DJK tp 22 lift B12F1 dash TKP, jk tp d1 TKP. I think it does 40% dmg, but i dont remember for sure.
the timing on the first 2 seems pretty strict. i feel it has to be almost instant after the djk. also after a couple of minutes of trying i see you have to be, whats seems like at the lowest possible point you can djk. maybe this could be used on characters with big hitboxes i.e. sheeva,kenshi, freddy, etc? ill do some more tests.Just did one now that does 37%. DJK, dash, 2, lift, jk, telepunch, dash, 2, TKP
i meant like practicing it, and testing it out and landing it.I have already tested it. It works.
Yes Ermac's uppercut has probably the best hitbox in the game when used correctly, plus the dmg from it is really rewarding.one of my favorite things about ermac. he combos off of jks and uppercuts like no other. crossover? eat a uppercut into lift combo. that hitbox on ermacs uppercut is ridiculous. to me at least a character that can easily combo off jks is always a pain ie kitana, ermac, cage mainly cuz i use a fireball heavy character and when you make a read and jump a fb you either get the jk combo or advantage off blocked deep jk. thats tough for me.
cyrax has a slightly better,cant remember what i uppercut but it was from slightly closer from sweep range,was loling at the rangeYes Ermac's uppercut has probably the best hitbox in the game when used correctly, plus the dmg from it is really rewarding.
How much is that? Another option in the corner is B21xxLift B12F1 B12F1 22xxPush, I think it does 46%If you're near the corner, you can do djk d4 lift dash b12f1 dash b12f1 22 bf1