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To Live is to Die
EDIT: Due to the recent patch, F2D13 does not have enough cancel advantage for the UHB to jail. All of this can be avoided by ducking after the string. This is all useless now.
F2D13~Up Haven Blast jails in the corner, does ~2.24% chip. Against three characters it can be looped over and over until they take a hit or push-block.
F2D13~UHB works on:
Superman
Wonder Woman (both stances)
Hawkgirl
UHB connects but Green Arrow is pushed away:
Flash, Batman, Lobo, Joker, Solomon Grundy, Lex Luthor, Raven, Aquaman, Scorpion, Ares, Killer Frost, Doomsday, Shazam, Green Lantern, Sinestro, Black Adam, Bane
UHB Whiffs Completely:
Nightwing (both stances)
Harley Quinn
Cyborg
Green Arrow
Catwoman
Deathstroke
Batgirl
Even against characters where it pushes back, this can be very useful since Up Haven Blast is very advantageous on block.
Against Superman, Wonder Woman, and Hawkgirl. They must push-block or take the last hit of the F2D13 in then try and get out of it on wake-up. But Green Arrow can read this and cancel into straight arrow. Which gives you a juggle on hit or if blocked is +3.
F2D13~Up Haven Blast jails in the corner, does ~2.24% chip. Against three characters it can be looped over and over until they take a hit or push-block.
F2D13~UHB works on:
Superman
Wonder Woman (both stances)
Hawkgirl
UHB connects but Green Arrow is pushed away:
Flash, Batman, Lobo, Joker, Solomon Grundy, Lex Luthor, Raven, Aquaman, Scorpion, Ares, Killer Frost, Doomsday, Shazam, Green Lantern, Sinestro, Black Adam, Bane
UHB Whiffs Completely:
Nightwing (both stances)
Harley Quinn
Cyborg
Green Arrow
Catwoman
Deathstroke
Batgirl
Even against characters where it pushes back, this can be very useful since Up Haven Blast is very advantageous on block.
Against Superman, Wonder Woman, and Hawkgirl. They must push-block or take the last hit of the F2D13 in then try and get out of it on wake-up. But Green Arrow can read this and cancel into straight arrow. Which gives you a juggle on hit or if blocked is +3.