
Tele-Kick (EX or Regular) is parry-able
Parry-ability: ???
Universal
F1 * 4
2,1 * U4
B3 * 4
F4 # 4
Piercing Specific Strings
B1.2 * 1+3
Ravenous Specific Strings
B1,2 # 1+3
Misc/Random
Most strings cancelled to Ball or EX Ball can be parried at the Ball cancel (Regular Ball is faster)
Tele-Kick (EX or Regular) is parry-able
Parry-ability: ???
Takeda
Strings
Universal
B2,1 # 2+4
F1,2,2+4 (Can be parried (EX only), if you crouch block, before the last hit)
Misc/Random
All of Takeda's normals that use the whips can be parried (Either EX or Regular depending on timing)
Most strings canceled into teleport can be parried with EX or Regular depending on timing
Lasher D+F+1 (Low Slash) cannot be parried
Lasher D.F+1 (Whip Strike) can be parried with EX or Regular
Ronin D,F+1 (Shirai Ryu Kan) can be parried with EX or Regular
Parry-ability: ???
Universal
B2,1 # 2+4
F1,2,2+4 (Can be parried (EX only), if you crouch block, before the last hit)
Misc/Random
All of Takeda's normals that use the whips can be parried (Either EX or Regular depending on timing)
Most strings canceled into teleport can be parried with EX or Regular depending on timing
Lasher D+F+1 (Low Slash) cannot be parried
Lasher D.F+1 (Whip Strike) can be parried with EX or Regular
Ronin D,F+1 (Shirai Ryu Kan) can be parried with EX or Regular
Parry-ability: ???
Cassie Cage
Strings
Universal
1.1 # 2 (Must duck the second 1)
1,2 # 1 (Must duck the 2)
1,2 # 3 (Must duck the 2)
1,2 # B4 (Must duck the 2)
B1,2 # 4
2,1 # 2 (Must duck the 1)
3,3 * 2
Hollywood Specific Strings
2,1 # U4 (Must duck the 1)
Misc/Random
Nutpunches can be parried off of block strings
Parry-ability: ???
Universal
1.1 # 2 (Must duck the second 1)
1,2 # 1 (Must duck the 2)
1,2 # 3 (Must duck the 2)
1,2 # B4 (Must duck the 2)
B1,2 # 4
2,1 # 2 (Must duck the 1)
3,3 * 2
Hollywood Specific Strings
2,1 # U4 (Must duck the 1)
Misc/Random
Nutpunches can be parried off of block strings
Parry-ability: ???
Jacqui Briggs
Strings
Universal
2,3,3 # 4
Misc/Random
All dash punches can be parried EX or Regular
Parry-ability: ???
Universal
2,3,3 # 4
Misc/Random
All dash punches can be parried EX or Regular
Parry-ability: ???
Kung Jin
Strings
Universal
F2,D1 * U2
Shaolin Specific Strings
2.2 * 1
Misc/Random
Shaolin's D,F+1 (Up Kick) follow up D4 (MB or Regular) can be parried by EX or Regular
Parry-ability: ???
Universal
F2,D1 * U2
Shaolin Specific Strings
2.2 * 1
Misc/Random
Shaolin's D,F+1 (Up Kick) follow up D4 (MB or Regular) can be parried by EX or Regular
Parry-ability: ???
Tanya
Strings
Universal
2,4 * 3
B3,1 # 3
F4 # 3
Kobu Jutsu Specific Strings
3,2 * 1
B2 (can be parried before the overhead portion of the normal is active)
Pyromancer Specific Strings
B3,1 # 2
Misc/Random
Tanya's EX Tele can be parried with EX or Regular
Dragon Naginata variation specific normals can be parried by EX or Regular
(Dragon Naginata) Staff Stance follow up 4 is the only available follow up that can be parried EX and Regular Low
Parry-ability: ???
Universal
2,4 * 3
B3,1 # 3
F4 # 3
Kobu Jutsu Specific Strings
3,2 * 1
B2 (can be parried before the overhead portion of the normal is active)
Pyromancer Specific Strings
B3,1 # 2
Misc/Random
Tanya's EX Tele can be parried with EX or Regular
Dragon Naginata variation specific normals can be parried by EX or Regular
(Dragon Naginata) Staff Stance follow up 4 is the only available follow up that can be parried EX and Regular Low
Parry-ability: ???
Tremor
Strings
Universal
1 * 1
B2 # 4
Misc/Random
B3,D2 xx DB2 can be parried at the "xx" (Ex only)
2,1D4 xx DB2 can be parried at the "xx" (Ex or Regular)
1,2,3 xx DB2 can be parried at the "xx" (Ex or Regular)
Most all strings canceled into DB2 (or it's other variations) can be parried by EX or Regular at the cancel point
Ex or Regular parry will break Tremor's crystalline armor when active and operate as normal
Parry-ability: ???
Universal
1 * 1
B2 # 4
Misc/Random
B3,D2 xx DB2 can be parried at the "xx" (Ex only)
2,1D4 xx DB2 can be parried at the "xx" (Ex or Regular)
1,2,3 xx DB2 can be parried at the "xx" (Ex or Regular)
Most all strings canceled into DB2 (or it's other variations) can be parried by EX or Regular at the cancel point
Ex or Regular parry will break Tremor's crystalline armor when active and operate as normal
Parry-ability: ???
Goro
Strings
Universal
B1,2 # U2
F2,1 * 2+4
Misc/Random
Low pokes canceled into DB2 (Fang Spin) can be parried (EX or Regular)
Most of Goro's normals whiff over crouching blocking, allowing a follow up parry to the next attack or an interrupt through other means
All low pokes cancled into BF4 (Punch Walk) can be parried (EX only for D4 xx Punch Walk; all else are EX and Regular)
Parry-ability: ???
Universal
B1,2 # U2
F2,1 * 2+4
Misc/Random
Low pokes canceled into DB2 (Fang Spin) can be parried (EX or Regular)
Most of Goro's normals whiff over crouching blocking, allowing a follow up parry to the next attack or an interrupt through other means
All low pokes cancled into BF4 (Punch Walk) can be parried (EX only for D4 xx Punch Walk; all else are EX and Regular)
Parry-ability: ???
Quan Chi
Strings
Universal
Air Tight...ish *see Misc/Random section
Misc/Random
B3,2,4 can be parried at B3 * 2,4 (Must be done at max range)
The swords hitbox on B2 can be parried (EX or Regular)
B2 xx EX Close Rune > B2 can be parried at the ">" (EX or Regular)
[Starter} xx EX Close Rune > B3,2,4 can be parried at the ">", but it is very tricky to time and space (Quan must be close, EX only)
In Sorcerer, Quan can be parried while he stands in his Armored Spell Circle
Warlock BF1 (Portal Scoop (EX or Regular)) can be parried low (EX or Regular)
Parry-ability: ???
Universal
Air Tight...ish *see Misc/Random section
Misc/Random
B3,2,4 can be parried at B3 * 2,4 (Must be done at max range)
The swords hitbox on B2 can be parried (EX or Regular)
B2 xx EX Close Rune > B2 can be parried at the ">" (EX or Regular)
[Starter} xx EX Close Rune > B3,2,4 can be parried at the ">", but it is very tricky to time and space (Quan must be close, EX only)
In Sorcerer, Quan can be parried while he stands in his Armored Spell Circle
Warlock BF1 (Portal Scoop (EX or Regular)) can be parried low (EX or Regular)
Parry-ability: ???
Raiden
Strings
Universal
F3,2 # B2
Thunder God Specific Strings
Any charge string canceled into the teleport follow up can be parried (EX or Regular)
3 * 4 (Very tight)
3 * 2+4
B3 * 2
Misc/Random
BF3 (Electric Fly) can be parried (EX or Regular depending on timing)
B2 can be parried (EX only) after the first hit
Parry-ability: ???
Universal
F3,2 # B2
Thunder God Specific Strings
Any charge string canceled into the teleport follow up can be parried (EX or Regular)
3 * 4 (Very tight)
3 * 2+4
B3 * 2
Misc/Random
BF3 (Electric Fly) can be parried (EX or Regular depending on timing)
B2 can be parried (EX only) after the first hit
Parry-ability: ???
D'Vorah
Strings
Universal
Air tight *see Misc/Random section
Misc/Random
(Swarm Queen) Follow ups after a Vortex Swam can be parried (EX Only)
Overpositor attacks can be parried (EX or Regular)
Parry-ability: ???
Universal
Air tight *see Misc/Random section
Misc/Random
(Swarm Queen) Follow ups after a Vortex Swam can be parried (EX Only)
Overpositor attacks can be parried (EX or Regular)
Parry-ability: ???
Ferra/Torr
Strings
Universal
Air tight
Lackey Specific Strings
Air tight
Misc/Random
D1 xx Grab n Stab (EX or Regular) can be parried at the "xx" (EX or Regular
D3 xx Grab n Stab (EX or Regular) can be parried at the "xx" (EX only) (In Viscious, you can regular parry this tick throw)
Charge (EX or Regular) can be parried at either the point where Torr swings Ferra or when Torr charges (EX or Regular)
Ferra tosses can not be parried
Boulder Roll and Torr Up can't be parried
Parry-ability: ???
Universal
Air tight
Lackey Specific Strings
Air tight
Misc/Random
D1 xx Grab n Stab (EX or Regular) can be parried at the "xx" (EX or Regular
D3 xx Grab n Stab (EX or Regular) can be parried at the "xx" (EX only) (In Viscious, you can regular parry this tick throw)
Charge (EX or Regular) can be parried at either the point where Torr swings Ferra or when Torr charges (EX or Regular)
Ferra tosses can not be parried
Boulder Roll and Torr Up can't be parried
Parry-ability: ???
Reptile
Strings
Universal
1,4 # 1
Misc/Random
(Deceptive) Reptile can still be parried whilst invisible
Slides, Dashes, Ex, or Regular can be parried (EX or Regular)
Most all strings canceled into EX Claw Swipe can't be parried except: 1,2,1 xx EX Claw Swipe, B3 xx Ex Claw Swipe, B1,D4 xx EX Claw Swipe)
Parry's seem to have longer active frames in comparison when Nimble trait (Basilisk) is activated
A raw parry against non-buffed Noxious Reptile takes .60% for the high and low parry
A raw parry against normal-buffed Noxious Reptile takes 1.5% for the high and low parry
A raw parry against enhanced-buffed Noxious Reptiles takes 3% for the high and low parry
Parry-ability: ???
Universal
1,4 # 1
Misc/Random
(Deceptive) Reptile can still be parried whilst invisible
Slides, Dashes, Ex, or Regular can be parried (EX or Regular)
Most all strings canceled into EX Claw Swipe can't be parried except: 1,2,1 xx EX Claw Swipe, B3 xx Ex Claw Swipe, B1,D4 xx EX Claw Swipe)
Parry's seem to have longer active frames in comparison when Nimble trait (Basilisk) is activated
A raw parry against non-buffed Noxious Reptile takes .60% for the high and low parry
A raw parry against normal-buffed Noxious Reptile takes 1.5% for the high and low parry
A raw parry against enhanced-buffed Noxious Reptiles takes 3% for the high and low parry
Parry-ability: ???
Kotal Kahn
Strings
Universal
Air Tight
Misc/Random
(War God) Strings canceled into any sword variation specific specials that is not Sword Shake or Sword Toss can be parried (EX or Regular depending on timing) except: 114
(War God) All low pokes canceled into War God variation specific specials that are not Sword Shake or Sword Toss can be parried (EX or Regular)
(Sun God) All tick throw setups can be Regular parried except D4 xx Sun God Choke and 1 xx Sun God Choke. These must be EX parried
Parry-ability: ???
Universal
Air Tight
Misc/Random
(War God) Strings canceled into any sword variation specific specials that is not Sword Shake or Sword Toss can be parried (EX or Regular depending on timing) except: 114
(War God) All low pokes canceled into War God variation specific specials that are not Sword Shake or Sword Toss can be parried (EX or Regular)
(Sun God) All tick throw setups can be Regular parried except D4 xx Sun God Choke and 1 xx Sun God Choke. These must be EX parried
Parry-ability: ???
Ermac
Strings
Universal
F2,1 # D2
F3 # 4
Misc/Random
Ermac’s grounded teleports can be parried by EX or Regular. Also works off F4 xx Tele, B1,2 xx Tele, and B3 xx Tele, etc.
Jumping teleport attacks, or teleports done from hover, can not be parried
B2 can be parried (EX or Regular) even if it is fully charged
None of Ermac’s Spectral variation specific flying normals can be parried (But he can be grabbed if he’s floating towards you and he’s close enough to the ground (Ermac’s feet at Kano’s neck))
Parry-ability: ???
Universal
F2,1 # D2
F3 # 4
Misc/Random
Ermac’s grounded teleports can be parried by EX or Regular. Also works off F4 xx Tele, B1,2 xx Tele, and B3 xx Tele, etc.
Jumping teleport attacks, or teleports done from hover, can not be parried
B2 can be parried (EX or Regular) even if it is fully charged
None of Ermac’s Spectral variation specific flying normals can be parried (But he can be grabbed if he’s floating towards you and he’s close enough to the ground (Ermac’s feet at Kano’s neck))
Parry-ability: ???
Liu Kang
Strings
Universal
1 # 1,1 (Must duck the first 1)
1,1 # 3
F4,4 *4 (Can be parried with Regular or EX parry at the second 4, but only at max range. Very inconsistent)
Misc/Random
(Flame Fist) EX Windmill Punch can be parried before the last hit (EX or Regular)
Dragon’s Roar (D,B+2) can be parried on some string cancels, namely 1,1,3
Flying Kick can not be parried
(Dragon’s Fire) FIre Ball Run Cancel follow ups can be parried if not done frame perfect and off strings with less cancel advantage (EX Only)
Bicycle Kick or the Flip follow up can not be parried
Parry-ability: ???
Universal
1 # 1,1 (Must duck the first 1)
1,1 # 3
F4,4 *4 (Can be parried with Regular or EX parry at the second 4, but only at max range. Very inconsistent)
Misc/Random
(Flame Fist) EX Windmill Punch can be parried before the last hit (EX or Regular)
Dragon’s Roar (D,B+2) can be parried on some string cancels, namely 1,1,3
Flying Kick can not be parried
(Dragon’s Fire) FIre Ball Run Cancel follow ups can be parried if not done frame perfect and off strings with less cancel advantage (EX Only)
Bicycle Kick or the Flip follow up can not be parried
Parry-ability: ???
Erron Black
Strings
Universal
Air tight
Misc/Random
You can only Regular parry 21122 Command Grab shenanigans at 21 # 1. Every other cancel you have to EX. Same for slide.
F1, 2 xx Sand Tackle can be parried at the “xx” (EX Only)
Can not parry Sand Toss
(Outlaw) Tarkatan Stab can be parried when canceled anywhere from 21122 (EX or Regular) except the end (EX only)
(Marksman) Relevant strings canceled into Rifle Swing can be parried (EX or Regular)
(Marksman) Rifle Stance Run Cancel follow ups can be parried (EX or Regular depending on timing)
Parry-ability: ???
Universal
Air tight
Misc/Random
You can only Regular parry 21122 Command Grab shenanigans at 21 # 1. Every other cancel you have to EX. Same for slide.
F1, 2 xx Sand Tackle can be parried at the “xx” (EX Only)
Can not parry Sand Toss
(Outlaw) Tarkatan Stab can be parried when canceled anywhere from 21122 (EX or Regular) except the end (EX only)
(Marksman) Relevant strings canceled into Rifle Swing can be parried (EX or Regular)
(Marksman) Rifle Stance Run Cancel follow ups can be parried (EX or Regular depending on timing)
Parry-ability: ???
Johnny Cage
Strings
Universal
Nada
Fisticuffs Specific Strings
B1,2 * 1
A-List Specific Strings
1,2 *1
Misc/Random
114 the last hit has to be parried low (if the first two hits whiff)
F244 the last hit has to be parried low (if the first two hits whiff)
EX Nut Punch can be parried after the first hit (EX Only)
Stunt Doubles can not be parried
A-List run cancel follow ups can be parried
Any A-List delayed nut punch can be parried
Parry-ability: ???
Universal
Nada
Fisticuffs Specific Strings
B1,2 * 1
A-List Specific Strings
1,2 *1
Misc/Random
114 the last hit has to be parried low (if the first two hits whiff)
F244 the last hit has to be parried low (if the first two hits whiff)
EX Nut Punch can be parried after the first hit (EX Only)
Stunt Doubles can not be parried
A-List run cancel follow ups can be parried
Any A-List delayed nut punch can be parried
Parry-ability: ???
Kano
Strings
Universal
1,1 * 2
Cybernetic
F3 * 2+4
Misc/Random
All tick throw setups can be parried with Regular parry except F3,3 xx Rib Strike and D4 xx Rib Strike (Must be EX)
We tight mate
Parry-ability: ???
Universal
1,1 * 2
Cybernetic
F3 * 2+4
Misc/Random
All tick throw setups can be parried with Regular parry except F3,3 xx Rib Strike and D4 xx Rib Strike (Must be EX)
We tight mate
Parry-ability: ???
Shinnok
Strings
Universal
1,1,2 * 3
Misc/Random
(Boneshaper) Scepter Slam or Scepter Launch can be parried (EX or Regular)
This is a tough matchup
Parry-ability: ???
Universal
1,1,2 * 3
Misc/Random
(Boneshaper) Scepter Slam or Scepter Launch can be parried (EX or Regular)
This is a tough matchup
Parry-ability: ???
Predator
Strings
Universal
B2,2 # D2
Misc/Random
(Warrior) Yuatja Strike cannot be parried
Parry-ability: ???
Universal
B2,2 # D2
Misc/Random
(Warrior) Yuatja Strike cannot be parried
Parry-ability: ???
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