Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
I'll probably try to make a video showcasing this in action, but this seems really good. It's not a hard knockdown, but it puts Black Manta at a distance that he can meaty the fuck out of a lot of characters. I still need to do testing, but he seems to have a shit ton of answers to blow up certain characters in the post-knockdown of this string.
Example: 1232 as a punish or as a combo ender against Superman. Every single wakeup option besides backdashing or roll backdashing gets blown up by doing bf1 immediately after. Once the Superman has been conditioned to give up on trying to wake up, you can catch backdashes with f21 hit confirms.
Another example is against Red Hood as far as I can tell. You can blow up backward and forward lunge AND parry by doing bf2. It beats all three options every time.
Anyone else looked into this?
Example: 1232 as a punish or as a combo ender against Superman. Every single wakeup option besides backdashing or roll backdashing gets blown up by doing bf1 immediately after. Once the Superman has been conditioned to give up on trying to wake up, you can catch backdashes with f21 hit confirms.
Another example is against Red Hood as far as I can tell. You can blow up backward and forward lunge AND parry by doing bf2. It beats all three options every time.
Anyone else looked into this?