hey guys, what i meant on Dragon Stance cancelling is when you and your opponent are poking each other... going head to head, you can back dash go into dragon stance state and then forward dash to cancel your Stance and b+312... in order for them to not block low... remember this is a gimmick, a trick, a move to confuse the opponent to actually use a launcher combo... now for example.... you do f+1,2 and the opponent blocks and likes to poke after... you can buffer the backdash after 2 comes out on the string and use b+312 to catch his poke... somewhat like counter poking. Same principle applies with 213 string... since it has frame advantage on block... you can back dash and cancel your dash with a combo string...
will not work against kitanas retarded d+1... its too fast, and that bitch has a machete attached to her arm.
Key note:
Sometimes when you dash and you think your too far you can cancel your dash with the switch stance feature (fk+bk) in example, 213 string when block, it pushes the opponent further away... Things that you can do to keep the pressure going is... b+1, into low fireball, overhead kick f+3 (risky because its slow) or b+2,3...... aside from doing those 3 things... you can also do back dash to give you some room for retaliation against your opponent... when you back dash, you can cancel the dash with switch stance option.... Note while you switch stance you can block only right after the animation is finished so be careful and play with it. Its all about fundamentals.