Lord Beef
Death Metal and Trance
Ok so In the corner I found that off of b113, if you time a follow up b23 just right you will actually roll under the opponent. Opening up some crazy cross up shenanigans to reverse wake up inputs beat others all together etc etc.
You basically need to hit them at their highest point after being launched by b113, its kinda tight but you will get the feel of it after a few tries. You can also get more damage by using this to follow up on a hit confirmed 112~straight grapple MB. Since that is a ground combo.
Pardon the online practice mode, there was a little lag so I drop a lot of follow ups. Shout outs to Killin Natzees for recording and editing it.
Hope to see cool ideas born from this.
Here's what I have so far for After the cross under roll:
- you can dash forward and it will push their body back into the corner before they can wake up.
-mbf3
-call bats and then punish non-advancing wake ups with long active frames
-immediately cross over to mess up wake up inputs and full combo punish
-neutral jump punish some advancing wake ups.
This is all very match-up specific and you will need to see where you can apply it.
Enjoy!
Rude
RapZiLLa54
eklectic
Showtime
xQUANTUMx
@darth arma
SOT Semi Evil Ryu
Reptile Orion
GamerBlake90
@All other BatMains
You basically need to hit them at their highest point after being launched by b113, its kinda tight but you will get the feel of it after a few tries. You can also get more damage by using this to follow up on a hit confirmed 112~straight grapple MB. Since that is a ground combo.
Pardon the online practice mode, there was a little lag so I drop a lot of follow ups. Shout outs to Killin Natzees for recording and editing it.
Hope to see cool ideas born from this.
Here's what I have so far for After the cross under roll:
- you can dash forward and it will push their body back into the corner before they can wake up.
-mbf3
-call bats and then punish non-advancing wake ups with long active frames
-immediately cross over to mess up wake up inputs and full combo punish
-neutral jump punish some advancing wake ups.
This is all very match-up specific and you will need to see where you can apply it.
Enjoy!
Rude
RapZiLLa54
eklectic
Showtime
xQUANTUMx
@darth arma
SOT Semi Evil Ryu
Reptile Orion
GamerBlake90
@All other BatMains