yah this is how i always think of it, like 1/8 to a 1/4 of a dash and your kiss should be coming it, it will catch them out of the air and stand them up like magic!Yea, cancel your dash with a kiss. It should be like 1/4 of a dash
Damn bro gotta learn how to do that extra 4% damage. 4% is a lot of damage to just pass up when you have it free there and only execution holds you back. It will also overall help your execution with Sonya and its a similar feeling linking 112 to Sonyas other combos when Sonya does MS B+2 after cartwheel instead of B+21F+2.the b21f2 after the cartwheel is not important. it increases the dmg to 48%.
just do dash 1 dash 112 after the cartwheel and you get 44%.
4 fewer % but a much higher probability that you finish the combo. landing the reset is the important part, anyway, and its easier to land the reset when doing dash 1 dash 112 instead of b21f2 112. fuck that.
FatalTragedy beat me to it
After the NJP draw out a half circle backwards and then press 1. Works everytime
Clever Bro, Original.Do I have to get a pen and paper out and everything?
That would be a long combo...
If u land it every time then by all means keep on keeping on. Imo the extra 4% isn't going to win me enough matches that dropping the b21f2 will cost me. Cost benefit analysis, unless you hit it every time.Damn bro gotta learn how to do that extra 4% damage. 4% is a lot of damage to just pass up when you have it free there and only execution holds you back. It will also overall help your execution with Sonya and its a similar feeling linking 112 to Sonyas other combos when Sonya does MS B+2 after cartwheel instead of B+21F+2.
Why is it a situational combo? You should be using B21 everytime you land a JIPI have my days where I hit it every time. I don't think anybody can say that haven't dropped this combo at least once, especially in the heat of a match. And it's probably the least used combo in my arsenal. This combo is very situational. I'll fish a B21 off a jump in and I'll full punish with it, but good opponents don't give me a lot of opportunities to bust it out. b2 is a horrible walk-in pressure string unless you can throw them off with spacing.
Because I don't like jumping a whole lot. Unless it's a direct punish (which depending on what I'm punishing, I'm more likely going to use a combo off a divekick), nobody eats the f+2.Why is it a situational combo? You should be using B21 everytime you land a JIP
I just step forward slightly, without a dash and input the kiss.k i have been trying to get this all day but how the hell do you connect the kiss after njp? of do you just throw it out and contiune with the combo
The combo I like to do from the B21F2 starter is:The combo your referring to is B21F2, NJP slight dash Kiss, dash dive kick~21~cartwheel, B+21F+2, 112~MS- 45%.
Why not end the combo in 112~MS? If they block MS F1 cartwheel the combo becomes 54% or 51% if they just block MS F+1 or 55% if they take the MS F1 knockdown.The combo I like to do from the B21F2 starter is:
- JIP (optional), B21F2, NJP, *step forward slightly* kiss, dash, dive-kick, 21 xx Cartwheel, B21 xx MS, F1 xx Leg Grab (48%-51% with JIP).