Name v.5.0
Iowa's Finest.
Welcome to the official Bo Rai Cho combo thread. This thread is a work in progress.
Midscreen Meterless
111 xx DB1, Run Cancel, D4 xx BF4 = 25%
Midscreen Metered
111 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 33%
Corner Meterless
111 xx DB1, F1 (3rd hit) xx DB4, Jump Back, Jump In punch, 413U4, F1 (All hits) xx DB2 = 38%
Corner Metered
N/A
111 xx DB1, Run Cancel, D4 xx BF4 = 25%
Midscreen Metered
111 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 33%
Corner Meterless
111 xx DB1, F1 (3rd hit) xx DB4, Jump Back, Jump In punch, 413U4, F1 (All hits) xx DB2 = 38%
Corner Metered
N/A
Midscreen Meterless
F1 (3rd hit) xx DB1, Run Cancel, D4 xx BF4 = 23%
Midscreen Metered
F1 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
F1 (3rd Hit) xx DB1, F1 (3rd hit) xx DB4, Jump Back, Jump In Punch, 413U4, F1 (All hits) xx DB2 = 36%
Corner Metered
N/A
F1 (3rd hit) xx DB1, Run Cancel, D4 xx BF4 = 23%
Midscreen Metered
F1 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
F1 (3rd Hit) xx DB1, F1 (3rd hit) xx DB4, Jump Back, Jump In Punch, 413U4, F1 (All hits) xx DB2 = 36%
Corner Metered
N/A
Midscreen Meterless
341, Run Cancel, 12 xx DB4, DF1, Jump Back, Jump In Punch, B233 xx DB2 = 33%
Midscreen Metered
N/A
Corner Meterless
341, F2 xx DB4, Jump Back, Jump In punch, 413U4, 21, 21, F1 (Full Hits) xx DB2, = 42%
Corner Metered
N/A
341, Run Cancel, 12 xx DB4, DF1, Jump Back, Jump In Punch, B233 xx DB2 = 33%
Midscreen Metered
N/A
Corner Meterless
341, F2 xx DB4, Jump Back, Jump In punch, 413U4, 21, 21, F1 (Full Hits) xx DB2, = 42%
Corner Metered
N/A
Midscreen Meterless
N/A
Midscreen Metered
B12 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
B12 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (All Hits) xx DB2 = 38%
Corner Metered
N/A
N/A
Midscreen Metered
B12 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
B12 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (All Hits) xx DB2 = 38%
Corner Metered
N/A
Midscreen Meterless
21, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 33%
Midscreen Metered
244 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 35%
Corner Meterless
21, F2 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 43%
Corner Metered
244 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 42%
21, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 33%
Midscreen Metered
244 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 35%
Corner Meterless
21, F2 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 43%
Corner Metered
244 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 42%
Midscreen Meterless
N/A
Midscreen Metered
B32 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 34%
Corner Meterless
B322, 12 xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 34%
Corner Metered
N/A
N/A
Midscreen Metered
B32 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 34%
Corner Meterless
B322, 12 xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 34%
Corner Metered
N/A
Midscreen Meterless
F34, RC, 121~DB4, JI2, B233~DB2 = %
Midscreen Metered
N/A
Corner Meterless
F34, 3 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 45%
Corner Metered
N/A
F34, RC, 121~DB4, JI2, B233~DB2 = %
Midscreen Metered
N/A
Corner Meterless
F34, 3 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 45%
Corner Metered
N/A
Midscreen Meterless
B233 xx DB1, Run Cancel, D4 xx BF4 = 29%
Midscreen Metered
B233 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 37%
Corner Meterless
B233 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 44%
Corner Metered
N/A
B233 xx DB1, Run Cancel, D4 xx BF4 = 29%
Midscreen Metered
B233 xx EX DB1, NJP, Run Cancel, 12 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 37%
Corner Meterless
B233 xx DB1, F1 (2nd hit) xx DB4, Jump Back, Jump In Punch, 413U4, 21, F1 (Full Hits) xx DB2 = 44%
Corner Metered
N/A
Meterless
S1, 12, DB4, DF1, Jump In Punch, B233 xx DB2 = 30%
S1, 12, DB4, DF1, Jump In Punch, B233 xx DB2 = 30%
Midscreen Meterless
NJP, Run Cancel, 3 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
NJP, 3 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 40%
NJP, Run Cancel, 3 xx DB4, DF1, Jump In Punch, B233 xx DB2 = 31%
Corner Meterless
NJP, 3 xx DB4, Jump Back, Jump In Punch, 413U4, 21, 21, F1 (Full Hits) xx DB2 = 40%
Midscreen Meterless
21, RC, 12, db4, dd1, ji+2, b233, db1, dd1 - 29%
21, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f21, db1, dd1 - 35% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
Corner Meterless
21, f2, df2, 3, df2, f1, db2 - 38%
21, 3, db4, back dash, ji+1, 21, 3, df2, d1, db2 - 38%
21, RC, 12, db4, dd1, ji+2, b233, db1, dd1 - 29%
21, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f21, db1, dd1 - 35% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
Corner Meterless
21, f2, df2, 3, df2, f1, db2 - 38%
21, 3, db4, back dash, ji+1, 21, 3, df2, d1, db2 - 38%
Midscreen Meterless
f34, RC, 121, db4, dd1, ji+2, b233, dd3, 3, 21, f1, db1, dd1 - 40% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage + 121 after f34 whiffs on female characters.)
f34, RC, 121, db4, dd1, ji+2, b233, dd3, 3, bf3 - 35% (121 after f34 whiffs on female characters)
Corner Meterless
f34, 21, 3, db4, dd1, b233, dd3, 3, 21, d1, db1, dd1 - 40%
f34, RC, 121, db4, dd1, ji+2, b233, dd3, 3, 21, f1, db1, dd1 - 40% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage + 121 after f34 whiffs on female characters.)
f34, RC, 121, db4, dd1, ji+2, b233, dd3, 3, bf3 - 35% (121 after f34 whiffs on female characters)
Corner Meterless
f34, 21, 3, db4, dd1, b233, dd3, 3, 21, d1, db1, dd1 - 40%
Midscreen Meterless
341, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f21, db1, dd1 - 35% midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
Corner Meterless
N/A
341, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f21, db1, dd1 - 35% midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
Corner Meterless
N/A
Midscreen Meterless
N/A
Corner Meterless
b322, 21, 3, db4, dd1, b233, dd3, 3, 21, d1, db1, dd1 - 34%
N/A
Corner Meterless
b322, 21, 3, db4, dd1, b233, dd3, 3, 21, d1, db1, dd1 - 34%
Midscreen Meterless
1212, dd3, 2, RC, 12, db4, dd1, ji+2, b233, dd3, 3, 21, f1, db1, dd1 - 34% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
1212, dd3, 2, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 31%
Corner Meterless
1212, dd3, 2, 3, db4, dd1, b233, dd3, 3, 21, 21, f1, db1, dd1 - 36%
1212, dd3, 2, RC, 12, db4, dd1, ji+2, b233, dd3, 3, 21, f1, db1, dd1 - 34% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
1212, dd3, 2, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 31%
Corner Meterless
1212, dd3, 2, 3, db4, dd1, b233, dd3, 3, 21, 21, f1, db1, dd1 - 36%
Meterless Midscreen
244, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, RC, 21, f1, db1, dd1 - 42% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
244, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 39%
Meterless Corner
244, dd3, 3, 3, db4, dd1, b233, dd3, 3, 21, 21, f1, db1, dd1 - 44%
244, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, RC, 21, f1, db1, dd1 - 42% (midscreen to corner; doesn't work on Dead Woods stage due to length of this stage)
244, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 39%
Meterless Corner
244, dd3, 3, 3, db4, dd1, b233, dd3, 3, 21, 21, f1, db1, dd1 - 44%
Meterless Midscreen
b32, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 38%
Meterless Corner
N/A
b32, dd3, 3, RC, 12, db4, dd1, ji+2, b233, dd3, 3, f2, bf3 - 38%
Meterless Corner
N/A
Meterless Midscreen
N/A
Meterless Corner
b233, dd3, 3, f21, db4, dd1, b233, dd3, 3, 21, f1, db1, dd1 - 47%
N/A
Meterless Corner
b233, dd3, 3, f21, db4, dd1, b233, dd3, 3, 21, f1, db1, dd1 - 47%
Bartitsu combos are listed for damage and corner carry in the lists below. However there are several different enders depending on what you're going for.
DF3: Damage, and positioning. Leaves them at perfect range for a jump in, or B2 and B3.
BF3: Damage, quick ender when gravity gets strong, some corner carry.
DB1: A little less damaging, grants hard knockdown.
DF1: This ender costs you about 1% on your bnb, and restands. If you're perfect you can do a D1~DB1 after and the opponent cannot escape. Adds 6% damage on chip and builds 25% of a bar.
DB3: Slightly less damaging, has best corner carry. Grants OTG when you use DD4(EX)
DF3: Damage, and positioning. Leaves them at perfect range for a jump in, or B2 and B3.
BF3: Damage, quick ender when gravity gets strong, some corner carry.
DB1: A little less damaging, grants hard knockdown.
DF1: This ender costs you about 1% on your bnb, and restands. If you're perfect you can do a D1~DB1 after and the opponent cannot escape. Adds 6% damage on chip and builds 25% of a bar.
DB3: Slightly less damaging, has best corner carry. Grants OTG when you use DD4(EX)
Midscreen Meterless
111~DB3 (16%)
121~DB3 (16%)
Midscreen Metered
111~DB2(EX), B32~DB4, JI2, B233~DF3 (40%)
121~DB2(EX), B32~DB4, JI2, B233~DF3 (38%)
Corner Meterless
111~DF3 (18%)
121~DF3 (18%)
Corner Metered
111~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
121~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (44%)
111~DB3 (16%)
121~DB3 (16%)
Midscreen Metered
111~DB2(EX), B32~DB4, JI2, B233~DF3 (40%)
121~DB2(EX), B32~DB4, JI2, B233~DF3 (38%)
Corner Meterless
111~DF3 (18%)
121~DF3 (18%)
Corner Metered
111~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
121~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (44%)
Midscreen Meterless
341, RC, 12~DB4, JI2, B233~DF3 (33%)
Midscreen Metered
34~DB2(EX), B32~DB4, JI2, B233~DF3 (41%)
Corner Meterless
341, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (40%)
Corner Metered
341, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (42%)
341, RC, 12~DB4, JI2, B233~DF3 (33%)
Midscreen Metered
34~DB2(EX), B32~DB4, JI2, B233~DF3 (41%)
Corner Meterless
341, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (40%)
Corner Metered
341, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (42%)
Midscreen Meterless
B14~DB3 (16%)
Midscreen Metered
B14~DB2(EX), B32~DB4, JI2, B233~DF3 (40%)
Corner Meterless
B14~DF3 (18%)
Corner Metered
B14~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
B14~DB3 (16%)
Midscreen Metered
B14~DB2(EX), B32~DB4, JI2, B233~DF3 (40%)
Corner Meterless
B14~DF3 (18%)
Corner Metered
B14~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
Midscreen Meterless
B3, 1+3 (21%. This is the most damaging option, Mixups are sub 20%)
Midscreen Metered
B32~DB2(EX), B32~DB4, JI2, B233~DF3 (41%)
Corner Meterless
B322, 21, S3~DB4, Ji1, 413U4, S3~BF4 (33%)
Corner Metered
B32~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (46%)
B3, 1+3 (21%. This is the most damaging option, Mixups are sub 20%)
Midscreen Metered
B32~DB2(EX), B32~DB4, JI2, B233~DF3 (41%)
Corner Meterless
B322, 21, S3~DB4, Ji1, 413U4, S3~BF4 (33%)
Corner Metered
B32~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (46%)
Midscreen Meterless
F34, RC, 121~DB4, JI2, B233~DF3 (35%) Only works on large hitbox characters.
F34, RC, F1~BF4 (21%)
F3, 1+3 (21%)
Midscreen Metered
F3~DB2(EX), B32~DB4, JI2, B233~DF3 (39%)
F34, RC, 121~DB4, JI2, B233~DB2, F1~BF4 (41% Doesnt work on all characters)
Corner Meterless
F34, 21, S3~DB4, Ji1, 413U4, 34~BF4 (41%)
Corner Metered
F3~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
F34, RC, 121~DB4, JI2, B233~DF3 (35%) Only works on large hitbox characters.
F34, RC, F1~BF4 (21%)
F3, 1+3 (21%)
Midscreen Metered
F3~DB2(EX), B32~DB4, JI2, B233~DF3 (39%)
F34, RC, 121~DB4, JI2, B233~DB2, F1~BF4 (41% Doesnt work on all characters)
Corner Meterless
F34, 21, S3~DB4, Ji1, 413U4, 34~BF4 (41%)
Corner Metered
F3~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (45%)
Midscreen Meterless
21, RC, 12~DB4, JI2, B233~DF3 (33%)
244~DB3 (18%)
Midscreen Metered
244~DB2(EX), B32~DB4, JI2, B233~DF3 (43%)
Corner Meterless
21, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (40%)
Corner Metered
244~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (47%)
21, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (43%)
21, RC, 12~DB4, JI2, B233~DF3 (33%)
244~DB3 (18%)
Midscreen Metered
244~DB2(EX), B32~DB4, JI2, B233~DF3 (43%)
Corner Meterless
21, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (40%)
Corner Metered
244~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (47%)
21, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (43%)
Midscreen Meterless
B233~DB3 (20%)
Midscreen Metered
B233~DB2(EX), B32~DB4, JI2, B233~DF3 (45%)
Corner Meterless
B233~DF3 (22%)
Corner Metered
B233~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (49%)
B233~DB3 (20%)
Midscreen Metered
B233~DB2(EX), B32~DB4, JI2, B233~DF3 (45%)
Corner Meterless
B233~DF3 (22%)
Corner Metered
B233~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (49%)
Midscreen Meterless
F11~DB3 (14%)
Midscreen Metered
F11~DB2(EX),B32~DB4, JI2, B233~DF3 (39%)
Corner Metereless
F11~DF3 (16%)
Corner Metered
F11~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (44%)
F11~DB3 (14%)
Midscreen Metered
F11~DB2(EX),B32~DB4, JI2, B233~DF3 (39%)
Corner Metereless
F11~DF3 (16%)
Corner Metered
F11~DB2(EX), F2~DB4, Walk Back, Ji1, 413U4, 21, 21, S3~BF4 (44%)
Midscreen Meterless
NJP, RC, 12~DB4, JI2, B233~DF3 (30%)
Midscreen Metered
NJP, RC, 12~DB4, JI2, B233~DB2(EX), F1~BF4 (36%)
Corner Meterless
NJP, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (37%)
Corner Metered
NJP, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (40%)
NJP, RC, 12~DB4, JI2, B233~DF3 (30%)
Midscreen Metered
NJP, RC, 12~DB4, JI2, B233~DB2(EX), F1~BF4 (36%)
Corner Meterless
NJP, F2~DB4, JI1, 413U4, 21, 21, S3~BF4 (37%)
Corner Metered
NJP, 21, S3~DB4, JI2, B233~DB2(EX), S3~BF4 (40%)
Midscreen Meterless
A2A1 or 2, RC, 12~DB4, JI2, B233~DF3 (29%)
Midscreen Metered
A2A1 or 2, RC, 12~DB4, JI2, B233~DB2(EX), F1~BF4 (36%)
Corner Metereless
A2A1 or 2, RC, 12~DB4, JI1, 413U4, 21, S3~BF4 (34%)
Corner Metered
A2A1 or 2, 12~DB4, JI2, B233~DB2(EX), 21, S3~BF4 (39%)
A2A1 or 2, RC, 12~DB4, JI2, B233~DF3 (29%)
Midscreen Metered
A2A1 or 2, RC, 12~DB4, JI2, B233~DB2(EX), F1~BF4 (36%)
Corner Metereless
A2A1 or 2, RC, 12~DB4, JI1, 413U4, 21, S3~BF4 (34%)
Corner Metered
A2A1 or 2, 12~DB4, JI2, B233~DB2(EX), 21, S3~BF4 (39%)
Midscreen Meterless
S1, 12~DB4, JI2, B233~DF3 (29%)
Midscreen Metered
S1, 12~DB4, JI2, B233~DB2(EX) F1~BF4 (37%)
Corner Metereless
S1, 12~DB4, JI1, 413U4, 21, S3~BF4 (34%)
Corner Metered
S1, 12~DB4, JI2, B233~DB2(EX), 21, S3~BF4 (40%)
S1, 12~DB4, JI2, B233~DF3 (29%)
Midscreen Metered
S1, 12~DB4, JI2, B233~DB2(EX) F1~BF4 (37%)
Corner Metereless
S1, 12~DB4, JI1, 413U4, 21, S3~BF4 (34%)
Corner Metered
S1, 12~DB4, JI2, B233~DB2(EX), 21, S3~BF4 (40%)
Midscreen after opponent touches EX Fart Cloud
341, RC, 12~BF4 (23%)
B233, DB2(EX), NJP, RC, 12~BF4 (%)
Corner after opponent touches EX Fart Cloud
341, 21, 21, 21, S3~BF4 (38%)
B233~DB2(EX), 21, 21, 21, S3~BF4 (46%)
341, RC, 12~BF4 (23%)
B233, DB2(EX), NJP, RC, 12~BF4 (%)
Corner after opponent touches EX Fart Cloud
341, 21, 21, 21, S3~BF4 (38%)
B233~DB2(EX), 21, 21, 21, S3~BF4 (46%)
After any combo into fart in the corner, you can follow up with D4 which puts you at +23.
F3 and B3 being 26 and 23 frame moves, the opponent cannot get a move out.
Overhead starter:
F34, 21, S3~DB4, JI2, D4 (29%)
Low starter:
B322, 21, S3~DB4, JI2, D4 (26%)
F3 and B3 being 26 and 23 frame moves, the opponent cannot get a move out.
Overhead starter:
F34, 21, S3~DB4, JI2, D4 (29%)
Low starter:
B322, 21, S3~DB4, JI2, D4 (26%)
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