I agree with all of the changes above, but I would throw these in there also.
- F1 is now a high
- F134 now has less block stun on all hits allowing opponents to armor or attempt to backdash if Alien cancels into a special move
- Tail Flip (B,F+4) now has an slightly elevated hurt box on recovery allowing opponents to punish more consistently
I know, just less so than before which is nice.He would still be good with these changes, lol.
Then, they haven't been caught meterless in the corner by an MK rekka character. Since the delay mindgame exists, you are already hesitant to poke. And then the rekka finally ends at +1 or so. You try to challenge, but get out-poked and pokes being special cancellable, you are back in the same chip damage vortex with D1~rekka."omg Tarkatan is now ruined and bottom tier because rekkas have been turned into actual rekkas".
and im saying forget about what realistically makes sense for a minute as far as limbs and weapons. Sure the tail is attatched, its a limb. But clearly nrs intended for it to function as a weapon.What do you mean "whats wrong with characters having moves that are technically limbs but still function as weapons."? It wouldn't be an issue if something like this applied to the majority of the cast. It applies to one specific character at the moment and a second character (D'Vorah) is awfully close to having the same thing if her ovipostors were considered limbs. Alien pretty much doesn't have a rule applying to him that applies to the rest of the cast, barring D'Vorah.
If something that wasn't a part of their body did this, then it wouldn't be an issue BECAUSE IT ISN'T A PART OF THEIR BODY. That's the whole debate here. You can't "forget" using the source of the debate. Weapons clearly shouldn't be affected by the clone because it's an inanimate object. Who cares if it were to get frozen? The person holding said weapon wouldn't be affected by it.
If you take your hand and put it in liquid nitrogen, it's gonna freeze and hurt like hell. If you use the same hand and put a stick in the liquid nitrogen instead, you wouldn't be affected as the stick isn't a part of your body. Using weapons as a counter argument to limbs being affected is asinine. They are not one and the same. Oh, and I know I just used a real life situation to prove my point for a game, but let's not try and single that out when it backs up my point.
Konjurer wouldn't. Not at all.He would still be good with these changes, lol.
This Smfh.and ice clone deserves to be god against every character too right?
This literally makes no sense at all.and im saying forget about what realistically makes sense for a minute as far as limbs and weapons. Sure the tail is attatched, its a limb. But clearly nrs intended for it to function as a weapon.
If they take his, why shouldnt they take away everyone elses then? Its either all ok, or none of it is. And honestly if none of it is, then i feel this game would get really wonky.
Time to blow your mind, dude.and im saying forget about what realistically makes sense for a minute as far as limbs and weapons. Sure the tail is attatched, its a limb. But clearly nrs intended for it to function as a weapon.
If they take his, why shouldnt they take away everyone elses then? Its either all ok, or none of it is. And honestly if none of it is, then i feel this game would get really wonky.
Triborgs F4 is pretty much always punishable without meter and Alien's F1 is attached to one of the best strings in the game which has mixups mid string and can be cancelled into a safe, meterless special.Alien's F1 isn't even a good mid.
Edit: People tell me on here that Triborg's F4 is a bad mid. The frames are basically the same.
So Conjurer would all of a sudden become not good because he lost a half screen overhead armor launcher and have one of his jump ins normalized? That's a bit too dramatic.Konjurer wouldn't. Not at all.
Lets just ignore Smoke's launching string that can be staggered safely.Triborgs F4 is pretty much always punishable without meter and Alien's F1 is attached to one of the best strings in the game which has mixups mid string and can be cancelled into a safe, meterless special.
Oh yeah I don't play Smoke, forgot about that.Lets just ignore Smoke's launching string that can be staggered safely.
Either way, you can't just stagger Alien's F1 and use it in the neutral, like it's Kotal's B1 or Mileena's B1. 90% of TYM misses the recovery section of the frame data.
What about Takeda? His whips act as limbs and functionally behave no different than D'Vorah's or Alien's.Time to blow your mind, dude.
Everyone's limbs in this games are weapons. Yet no one else except for two characters gets to use said "weapons" to hit through the clone.
Before you try to pull that "But not every character should have the same options" nonsense, look at the issue here: two characters have "tools" to ignore something that every other character in the game doesn't get to ignore despite having the very same tools: LIMBS.
Ferra isn't a part of Torr's body, she's her own entity that remains unaffected by anything in the game. Takeda's whips are not limbs. They're inanimate objects used as weapons. Them being frozen wouldn't directly affect Takeda.What about Takeda? His whips act as limbs and functionally behave no different than D'Vorah's or Alien's.
If it's not agreed that Takeda is in the same boat... would it change things if Alien and D'Vorah had costume designs where their Tail and Ovipositor were metal so they're perceived as attachments (weapons)?
And while my head is going... speaking of consistency, shouldn't Ferra's limbs be caught when Torr tosses her straight into a Clone?
Ok dude, now you're disrespecting. You can agree or you can disagree, but the insults are unnecessary.There isn't more of a "I don't have Alien unlocked but he has to be nerfed somehow right", response, than F1 needing to be a high.
I hope they remove F134 from the game, so people who don't have Alien unlocked can realize that that's not what makes him top tier.
Ok, forget Ferra. That was more of a tangent. I'm trying to clarify if you're basing what makes sense on a functional level purely on aesthetics.Ferra isn't a part of Torr's body, she's her own entity that remains unaffected by anything in the game. Takeda's whips are not limbs. They're inanimate objects used as weapons. Them being frozen wouldn't directly affect Takeda.
If said extensions weren't inanimate objects and were a living part of his body, sure. If not, no.Ok, forget Ferra. That was more of a tangent. I'm trying to clarify if you're basing what makes sense on a functional level purely on aesthetics.
So if Takeda functioned exactly the same way he does with whips; same exact normals/strings.... but aesthetically they changed it from separate whips coming out of his sleeves to extensions of his arms (like Dhalsim)... then it would makes sense for him to be frozen by the Clone?
I see. I can't say I agree with making functional gameplay decisions like that based on the technicality of aesthetics.If said extensions weren't inanimate objects and were a living part of his body, sure. If not, no.
are you kidding? Subzero would become even more retarded in the corner, he'd basically be at bo rai cho level except sub would have better mixups and can actually get you to the fucking corner and has better mobility as well. (not exactly, actually i think bo's cropduster stays on hit too. my point though is sub doesnt need his corner game getting that rediculous when he's a much better character in the neutral than bo is)I see. I can't say I agree with making functional gameplay decisions like that based on the technicality of aesthetics.
I think if you're going to have stupid-ranged limbs/weapons, passing through the Clone with disjointed hit-boxes is ok. The Clone just shouldn't go away on block unless you block an armor move or something. Like certain characters shouldn't be able to just start throwing out strings or jump in on the Clone like it's not even there... but then a character like War God Kotal shouldn't spend a bar to blow through Clone, have Sub-Zero block, and then land back in the Clone.
Make it stay on block against normals or non-MB specials, go away on MB specials.